iphone 3d game programming all in one [electronic resource]

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iphone 3d game programming all in one [electronic resource]

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[...]... Game Makin’ provisioning processes involved in creating an iPhone game By the completion of this chapter, you’ll be a registered iPhone developer ready to dive into Unity and begin developing that dream game ■ Unity Fundamentals dissects the Unity iPhone interface You’ll learn about the Unity Editor’s general functionality You’ll create a Unity 3D scene that could be deployed to the iPhone ■ Creating... developing your game The iPhone has three incarnations The original iPhone that was released in 2007, the iPhone 3G, released during the summer of 2008, and the iPhone 3GS, released in June 2009 The original and 3G versions are pretty similar in terms of performance The iPhone 3G is slightly but not noticeably quicker The biggest difference between the two phones is the inclusion of GPS (global positioning... about iPhone development The book covers game development fundamentals, including programming principals, 2D image editing, 3D modeling, and more advanced 3D programming The more complex aspects include the fixed-wing flight physics and the crunch associated with the delivery of the game to the App Store How This Book Is Organized The book is divided into two parts, ‘‘Some Assembly Required’’ and ‘ Game. .. (global positioning system) in the iPhone 3G If your game idea revolves around GPS, then you may have to exclude original iPhone owners The iPhone 3GS is a whole new ball game in terms of performance The 3GS model is four times faster than the iPhone 3G and includes a new graphics chip, called the PowerVR SGX This chip replaces the PowerVR MBX Lite included with the older iPhones This new chip supports... endeavor that is involved in game development In this chapter, you’ll determine through logical analysis exactly what game you’re going to develop We’ll lay out the groundwork for Tropical Tailspin, a game that will be released on the App Store Part II: Game Makin’ ■ The Strengths and Weaknesses of the iPhone s Unique Input Interface starts you on the journey of actually implementing your game You’ll learn... Tailspin will be waiting in line for approval by Apple and be just one step away from players’ hands About the CD-ROM The iPhone 3D Game Programming All in One CD comes packed with the simple code samples that appear in Chapters 1-5, the full Tropical Tailspin game package, ´ ˇ ˇ´ ´ the seaplane model donated for educational use by Tomas Drınovsky, a variety of media resources, and the Unity3D trial... will the iPhone 3GS outperform the frame rates of the older iPhones, but it can also handle next-generation shader effects The iPod also has three incarnations that offer similar gaming performance to their iPhone cousins, with a few exceptions, which should be taken into account when developing a game The first-generation iPod, iPhone, and iPhone 3G all 3 4 Chapter 1 ■ Ready, Fire, Aim! contain the... Unity iPhone Basic license Previously, you needed to buy a copy of Unity Indie for $199 and then append an iPhone license on top of that As of late October 2009, Unity Technologies removed the price tag from Unity Indie, which is now just Unity and is free for anyone to use All in all, Unity iPhone Basic is a bargain at $399 The Unity development tools represent the current pinnacle of iPhone 3D game. .. basic principles for importing assets into Unity iPhone, but we won’t be covering any one specific 3D application in depth See the following lists for a few 2D /3D solutions Figure 1.3 Zombieville USA Calculating a Trajectory for the Journey 2D Graphics Applications ■ Adobe Photoshop ■ Corel PaintShop Pro ■ GIMP (free) 3D Graphics Applications ■ Autodesk 3DS Max ■ Autodesk Maya ■ Milkshape3D ■ Wings3D (free)... visual These are the three axes of motion In Unity iPhone, things moving left and right are moving along the X-axis, things moving up and down are on the Y-axis, and things moving in and out are traveling along the Z-axis Just for fun, let’s skip ahead a bit to see how we’d actually move something in Unity This is just a sample of what you’ll actually be working with later on, so there’s no need to . developing your game. The iPhone has three incarnations. The original iPhone that was released in 2007, the iPhone 3G, released during the summer of 2008, and the iPhone 3GS, released in June. alt="" iPhone ‡ 3D Game Programming All in One Jeremy Alessi Course Technology PTR A part of Cengage Learning Australia • Brazil • Japan • Korea • Mexico • Singapore • Spain • United Kingdom. (global positioning system) in the iPhone 3G. If your game idea revolves around GPS, then you may have to exclude original iPhone owners. The iPhone 3GS is a whole new ball game in terms of performance.

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Mục lục

  • Contents

  • Introduction

  • PART I: SOME ASSEMBLY REQUIRED

    • Chapter 1 Ready, Fire, Aim!

      • Calculating a Trajectory for the Journey

      • It’s Not the Size of the Game, It’s the Motion of the Air-to-Surface Missiles

      • A Long Time Ago (Like a Millisecond), Far, Far Away

      • What’s a Vector, Victor?

      • Talk the Talk

      • Conclusion

      • Chapter 2 Apple’s Ring, Apple’s Ropes

        • $99

        • A Quick Look at iTunes Connect

        • iPhone SDK and Xcode

        • OS X and iTunes Software Upgrades

        • Find Your Device Identifier

        • Adding Devices Using the iPhone Developer Program Portal

        • Creating an iPhone Developer Certificate

        • Uploading a Certificate Signing Request

        • Approving a Certificate Signing Request

        • Downloading and Installing Development Certificates

        • Creating an App ID

        • Creating a Development Provisioning Profile

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