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TEACHING EXPERIENCE ENHANCING STUDENTS’ CREATIVITY THROUGH EXPERIENCED ACTIVITIES IN PROJECT SECTION IN ENGLISH 10 SCHOOL YEAR: 2022-2023 NGHE AN EDUCATIONAL AND TRAINING DEPARTMENT DIEN CHAU II HIGH SCHOOL TEACHING INTIATIVE THEME ENHANCING STUDENTS’ CREATIVITY THROUGH EXPERIENCED ACTIVITIES IN PROJECT SECTION IN ENGLISH 10 Scope: Theory and Methodology of Teaching English AUTHORS: - NGUYEN THI KIM DUNG - NGUYEN THI DUNG GROUP: ENGLISH SCHOOL YEAR: 2022-2023 TEL: 0986831305 TABLE OF CONTENTS PART I INTRODUCTION 1 Rationale Objectives of the study Limit of the study Research Methodology Newness and contributions of the topic PART II THE CONTENT OF THE METHOD Theoretical basis 1.1 The definition of projects based learning (PBL) and creative experience activities 1.2 Forms of creative experience activities Current situation of problems before applying measures Solutions to the problems 3.1 Objectives of the solution 3.2 The implementation of the solution 3.3 Survey the urgency and feasibility of proposed solutions 17 3.4 Effectiveness of the research 23 PART III: CONCLUSION AND RECOMMENDATIONS 25 Conclusion 25 Recommendations 25 APPENDIX 27 APPENDIX 28 APPENDIX 30 APPENDIX 33 PART I INTRODUCTION Rationale The topic of enhancing students' creativity through experienced activities in project sections in English 10 is a relevant and important area of study for several reasons Firstly, creativity is a vital skill that is highly valued in today's society The ability to think outside the box, generate new ideas, and solve problems creatively is becoming increasingly important in a rapidly changing world that demands innovative solutions Therefore, exploring ways to enhance students' creativity is essential in preparing them for future challenges and opportunities Secondly, project-based learning is an effective instructional approach that promotes active learning and student engagement When students are given the opportunity to work collaboratively on meaningful and challenging projects, they are more likely to be motivated and invested in their learning Incorporating experienced activities in project sections in English 10 can further enhance the effectiveness of project-based learning by providing students with opportunities to develop their creativity and problem-solving skills Moreover, English 10 is a crucial stage for students as they prepare to transition to higher education or the workforce Therefore, it is crucial to provide them with a holistic education that focuses on developing a wide range of skills, including creativity Enhancing students' creativity through experienced activities in project sections in English 10 can help them become well-rounded individuals who are equipped with the necessary skills to succeed in their future endeavors In conclusion, the topic of enhancing students' creativity through experienced activities in project sections in English 10 is an important area of study that has significant implications for the development of students' skills and competencies By exploring this topic, educators can develop effective instructional strategies that will enable students to become more creative, engaged, and successful learners Objectives of the study The objectives of the study on enhancing students' creativity through experienced activities in project sections in English 10 are: To explore the effectiveness of experienced activities in enhancing students' creativity in project-based learning in English 10 To investigate the impact of experienced activities on students' motivation, engagement, and learning outcomes in English 10 To identify the challenges and opportunities of incorporating experienced activities in project sections in English 10 To provide practical recommendations for teachers on how to effectively incorporate experienced activities in project sections in English 10 To contribute to the existing literature on project-based learning and creativity in language education by showcasing the potential benefits of experienced activities in enhancing students' creativity To examine the applicability of experienced activities in three different units of English 10: Unit 2: Humans and the environment, Unit 4: For a better community, and Unit 9: Protecting the environment Overall, the objectives of the study aim to enhance the effectiveness of project-based learning in English 10 by promoting students' creativity, engagement, and learning outcomes through experienced activities Additionally, the study intends to provide practical insights for teachers on how to organize educational collective activities through creative experience activities Limit of the study Every study has limitations, and the study on enhancing students' creativity through experienced activities in project sections in English 10 is no exception Some of the limitations of this study could include: Limited sample size: The study may only involve a small number of participants, which may limit the generalizability of the findings Limited duration: The study may only take place over a short period, and as such, may not capture the full impact of experienced activities on students' creativity and learning outcomes Limited scope: The study may only focus on three units of English 10: Unit 2: Humans and the environment, Unit 4: For a better community, and Unit 9: Protecting the environment Therefore, the findings may not be applicable to other units or topics in English 10 Lack of control group: The study may not have a control group, which means that it may be challenging to determine the extent to which experienced activities are responsible for any observed changes in students' creativity and learning outcomes Potential for bias: The study may be susceptible to researcher bias, as the researcher may have a vested interest in the success of experienced activities It is essential to acknowledge these limitations to ensure that the study's findings are interpreted and applied appropriately Research Methodology The research methodology for the study on enhancing students' creativity through experienced activities in project sections in English 10 may involve the following steps: Research design: The study may use a mixed-method research design, incorporating both quantitative and qualitative data collection and analysis methods Participants: The study may involve students from English 10 classes in a selected school A purposive sampling technique may be used to select participants who have completed the selected units of English 10 Data collection: The study may use multiple data collection methods, including surveys, questionnaires, interviews, observations, and document analysis Surveys and questionnaires may be used to collect quantitative data on students' motivation, engagement, and learning outcomes Interviews and observations may be used to collect qualitative data on the impact of experienced activities on students' creativity and problem-solving skills Document analysis may be used to analyze students' project work and other relevant materials Data analysis: The study may use statistical analysis techniques such as descriptive and inferential statistics to analyze quantitative data Qualitative data may be analyzed thematically, using techniques such as content analysis Ethical considerations: The study may obtain informed consent from all participants and ensure that their privacy and confidentiality are protected Limitations: The study may acknowledge the limitations of the research design and data collection methods and discuss their implications for the study's findings Conclusion and recommendations: The study may draw conclusions based on the findings and provide practical recommendations for teachers on how to effectively incorporate experienced activities in project sections in English 10 to enhance students' creativity, engagement, and learning outcomes In summary, the research methodology for the study on enhancing students' creativity through experienced activities in project sections in English 10 may involve a mixed-method approach, incorporating multiple data collection and analysis techniques The study may also take into account ethical considerations and acknowledge limitations to ensure the validity and reliability of the findings Newness and contributions of the topic The topic of enhancing students' creativity through experienced activities in project sections in English 10 is relatively new and makes a significant contribution to language education research in several ways First, the study emphasizes the importance of incorporating experienced activities into project-based learning to promote students' creativity and problemsolving skills Such activities not only enhance students' engagement but also provide opportunities for them to apply the knowledge learned in practice, thereby deepening their understanding of the language and its application in real-life situations Second, the study highlights the potential benefits of project-based learning in language education, which has been increasingly adopted as a pedagogical approach in language classrooms Project-based learning emphasizes studentcentered and collaborative learning, thereby promoting students' autonomy and independence in their learning process Third, the study contributes to the existing literature on project-based learning and creativity in language education by showcasing the applicability of experienced activities in promoting students' creativity and problem-solving skills By identifying the challenges and opportunities of incorporating experienced activities in project sections in English 10, the study provides practical recommendations for teachers on how to effectively organize educational collective activities through creative experience activities Overall, the topic of enhancing students' creativity through experienced activities in project sections in English 10 is new and contributes to language education research by emphasizing the potential benefits of project-based learning and experienced activities in promoting students' creativity and problem-solving skills PART II THE CONTENT OF THE METHOD Theoretical basis 1.1 The definition of projects based learning (PBL) and creative experience activities Project-based learning (PBL) is an instructional approach that emphasizes student-centered and collaborative learning through the completion of projects that require critical thinking, problem-solving, and real-world application In PBL, students work in teams to investigate and respond to complex questions, problems, or challenges, often resulting in a product, presentation, or performance that demonstrates their learning Creative experience activities are educational activities that focus on experiential and creative learning These activities involve hands-on and interactive experiences that allow students to apply their knowledge in a practical context and promote creativity, critical thinking, and problem-solving skills Creative experience activities can take various forms, such as games, simulations, role-playing, experiments, and projects The goal of these activities is to enhance students' engagement, motivation, and learning outcomes by providing opportunities for them to explore and discover new concepts in a creative and experiential way 1.2 Forms of creative experience activities There are several forms of creative experience activities that teachers can use to enhance students' engagement, motivation, and learning outcomes Here are some examples: *Games: Games are an excellent way to introduce new concepts or reinforce existing knowledge Teachers can use various games, such as puzzles, crosswords, quizzes, or board games, to encourage students' participation and foster a competitive spirit *Simulations: Simulations involve creating a real-life scenario where students act out different roles and interact with each other to solve a problem or achieve a goal Simulations provide a hands-on and immersive experience that allows students to apply their knowledge in a practical context *Role-playing: Role-playing involves students assuming different roles and acting out a scenario or a story Role-playing encourages creativity, imagination, and empathy and helps students develop their communication and interpersonal skills *Experiments: Experiments involve conducting a scientific investigation to test a hypothesis or answer a question Experiments provide a practical and interactive experience that allows students to develop critical thinking and problem-solving skills *Projects: Projects involve students working on a long-term assignment that requires research, analysis, and creativity to produce a final product or presentation Projects provide opportunities for students to apply their knowledge and skills in a practical context and develop their time management and project management skills *Field trips: Field trips involve taking students to a different location outside the classroom, such as a museum, park, or historical site, to provide a hands-on and immersive experience that connects to the curriculum Field trips provide opportunities for students to observe, explore, and discover new concepts in a reallife context Overall, creative experience activities provide students with opportunities to engage with the curriculum in a more experiential and interactive way, promoting creativity, critical thinking, problem-solving, and collaboration skills Current situation of problems before applying measures In recent years, the Department of Education and Training of Nghe An province and the Department of Education and Training of Dien Chau district have paid great attention to innovating teaching methods and improving the quality of students The education sector always periodically organizes good exams for teachers, district and provincial competitions for students, and online English Olympiads Every year, the Department of Education and Training has conducted school inspections to advise and promote teachers to innovate teaching methods, check their active learning, organize seminars on improving the quality of teaching and learning At the same time, it is also the main issue in council meetings, conferences, seminars in professional groups Improving the quality of students needs to innovate methods, focus on how to guide students to self-study, explore and create Organizing creative experiences demonstrates that Although English teachers in general have made joint efforts to change the situation of English learning in Vietnam, especially improving speaking and presentation skills for High school students However, reality shows that there are many students who are not confident in communicating, not know how to present their views or speak on topic Most students within the High school from 15 to 18 years old are very bad at speaking and communicating skills On the other hand, teachers have not yet known how to organize creative experiences effectively with different topics and use them in the most effective way To elicit the necessity of the study, I have carried out the survey on 10 graders at Dien Chau High School Here are the result of the survey How confident are you in your ability to be creative in English language learning? a Not at all confident b Slightly confident c Moderately confident d Confident e Very confident How confident are you in your ability to be creative in English language learning? Not at all confident Slightly confident Confident Very confident Moderately confident The pie chart shows the distribution of responses to the question, "How confident are you in your ability to be creative in English language learning?" from a survey of 10th graders at a particular high school The chart has five sections, each representing a response option The largest section, representing "Not at all confident," takes up 40% of the chart The second largest section, representing "Slightly confident," takes up 30% of the chart The section representing "Moderately confident" takes up 20% of the chart The sections representing "Confident" and "Very confident" each take up 5% of the chart Overall, the chart shows that a significant proportion of the students surveyed are not confident in their ability to be creative in English language learning, with only a small minority expressing high levels of confidence - Here are the result of the pre-test to assess the English level of class 10C1 at Dien Chau High School Class Excellent Good Average Bellow average size SL % SL % SL % SL % 45 11% 13 29% 22 49% 11 % Table 2: For students Solutions to discuss Degree In your opinion, is it really Not Less necessary to conduct the study: urgent urgent 0/563 13/563 Urgent Very urgent 100/563 450/563 enhancing students’ creativity through experienced activities in project section in english 10? Table 3: Calculate average score 𝑥̅ by Average software Parameters TT Solutions 𝑥̅ According to you, is it really necessary to conduct the study: enhancing students’ creativity through experienced activities in project section in English 10? 3,71 In your opinion, is it really urgent to conduct the study: enhancing students’ creativity through experienced activities in project section in English 10? 3,77 Level Very urgent Very urgent 20 From the data obtained in the table above , the following observations can be drawn: Table presents the results of a survey conducted among teachers to assess the urgency of conducting a study on enhancing students' creativity through experienced activities in project sections in English 10 The table includes a list of proposed solutions and a degree scale with four categories: Not urgent, Less urgent, Urgent, and Very urgent The numbers in the table indicate the number of respondents who chose each category for the proposed solution In this case, the proposed solution is to conduct a study on enhancing students' creativity through experienced activities in project sections in English 10 According to the table, out of 28 teachers considered this solution to be not urgent, out of 28 teachers considered it less urgent, out of 28 teachers considered it urgent, and 21 out of 28 teachers considered it very urgent Therefore, the majority of teachers (21/28) believe that this study is very urgent and needs to be conducted as soon as possible The average scores of the four levels are : 0.1+1.2+6.3+21.4 28 = 3,71 Table presents the results of a survey conducted among students to assess the urgency of conducting a study on enhancing students' creativity through experienced activities in project sections in English 10 The table includes a list of proposed solutions and a degree scale with four categories: Not urgent, Less urgent, Urgent, and Very urgent The numbers in the table indicate the number of respondents who chose each category for the proposed solution In this case, the proposed solution is to conduct a study on enhancing students' creativity through experienced activities in project sections in English 10 According to the table, out of 563 students considered this solution to be not urgent, 13 out of 563 students considered it less urgent, 100 out of 563 students considered it urgent, and 450 out of 563 students considered it very urgent Therefore, the majority of students (450/563) believe that this study is very urgent and needs to be conducted as soon as possible The average scores of the four levels are: 0.1+13.2+100.3+450.4 563 = 3,77 Both tables suggest that the majority of respondents, whether they are teachers or students, believe that it is important to apply strategies to improve performance in the reading comprehension section of university entrance exams Furthermore, the high number of respondents who considered it very urgent suggests that this is an important and pressing issue 21  Feasibility of proposed solutions Assess the feasibility of proposed solutions Table 1: For teachers Solutions to discuss Degree In your opinion, is it feasible to conduct the Not Little Very Feasible study: enhancing students’ creativity feasible feasible feasible through experienced activities in project section in english 10? 0/28 1/28 5/28 22/28 Table 2: For students Solutions to discuss In your opinion, is it feasible to conduct the study: enhancing students’ creativity through experienced activities in project section in English 10? Degree Not Little Very Feasible feasible feasible feasible 0/563 13/251 150/251 400/563 Table 3: Calculate average score 𝑥̅ by Average software TT Solutions In your opinion, is it feasible to conduct the study: enhancing students’ creativity through experienced activities in project section in English 10? In your opinion, is it feasible to conduct the study: enhancing students’ creativity through experienced activities in project section in English 10? Parameters Level 𝑥̅ 3,75 Very feasible Very feasible 3,68 22 From the data obtained in the table above, the following observations can be drawn: Table presents the results of a survey conducted among teachers to assess the feasibility of conducting a study on enhancing students' creativity through experienced activities in project sections in English 10 The table includes a list of proposed solutions and a degree scale with four categories: Not feasible, Little feasible, Feasible, and Very feasible The numbers in the table indicate the number of respondents who chose each category for the proposed solution In this case, the proposed solution is to conduct a study on enhancing students' creativity through experienced activities in project sections in English 10 According to the table, out of 28 teachers considered this solution to be not feasible, out of 28 teachers considered it little feasible, out of 28 teachers considered it feasible, and 22 out of 28 teachers considered it very feasible Therefore, the majority of teachers (23/28) believe that this study is very feasible and can be conducted successfully The average scores of the four levels are: 0.1+1.2+5.3+22.4 28 = 3,75 Table shows the responses of students regarding the feasibility of a study aimed at enhancing students' creativity through experienced activities in project section in English 10 Based on the table, it can be inferred that the majority of the students (400/563) believe that the study is very feasible, while 150/251 students find it feasible On the other hand, 13/251 students consider it to be little feasible, and none of the students think that it is not feasible The average scores of the four levels are: 0.1+13.2+150.3+400.4 563 = 3,68 With an average feasibility score of 3.78 for teachers and 3.68 for students drawn from the survey results, it can be confirmed that the proposed solution is very feasible when put into practice 3.4 Effectiveness of the research After conducting projects in teaching, I realized the improvement of the students As a result, the marks of the tests are also different Here are the results of the post -test after carrying out the study: Good Average Below average Class Excellent Class size SL % SL % SL % SL % 10C1 45 15 33% 20 44% 10 23% 0% 23 The table shows the results of a post-test conducted after a study was carried out in a class The class is identified as 10C1, and it consists of 45 students The table further divides the students into four categories based on their performance in the post-test: Excellent, Good, Average, and Below average The table indicates that out of the 45 students, 15 students (33%) performed excellently in the post-test, 20 students (44%) performed well, 10 students (23%) scored an average, while none of the students scored below average It is essential to note that the table uses the term "SL" to represent the number of students in each category, and the percentage sign (%) to indicate the proportion of students in each category The table suggests that the study conducted has led to an improvement in the students' performance, as evidenced by the higher number of students who scored excellent and good grades Comparision of the results in the pretest and the post test 25 20 15 10 Excellent Good Before Average After Bellow average Column1 24 PART III: CONCLUSION AND RECOMMENDATIONS Conclusion Based on the findings reported in the research paper "Enhancing Students' Creativity through Experienced Activities in Project Section in English 10," it can be concluded that project-based learning on different topics can stimulate motivation in students studying English The use of project work can make language use in the class more real and active, maintain students' attention, and make the learning process more exciting These kinds of activities can improve students' communicative, cooperative, and creative skills, and create a positive atmosphere for learners to converse with each other The study found that more students prefer learning English through projectbased learning, and that they also think they learn better during project-based activities Additionally, project-based learning was found to increase students' motivation to study English and arouse their interest in acquiring the language Overall, these findings suggest that experienced activities in project-based learning can be effective in enhancing students' creativity and motivation in English 10, and can lead to a more engaging and productive learning experience for students Recommendations It is recommended that managing board create favorable conditions of modern facilities and equipment for English classrooms at Dien Chau High School so that students have more favorable environments in practicing skills In addition, it is necessary to support more teaching materials in English to the library so that students can practice more on weekends at school, and increase self-study time to improve the quality of output for students Within the scope of a teaching experience, the limitation of time and materials, this paper can’t fulfill all the issues related to cultural knowledge in Vietnam and other countries For further studies, some following suggestions are recommended in order to apply this research more effectively a For teachers: It is necessary that teachers should redesign the activities in the lessons so that they are suitable with students’ abilities and can motivate students in each class Apart from using these games and suggested activities in teaching projects, we would like to recommend those applied in teaching other lessons of the syllabus such as speaking, listening or writing, listening; and for other grades not only at our school but also others 25 b For students and parents: Students need to be aware of the importance of English in their real lives, from that to have more active motivation in learning the language Besides, they ought to try their best to practice the language every day, and develop other important skills such as presentation, or using modern technology, etc as well In addition, parents and family should give as much time as possible and the appropriate care for their children so that they can discover the changes of their children and adjust those timely as well as often exchange information with their teachers c For schools and management agencies: Creative experiences are so essential for students when learning the second language Therefore, there should be more activities and forums of exchanging ideas and life skill education for students to learn The activities of life skill education need implementing more scientifically and methodically 26 APPENDIX Do the survey Circle your suitable answer How confident are you in your ability to be creative in English language learning? a Not at all confident b Slightly confident c Moderately confident d Confident e Very confident 27 APPENDIX Pre- test Mark the letter A, B, C, or D on your answer sheet to indicate the word whose underlined part differs from the other three in pronunciation in each of the following questions Question 1: A enjoyed B finished C suffered D agreed Question 2: A light B fire C tired D kick Mark the letter A, B, C, or D on your answer sheet to indicate the word which differs from the other three in the position of the main stress in each of the following questions Question 3: A successful B generous C practical D portable Question 4: A donate B apply C provide D study Mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the following questions Question 5: My teacher assigned us a writing task about of our favorite singers A biology B biography C biodiversity D biochemist Question 6: Fundraising for charity is a thing for everyone to to help the community A meant B meaningful C meaningless D meaning Question 7: Volunteers can work with many children who were harmed by Agent Orange in childcare centers A parentless B disabled C poor D homeless Question 8: I’d like all of you to enjoy my party on this Friday A invite B inviting C to invite D not invite Question 9: Tom said that he could me with this assignment A helped B helping C to help D help Question 10: Jim broke his leg when he golf A was playing B played C were playing D plays Question 11: He for the Google since 2014 A has worked B is working C was working D worked 28 Question 12: My computer is used for music and video A having played B play C playing D to play Question 13: That the young talented pianist won the Pulitzer Prizes has attracted attention A worldwide B famous C undue D careful Question 14: Volunteer organizations are generally small-staffed, so they need to lots of volunteers for a huge event A employ B recruit C research D catch Question 15: The , which can travel underwater, is very useful for scientists to learn about the undersea world A aeroplane B electronic car C Spaceship D submarine Question 16: They were so about joining the local volunteer group that they couldn’t sleep last night A excitedly B Excitement C excite D excited Question 17: You’d better out with your friends as it is very dangerous in the evening A went B go C going D to go Question 18: Sue plans abroad next year according to her parent’s advice A to study B study C studying D studied Mark the letter A, B, C, or D on your answer sheet to indicate the word(s) CLOSEST in meaning to the underlined word(s) in each of the following questions Question 19: But for your support, our band couldn’t have won the Grand Music competition A show B quiz C contest D tour Question 20: Apple iPad has remained the single most popular tablet PC ever since 2010 A became B continued C existed D stopped 29 APPENDIX Post- test I Circle the word which has the underlined part pronounced differently from the rest A qualified B violent C different D eliminated A discrimination B bridegroom C assignment D violence A harm B smartphone C embarrassing D target II Choose the word that is stressed differently from the rest A treatment B protest C portable D media A exciting B research C radiation D forget III Circle the best answer A, B, C or D to complete each of the following sentence Nowadays, many people have still fought for gender…… in many fields, especially in education and employment A discrimination B equality C opportunity D elimination Most people consider it women's ………… to take care of children and housework A limit B relationship C responsibility D respect Gender equality means that both men and women are …………equally A worked B treated C played D provided Language translation ……………allows you to translate from one language to another A hardware B screen C facility D software 10 An ………whiteboard is an electronic device that helps students learn English in a more stimulating way A active B super active C underactive D interactive 11 In ……… people are advised not to arrive early if they are invited to someone’s home A Korea B The USA C Thailand D Indonesia 12 Electronic dictionaries in mobile devices are a great learning ………but you need to think how to use them effectively A facility B address C tool D mail 13 Modern technology has entered your life and you should ………of it A make use B take advantage C pay attention D A& B are correct 30 14 Not being able to buy personal electronics, some students may feel sad and bad about themselves, and this may …… their performance at school A affect B effect C cause D result 15 Electronic mobile devices can be used to record ………English speech, lessons, songs or English language films from TV or Internet A true- life B actual-like C present- like D real- life 16 Before eating, ……… carefully with soap and clean water A you should wash your hands B your hands should be washing C you need washing your hands D Your hands need washed 17 Electronic devices can be used to………and store information, calculations and play games A look for B look up C look down on D look into 18 Everyone knows what is happening to ……… earth but we just not know how to stop it A a B an C the D Ø 19 I’ll always remember the teacher ………taught me how to read and write A which B whom C who D whose 20 People …… work involves using a computer for most of the day may suffer from headaches A that B whom C who D whose 31 APPENDIX SURVEY THE URGENCY AND FEASIBILITY OF PROPOSED SOLUTIONS ( for students ) School:…………………………………………… Name:…………………………………………… Class: 10……………………………………… Read carefully and answer the following questions correctly by ticking (X) uniquely in the box of the selected option Questions Question 1: In your opinion, is it really necessary to conduct the study: enhancing students’ creativity through experienced activities in project section in english 10? Question 2: In your opinion, is it feasible to conduct the study: enhancing students’ creativity through experienced activities in project section in english 10? Degree Not urgent Less urgent Urgent Very urgent Not feasible Little feasible Feasible Very feasible 32 REFERENCES Craft, A (2017) Creativity and education futures: Learning in a digital age Routledge Csikszentmihalyi, M (1997) Creativity: Flow and the psychology of discovery and invention HarperCollins Kim, K H (2011) The creativity crisis: The decrease in creative thinking scores on the Torrance Tests of Creative Thinking Creativity Research Journal, 23(4), 285-295 Plucker, J A., & Makel, M C (2010) Assessment of creativity In Handbook of creativity (pp 48-73) Springer US Runco, M A., & Jaeger, G J (2012) The standard definition of creativity Creativity Research Journal, 24(1), 92-96 Scott, G., Leritz, L E., & Mumford, M D (2004) The effectiveness of creativity training: A quantitative review Creativity Research Journal, 16(4), 361-388 Sternberg, R J (2019) The nature of creativity Creativity Research Journal, 31(3), 311-316 Wang, Y (2017) Using creative and critical thinking strategies to enhance English language learning Journal of Language Teaching and Research, 8(1), 60-66 Zhang, L J., & Zhang, D (2018) Enhancing creativity through task-based language teaching in the Chinese EFL context Innovation in Language Learning and Teaching, 12(2), 104-116 33 34

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