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Experience the design of games in power point to teach English effectively TAMPLE OF CONTENT Page I INTRODUCTION 1 2 II PROBLEM SOLVING 2 5 Part 1 Theoretical and practical basic 2 Part 2 Actual situa[.]

Experience the design of games in power point to teach English effectively TAMPLE OF CONTENT I INTRODUCTION II.PROBLEM SOLVING Part : Theoretical and practical basic Part : Actual situation Part : Some highlights when designing game in powerpoint Part : Experience design of popular games to teach English effectively 4.1 : BRAINSTORMING /NETWORKS 4.2 : WHAT AND WHERE 4.3 : HANGMAN 4.4 : SHARK ATTACKED 4.5 : PELMANISM 4.6 : CROSSWORD 4.7 : NOUGHTS AND CROSSES 4.8: LUCKY NUMBERS/ LETTER / APPLES 4.9: MAGICAL ROUND 4.10: WHO WANTS TO BE A MILLIONAIR Page 1-2 2-5 5-19 Part : Results 19-20 21 III CONCLUSION APPENDIX Experience the design of games in power point to teach English effectively I INTRODUCTION When the society grows increasingly, the need to expand international relations is growing and language learning is a necessity Therefore, education in Vietnam has put the English into the school By creating a lively and exciting learning environment that plays a major role in teaching at the school The environment is also a means to the overall learning process Because not all English learners love and have the ability to learn English well So how can an English teacher bring interesting, fresh and stimulating lessons for students? Each lesson does not insinuate the knowledge but also helps students always impress and remember forever about the color, image, sound of it So will students easily remember lessons when suggested ? There are many ways to express this form, but the most impressive way to that is to design the game that is incorporated into the lesson That is the essence that has long been masterfully applied by teachers English teachers are also working on ways to design dynamic sounding lessons of music, animations, audio, or engaging games to encourage students to participate That's what many teachers are studying English teachers have difficulty in using advanced effects in powerpoint such as trigger techniques or object programming All English teachers want to use powerpoint to prepare lectures are derived from the process of self-study and self-study, it is difficult to answer all the questions of the English teacher So that teachers can design eye-catching, exciting games on interactive slideshows of students and teachers Some teachers can simple, sometimes technical errors also cause boredom or controversy for students I’m studying, learning and exchanging information technology from books, friends, internet and even IT professionals on forums Now, the preparation of electronic lesson by power point has become a skill with many techniques, creating lectures with diverse content that combines lively and beautiful games to attract the interest of learning That's why I chose the topic: Study design games in power point to teach English effectively and develop language proficiency II.PROBLEM SOLVING Theoretical and practical basis Experience the design of games in power point to teach English effectively The application of information technology to teaching has been mentioned for a long time and is very specific in educational indicators Especially during the school year The Ministry of Education and Training strengthens teaching, training and technology application in the education sector with topic “The school year promotes the use of information technology, financial management innovation, and the building of friendly schools, active students and develop language proficiency ” The past years are continuing to implement the above directive In order to achieve the goals of efficiency and quality improvement as well as quantity, every field of projectors, a good audiovisual classroom Besides, there should be workshops, seminars to discuss how to prepare lectures for good, so that the teacher facilitates learning exchange experience Therefore, in order to be able to apply the most successful information technology, each and every one of our teachers strive for self-reliance, creativity, creativity, and should not hesitate or shyly discuss with other colleagues How can quickly and effectively apply information technology in every unit of quality is the best This is partly to meet current needs as well as contribute to the building of friendly schools, active students Actual situation Most teachers understand the importance and benefits of using information technology in teaching as well as integrating games when teaching English, especially for primary school students The subject needs a lot of pictures, audio and video clips illustrating the real life of the language used But now many teachers are afraid to use the plan because they think it will take time to prepare a lecture Making a lecture meticulously by living the slide on the slides during school hours is something that teachers often avoid and not want to think about However, there are also many ideas that students are very lazy to study, Internet addiction and online games so much so that to achieve high quality teachers work hard, instruct students to exercises take up the time Some teachers fear that students play too much, so they cannot learn much This also limited the game design when teaching English in general and design on powerpoint in particular On the other hand, want to "click" to teach really effective teachers are many times harder than traditional teaching In addition to the basic knowledge of computer science, using proficiency in power point software, Experience the design of games in power point to teach English effectively teachers need real passion because the design work requires creativity, sensitivity, aesthetics to hunt for material from many sources Besides, some teachers said that designing and changing games in powerpoint using high technology is very difficult, and I am an English teacher can not learn Teachers teach and design simple games with white chalk is not much apply to the method of teaching power point because it will inevitably counteract it On the surface of the lesson-planning movement is just focusing on a teacher's favorite information technology, not really required by all teachers Teachers only some experiments but not invest in research Schools and the education system have not yet organized the power point presentation of power point lectures among teachers so the lack of learning motivation and practice of the teacher leads to limited teachers Much in the design of electronic lectures Because of these difficulties, teachers only need to use gas information technology That is just exercise or free use This is also common in primary schools The purpose of computer use is to serve teaching purposes only in these situations However, the effectiveness survey from the students showed that, using traditional teaching methods, the efficiency yielded only 50%,while the effectiveness of the multimedialeen method is up to 90%.Especially the children are interested in learning English integrated into the game designed by teachers near the computer games at home it is great Observations show that children are often unaware that they are learning This is very good because some teachers have done: play, learn Teachers have contributed to building a friendly school for children If teachers not provide useful and lively lessons to help them acquire the knowledge they will be bored every time they learn English Summary , English teachers need more effort to meet the practical needs Teachers also need to help each other and share more experiences in teaching with new methods to improve the quality of education in the country Some highlights when designing game in powerpoint On the subject of the topic, I would not say more about the effect of the game in English, but only to give the experience how to design some popular games in power point when teaching English So the technology sector is so different about how to communicate and receive information for Experience the design of games in power point to teach English effectively students On the other hand, some of the effects of other software are significantly more power point than its form as well as its technical applications in electronic lecture design The secondly,When designing game in powerpoint most of us use the visual basic programmable triggering feature that is supported by power point so the computer operating system just need office software suite The thirdly , The "interactivity and object-dependent" novelty is one of the power point effects, not a new one, but it is new to teaching in this way It helps pupils to learn about skills and language proficiency in English Finnally, I share is that the teachers who are confused and not know how to use electronic lesson plans can consult and use it It is a great way for students to learn English as well as to get all students to learn English more effectively Especially the weak students learn English and develop language proficiency in every lesson 4.Experience design of popular games to teach English effectively Over the past few years, I have successfully implemented some of the most popular games in English teaching in primary schools, in particular the grade I teach My lessons have given them excitement, passion for English, even for students who are good students and weak students Thanks to this, Experience the design of games in power point to teach English effectively the quality of my teaching is higher every year So I would like to share the example of popular games that I have done successfully and effectively as follows 4.1 BRAINSTORMING / NETWORDS * Objectives : By the end of game, pupils will be able to use the game warm up and develops an understanding of the country you know to link lesson Brainstorming / networks are often play on the board When the teacher suggests, the student speaks and the teacher directly answers and the students' answers on the board Applications in power point can take more time in the design and teach process.When it can be overcome because the teacher quickly manipulate the problem of time writing and typing directly no difference how much On the other hand we can modify to use the next design So I have overcome these limitations and design on power point success To design in powerpoint, I put the textboxes in the Control Toolbox so that I can interact with each other during the presentation, so teachers can add that they say Specifically, while playing PowerPoint slides, any operation on the keyboard or mouse pointer only causes an object or slide to appear, so it is not possible to write a text when playing a jukebox often Experience the design of games in power point to teach English effectively However, the use of TextBox in the Control Toolbox allows the user to add text even when the program is playing The interesting thing is that this utility is always available in the Power Point program and to use it is very simple and easy  Example when teaching English Unit - Lesson I have designed the game as follows: There are some steps : + Step : Open the File powerpoint , go to View Toolbars  Control toolbox or go to Home Drawing tool  Oval  click + Step : In Home  Autoshapes  In the toolbar there are the shapes and arrows you select and click and drag + step : In Insert  word art  choose A  click mouse  write words + Step : Copy oval  Paste with the arrow Experience the design of games in power point to teach English effectively With just such simple operations, I had a slide show that could add text to the slide show The task now was to press F5 to perform the slide show and view the results.This method lets us enter text in presentation mode but can not add text while in design mode With this simple implementation, in addition to the Brainstorming game design or the networks, I can also create other lectures such as adding reading assignments and completing paragraphs to aid in enriching lessons During the instructional process so that students find that my slides not "arrange" and ask students to listen or follow, so by this design I called some students up to be able to type Quickly type in the children's answers directly This makes them feel no different from the blackboard and partly encourages their interest in learning foreign languages So, thanks to this design that gives me effective lectures, there is no gap between the projectionist and the viewer Instead, the combination of teaching and practice of students and teachers About developing lannguage proficiency: during the game students can see and repat about some countries, we know and talk and phonic fluently when entering the lesson through the game to develop language proficiency 4.2 WHAT AND WHERE * Objectives: By the end of game, pupils will be able to check vocabulary and know use language proficiency in every sentences The game rub out and remember or slap the board are simply designed for words to appear and disappear in the order of the teachers The game What and where that we must let it appear every word after disappearing without order, so I used Trigger in the Efect options to design the new implementation + Step : Open powerpoint , in Autoshapes  stars and banners to draw the circles , using text box write on the circles + Step 2: Select the effect that appears for all the words Then again, the effect disappears for the words in turn + Step : Choose the first word in circle 1Select an effect to appear In the effect bar select Effect optionsTiming  Trigger  Star Effect on click of choose circle 1 Ok Experience the design of games in power point to teach English effectively Do the same with the remaining circles So when clicking on any ring, the word will appear Example: English - Unit 3: lesson 1.Part 1,2 I have designed as shown About developing lannguage proficiency: The game helps students to remember the words, can repeat words which students learn and create many vocabularies 4.3 HANG MAN * Objectives: By the end of game, pupils will be able to review the words and spell the letters throught to warm up This is one of the warm up games that students love The game also helps them get the excitement and psychological readiness when receiving a new lesson When designing in power point I have helped students have more curiosity, suspense with the sound of the ears and fancy pictures With warmup games like this, despite the fact that session (usually in the afternoon students feel to sleep or in the lesson last are tired) students immediately Experience the design of games in power point to teach English effectively forget the feeling of depression but focus on the lesson This helps them to become more interested in English Action: The game is conducted for the whole class Each member will be guessing a single letter, and the guessed letter will disappear If the correct guess appears on the crossword, the incorrect letter will disappear and the real face will appear Students are scored in a pendant neck After seven failed guesses, the pendulum is completed and the student loses Example : English - Unit Lesson 4,5,6 I designed this game as follows: There are some steps: + Step : Use the Hang man frame and man-shaped strokes Use Autoshapes to paint the face The effect appears for strokes and faces + Step : On the Drawing  Rectangle draw squares copy squares paste on squares in front Right click on the SATURDAY + Step : Using Textbox write Letter A (For example A1 in 26 letters ) Background color and text Next select the effect disappear arbitrary Use Trigger technique for A1 Select the effect that appears for the word A2 in the word Saturday Take the trigger after the Trigger of the letter A1 So the gas click on A1, the letter A1 disappears and the letter A2 will appear in the keyword Do the same with the other letters S, T , U , R , D , Y However, 10 Experience the design of games in power point to teach English effectively note that since there are two letters A in the word Saturday, when using the trigger for letter A in the alphabet, it is necessary to insert letters A with the effect that appears in the word Saturday + Step : Copy the letter A in the alphabet just finished Make a letter A to B In the Trigger is the letter B of the conjugate of A to B Next, delete the effect of A2 in this trigger Activate the facial expression I'm so sorry to replace So when you click on the letter B, the letter B disappears and the face I'm so sorry appears Do the same with the rest of the letters that are not in the keyword Saturday And when presented, if the student selects these letters, then remember to click the left mouse button to make the thumbnail appear + Step : Create a circle with the word win, click in Saturday select the appearance of Blinds for the same words appear Use the trigger for these words with the link at the word Win Adds the effect of the smile face after this trigger So students can call out the keyword only when the last to letters, then we can still win results by clicking on the letter Win will appear all the letters in the word lock and funny face with cheers To end the slide and link to another slide, the word Hangman or any object instead of NEXT button can use Hyperlink to nextslide will look more professional Making : Choose an object  click right mouse  choose Hyperlink  Place in this document  Select slide to link  OK About developing lannguage proficiency: The game helps students to remember the days of week the words, repeat words which students learn and create many sentences in speaking skill 4.4 SHARK ATTACKED - Objectives: By the end of game, pupils will be able to review the words and sentence patterns for lessons to link the new lesson and develop language proficiency When a student chooses a letter, he or she will appear in person And here the students give the wrong letter, the boy will fall down a step and the same until the shark eat meat is lost Example: English – Lesson Part 4,5,6 I have done with the word VOCABULARY as follows Although the purpose of hangman and shark attacked is the same However the design of some animation I have given students the moment of 11 Experience the design of games in power point to teach English effectively relaxation and excitement to start a lesson You can say that every lesson with the beginning of success is very smooth and successful throughout the unit Therefore, the creation of new things is always a necessity of each teacher There are some steps: + Step : Using Rectangle to draw squares numbered from to When clicking on some numbers, the letters in the keyword above will appear similar to Hangman Clicking on Win then all the letters appear + Step : Design the stairs, insert the animation of the boy and fish Select the effect appears to the boy + Step : How to move the boy when students guess the wrong word: click on the boy at Add Effects we choose Motion Paths Choose Down The top is the first one, the end is the second copy and paste to the last level However, at the last level, we add Motion paths -right and drag the line to the fish as if it were not eaten Add the effect of the boy's disappearance Grow and Turn These two are inserted after the effect of the last step down.It means that when the last baby will be pushed out of the fish and slowly disappear.Click ok finish the design 12 Experience the design of games in power point to teach English effectively * Develop language proficiency: During the game, Students able to knowledge for summer vacation lesson and develop language skills by activiting in the holday 4.5 PELMANISM - Objectives: By the end of the lesson, students will be review the vocabulary ( review lesson ,develop language proficiency.) This game is a test of student steadiness This game, students will flip two boxes at will If they fit together, it could be pair of pictures and words, pair of words in prototype and past If the two boxes were flipped If not, then the two boxes closed for the next selection For example: English - Unit : Lesson Part 1,2,3, I showed them pairs of words and words To design this game just use Trigger Tricks in powerpoint is 13 Experience the design of games in power point to teach English effectively However, when students pick the wrong pair of words, the teacher should quickly click on the box to disappear and let students select the other pairs There are some steps + Step : Draw rectangles Use the 8-digit textbox on the lower left corner.Next use a textbox to write words In this example I give pictures corresponding to words + Step : Create the effect of picture "cook" Timing  choose Trigger and Select the link item In this article the link should be number making the effect disappear picture "cook" as you would in the Exit Timing choose Trigger and Select the link item In this article the link should be number too The next numbers and cells are similar So when finished will have a complete slide as shown above If you want the picture "cook" appears, click on the number If you want the picture "cook" disappears when students choose the wrong one can also click on number That means that if you select the correct word, click on the effect appears if the selection of the pair does not match, click quickly so that it disappears About developing lannguage proficiency: The game helps students to learn about their ability and use for sentence pattern for writing skill 4.6 CROSSWORD 14 Experience the design of games in power point to teach English effectively Objectives: By the end of the game, Students able to remember old lesson and develop language proficiency for writing skill throught the game This is also one of the very interesting games they often see on the Road to Olympia in the obstacle course organized by VTV3 When designing, how to make eye contact attractive and attractive is the first thing that needs to be Also with the Trigger technique, when you click on the object, the other object appears Students will hear the teacher's suggestion to find out exactly how many letters are assigned Students will be selected in any row but not required to be in the order If the letters in the vertical column are not complete, but students can call the keyword, then when you click on the keyword can also appear For example English -Unit - Leson part 1,2,3 We had better identify the crossword and I create a vertical crossword with the keyword LESSONS, then of course there must be lines corresponding incense 15 Experience the design of games in power point to teach English effectively + Step 1: Opening powerpoint  Draw the squares but not select the effect, then drag the mouse over all the cells just created Copy and paste overlap These cells will select the effect after inserting the text + Step 2: Number 1,2,3 been next to the horizontal row: vertical column contains the keyword so I add a question mark (?) On the top + Step 3: Right-click in the horizontal cells, select Add Text to click on the letters After entering the colour row we will be the vertical row After you have finished typing in the first row, click on select all of the cells and then select the effect appears Blinds In the effect bar press the down arrow Effect options  Timimg  Trigger  Star effect on click of choose link number 1 Ok Do the same for the nex row from 2-7 + Step 4: Select all the vertical cells containing the LESSONS keyword, select the Blinds again, then select the arbitrary highlighting effect  Effect options  Triggers link at full stop (?)  Ok finish the whole process So I finished the design process only on a single slide And while manipulating the game I can choose on any line as requested by students * Develop language proficiency: During the game, Students able to knowledge for and develop language skills by activiting in the holday 4.7 NOUGHTS AND CROSSES - Objectives: By the end of game , Students will ablity to make sentences based on given words and develop language proficiency in reading skill 16 Experience the design of games in power point to teach English effectively This is a CARRO-like game that any student can play Using this game will help the weaker students have the opportunity to choose the number of cells If you are trying to not responding for your success to help you But even also are a basic basis for your comment for your language when his English.To play this game, the teacher divides the class into two groups (A and B) Team A is Nought (0) and Team B is Cross (X) Students choose any of sentences and answer that If the answer is correct, the teacher gives the answer by clicking on the question that the student chooses After the students finish watching, the facilitator clicks on 0.1, the sentence is 1.0.2, the second sentence is A, the second sentence is X.2, the second sentence is B.2 At the same time, the sentence will disappear and the letter "A" will appear and the letter "X" will be displayed Continue until the winner wins or draws When the team wins, click to mark the three lines in the top right -Click the box (H1), the horizontal line in the middle-click on the box ( H2), horizontal row under -click on cell (H3), row on column on left- click on cell (C1); vertical row in middle-click on cell (C2); row along column on right -clck In the box (C3), scroll up and down from left to right-click on the box (XT), scroll up and down from right to left-click on the box (XP) need to go to the Textbox, delete the old content and fill in the appropriate content is done 4.8 LUCKY NUMBERS / STARS/ APPLES 17 Experience the design of games in power point to teach English effectively - Objectives: Use the PRACTICE section to practice the structure, or comprehension questions in the Read text So far, our teachers have used numbers to make this game For example, numbers are drawn from AutoShapes: However, to create a fresh and engaging student in the lesson I changed the numbers by stars with different colors (picture 1), or the apples (picture 2) at My lessons are as follows: The thing to keep in mind is that, regardless of the design, it's tricky for students to choose which number, apple or color they should lose in order to avoid the misperception of another student's choice Arguing In fact, this has happened to some unknown teachers using the TRIGGER technique So to the above I have designed the following: For example in Table I have questions and give numbers So there will be a lucky number The 18 Experience the design of games in power point to teach English effectively game can be done on the same Slide or linked to multiple slides Here I am linking to many slides It means that other slides are a questionnaire and a slide is a picture of luck When students choose different numbers will be linked to different slides + Step : Insert numbers, choose the effect for the first number Example : Number 1: Right click on this number Choose Custom Animation  choose Exit  Ok Continue clicking on the effect bar  Choose Effect options  Choose Timing  Trigger click in Star Effect on click of  Choose number 1 Ok + Step : Right-click on the flower again, and select Hyperlink  in the Hyperlink ,click in Place in this document , Choose Slide link  Ok + Step : Self-selective effects and links for the rest The design process is done 4.9 MAGICAL ROUND - Objectives: This game is similar to lucky numbers but has a little bit of luck If the lucky number is a lucky number, the students will not have to answer but still score and add a new choice Conversely, if students turn to red boxes, they will be dormant and lose their turn (like a magic hat on VTV3) For example, the boxes 2,5,8 and 11 are highlighted in red When you play, you will be directly clicked on SPIN to dial and when you dial, the teacher will click on the link That number and the link to the answer slide.(The same LUCKY NUMBER ) The same teaching English – Unit part 4,5,6.I design the game Game : Magic round designs by two steps -Step : draw the circle : First I used Autoshapes to draw arrows, triangles create circles and not forget to create button Spin Next make a rotating 19 Experience the design of games in power point to teach English effectively circle by selecting the highlight effect for the circle spin Create a textbox outside of the slide frame with the word Stop Select any effect Finally, use the trigger of the two effects linked to the spin button, so when click and spin the circle will rotate, click next it reuse - Step : Link sentence : Use a textbox to draw a 12-number cell Make a color cell as in the rotation Use the trigger to create links like lucky numbers 4.10 WHO WANTS TO BE A MILLIONAIRE ? - Objectives: Used to reinforce, revise (design multiple-choice exercises) In addition to the many familiar games to warm up and use in Practice, this is a very useful game in the consolidation or revision If grammar practice or language focus is designed with synthesized exercises combined with this game, it is very interesting Students will be able to verify what they have learned through the game If only the teacher gave the students small pieces of paper and 10 multiple choice questions, then the number of lazy, weak students will not care But also through the game, more or less focus their attention and stimulate them to participate On the other hand is a familiar game for everyone on VTV3 program However, to design in power point like TV, I have to try to create a very attractive screen, the sound of the program music (as shown above) makes the students feel like Who are the millionaires who are successful in the program - First, I created the cells to write the text and the symbols as in the image above Next I use the trigger for all the answers and the support symbols + Step : When I know the sentences A, B, C are wrong, I will proceed using the triggers of these sentences with the appearance of a yellow diamond box so that when I click on sentences A, B, C, the sentence A will change the font 20

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