google sketchup cookbook

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google  sketchup  cookbook

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www.it-ebooks.info www.it-ebooks.info Google SketchUp Cookbook Practical Recipes and Essential Techniques www.it-ebooks.info www.it-ebooks.info Google SketchUp Cookbook Practical Recipes and Essential Techniques Bonnie Roskes Beijing · Cambridge · Farnham · Köln · Sebastopol · Taipei · Tokyo www.it-ebooks.info Google SketchUp Cookbook by Bonnie Roskes Copyright © 2009 Bonnie Roskes. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (safari.oreilly.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com. Editor: Steve Weiss Developmental Editor: Linda Laflamme Production Editors: Michele Filshie and Rachel Monaghan Copyeditor: Sharon Wilkey Proofreader: Nancy Reinhardt Indexer: Julie Hawks Technical Editors: Susan Sorger and Bill Eberle Cover Designer: Karen Montgomery Interior Designer: Ron Bilodeau Illustrator: Robert Romano Printing History: March 2009: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. The Cookbook series designations, Google SketchUp Cookbook, the image of a golden pheasant, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. This book uses Repkover,™ a durable and flexible lay-flat binding. ISBN: 978-0-596-15511-7 [C] www.it-ebooks.info Preface xi 1. Making Multiple Copies 1 1.1 Copying in Linear Arrays 2 1.2 Creating Linear Internal Arrays 8 1.3 Building a Nonorthogonal Linear Array 13 1.4 Copying in Circular Arrays 15 1.5 Creating Circular Internal Arrays 22 2. Following Paths with Follow Me 25 2.1 Extruding a Follow Me Face to Cut Volume Along a Path 26 2.2 Using Follow Me to Add Volume Along a Path 30 2.3 Keeping Original Objects Intact During Follow Me 33 2.4 Using Follow Me When Faces and Paths Are Not Adjacent 38 2.5 Creating Objects in the Round 41 2.6 Creating Spheres 45 2.7 Using a Follow Me Path in 3D 48 3. Intersection Edges: Cutting and Trimming 53 3.1 Trimming an Object 54 3.2 Cutting All Intersected Objects 57 3.3 Using Groups or Components to Create Cutting Objects 59 3.4 Intersecting with Groups and Components, Without Exploding 64 3.5 Intersecting with Both Intact and Exploded Components 68 3.6 Intersecting Only Selected Objects 70 3.7 Intersecting Within a Group or Component 72 3.8 Using Intersect to Trim Components with Themselves 73 Contents www.it-ebooks.info vi | Contents 4. Advanced Intersect and Follow Me Techniques 79 4.1 Creating Temporary Faces for Follow Me 80 4.2 Rounding Corners 84 4.3 Creating Lathed Shapes 89 4.4 Roofing with a Uniform Slope 92 4.5 Creating “Dummy” Follow Me Paths 94 4.6 Extending Follow Me Paths 99 4.7 Using Intersect to Create a 3D Follow Me Path 102 5. Roofs: Constraints and Inferences 107 5.1 Creating an Overhanging Roof 108 5.2 Creating Dormers 112 5.3 Working with Roof Intersections 122 5.4 Creating Overhangs with Autofold 128 6. Groups: Protect and Defend 133 6.1 Ungluing Faces 135 6.2 Unsticking Edges 137 6.3 Protecting from Edits 141 6.4 Cutting and Slicing 144 6.5 Two-Sided Coloring 148 6.6 Locking a Group 151 7. Components: Efficiency in Repetition 153 7.1 Creating a Component 154 7.2 Using the Components Window 155 7.3 Inserting a Component 157 7.4 Editing or Exploding a Component 158 7.5 Renaming a Component 159 7.6 Saving a Component in Its Own File 160 7.7 Accessing Local Components 161 7.8 Painting Components 163 7.9 Repeating Objects with Different Sizes 165 7.10 Aligning and Gluing 167 7.11 Using Components for Symmetric Models 170 7.12 Placing Windows in 3D Walls 172 7.13 Reloading Components 179 7.14 Replacing Components 182 7.15 Working with the Outliner 185 www.it-ebooks.info Contents | vii 8. Painting, Materials, and Textures 193 8.1 Finding Materials and Images 193 8.2 Getting Images into Your Model 195 8.3 Creating Material Collections 198 8.4 Painting Multiple Faces 200 8.5 Changing Material Size and Color 202 8.6 Copying a Material 204 8.7 Using Translucent Materials 205 8.8 Painting Edges by Material 208 8.9 Positioning Textures: Fixed Pins 210 8.10 Positioning Texture on Round Faces 215 8.11 Creating and Editing a Unique Texture 217 8.12 Using Alpha-Transparent Images 218 9. Modeling with Digital Photos 223 9.1 Positioning Textures with Free Pins 224 9.2 Editing a Photo 227 9.3 Adding Faces to Patch an Image 229 9.4 Using Images to Make Face Camera Components 232 9.5 Using Free Pins and a Single Image to Paint a 3D Object 234 9.6 Using Photo Match to Model a 3D Object 238 9.7 Using Photo Match to Paint an Existing Model 243 10. Modeling with Exact Dimensions 247 10.1 Working with Lines 248 10.2 Working with Rectangles 250 10.3 Working with Circles and Polygons 251 10.4 Working with Arcs 252 10.5 Importing Graphics 253 10.6 Using the Tape Measure for Construction Lines and Points 254 10.7 Measuring and Marking Angles 256 10.8 Finding the Area of Faces 257 10.9 Creating a Grid 258 10.10 Measuring Lengths and Resizing 260 10.11 Resizing Models with Groups and Components 263 10.12 Resizing Parts of Your Model 265 10.13 Resizing a Model in Multiple Directions 268 www.it-ebooks.info viii | Contents 11. Presentation: Showing off Your Model 271 11.1 Working with Layers 271 11.2 Working with Scenes 273 11.3 Working with Shadows 275 11.4 Sectioning Your Model 276 11.5 Using Layers and Scenes to Control Displayed Objects 277 11.6 Using Layers, Scenes, and Groups for Different Design Scenarios 280 11.7 Studying Shadow Movements 283 11.8 Walking Through Your Model 284 11.9 Creating Animated Sections 287 11.10 Creating Staged Sectioning Animation 292 12. Displaying Your Model 297 12.1 Hiding and Softening Edges 297 12.2 Changing the Style 299 12.3 Creating a New Style 301 12.4 Saving Styles 302 12.5 Saving a Style As a Template 303 12.6 Mixing Styles 305 12.7 Adding a Watermark 307 12.8 Creating a Sketchy Edge Style 311 12.9 Using Styles in a Presentation 313 13. 3D Warehouse and Google Earth 317 13.1 Finding Models in the 3D Warehouse 318 13.2 Refining Your 3D Warehouse Search 320 13.3 Uploading Models to the 3D Warehouse 323 13.4 Creating Collections in the 3D Warehouse 325 13.5 Controlling Model or Collection Privacy 327 13.6 Adding Models or Collections to Your Collections 328 13.7 Taking Credit for Your Model 329 13.8 Manually Georeferencing Your Model 330 13.9 Georeferencing Your Model by Using Google Earth 331 13.10 Getting Your Models into the 3D Buildings Layer 335 13.11 Creating a Placemark in Google Earth 336 13.12 Relocating a Georeferenced Model 338 13.13 Downloading Buildings That Appear in Google Earth 340 www.it-ebooks.info [...]... point your browser to http:/ /sketchup .google. com/3dwarehouse The opening page has a search field at the top, in which you can enter cookbook Because you are searching for a collection, and not an individual model, select the Collections radio button (Figure P-1) Figure P-1 At the time of this writing, there is only one cookbook collection, whose full name is Google SketchUp Cookbook (Figure P-2) Click... SketchUp models integrate seamlessly with Google Earth You’ll also learn about SketchUp 7’s exciting new feature: dynamic components By the time you complete the Google SketchUp Cookbook, you will be able to create models you never thought you could and share them with the world (if you choose) Who This Book Is For This book is for intermediate and advanced users of SketchUp who want to go beyond the basic... haven’t used SketchUp before or have used it only for simple models, you might want to practice the basics before continuing with this book The SketchUp website has lots of online videos and self-paced tutorials to get everyone up and running rather quickly (go to http:// sketchup .google. com/training) Another helpful resource that’s appropriate for users of all levels is O’Reilly’s Google SketchUp: The... tutorials, the Google SketchUp Cookbook will show you features of SketchUp you should use (but haven’t yet), or always wanted to try, or didn’t even know existed This book will teach you all about groups, components, model intersection, materials and textures, presentation, animation, and styles You will learn how to find your way around Google s vast model repository (the 3D Warehouse), and see how SketchUp. .. specific model you’ll need to download All of these starter models, and many of the completed ones, reside in Google s 3D Warehouse, in collections created specifically for the Google SketchUp Cookbook There are a few different ways to find and download models in the 3D Warehouse, either from within SketchUp or from your Internet browser These methods are all detailed in Recipe 13.1, but this section explains... www.it-ebooks.info www.it-ebooks.info Preface If you’re reading this book, you know a bit about Google SketchUp and probably have used it to create some great models You love SketchUp s price (free, or about $500 for the Pro version) and you certainly love SketchUp s intuitive user interface Dig beneath SketchUp s deceptively simple surface, however, and you can unearth techniques that enable you to... models inside Chapter 1’s collection If you want to download a model straightaway, without seeing its description, click Download to Google SketchUp 7 You can either save the model or open it in SketchUp If you already have a SketchUp model open, clicking Open will open a new SketchUp window; you will not close the existing model Figure P-3 Figure P-4 xiv  |  Preface www.it-ebooks.info If you want to see... xv www.it-ebooks.info O’Reilly Cookbooks Looking for the right ingredients to solve a problem? Look no further than O’Reilly Cookbooks Each Cookbook contains hundreds of recipes, and includes hundreds of techniques you can use to solve specific problems The recipes you’ll find in an O’Reilly Cookbook follow a simple formula: Problem Each Problem addressed in an O’Reilly Cookbook is clearly stated, specific,... have scenes used for animation (You’ll learn all about scenes in Chapter 11.) If a model with scenes is downloaded directly into your SketchUp model, as opposed to opening it in a new SketchUp window, its scenes will not appear • When you import a model directly into a SketchUp model, the imported model is brought in as a component Before you can do anything with this imported component, you have to... include different styles in your model presentation Chapter 13, “3D Warehouse and Google Earth,” describes how to navigate Google s 3D Warehouse to find exactly the model or collection you want, how to place your own models and collections in the 3D Warehouse, how to georeference your model, and how to place models in Google Earth Chapter 14, “Dynamic Components,” discusses what makes a component dynamic, . www.it-ebooks.info www.it-ebooks.info Google SketchUp Cookbook Practical Recipes and Essential Techniques www.it-ebooks.info www.it-ebooks.info Google SketchUp Cookbook Practical Recipes and Essential. description, click Download to Google SketchUp 7. You can either save the model or open it in SketchUp. If you already have a SketchUp model open, clicking Open will open a new SketchUp window; you. know a bit about Google SketchUp and probably have used it to create some great models. You love SketchUp s price (free, or about $500 for the Pro version) and you certainly love SketchUp s intuitive

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  • Preface

  • Chapter 1. Making Multiple Copies

    • 1.1 Copying in Linear Arrays

    • 1.2 Creating Linear Internal Arrays

    • 1.3 Building a Nonorthogonal Linear Array

    • 1.4 Copying in Circular Arrays

    • 1.5 Creating Circular Internal Arrays

    • Chapter 2. Following Paths with Follow Me

      • 2.1 Extruding a Follow Me Face to Cut Volume Along a Path

      • 2.2 Using Follow Me to Add Volume Along a Path

      • 2.3 Keeping Original Objects Intact During Follow Me

      • 2.4 Using Follow Me When Faces and Paths Are Not Adjacent

      • 2.5 Creating Objects in the Round

      • 2.6 Creating Spheres

      • 2.7 Using a Follow Me Path in 3D

      • Chapter 3. Intersection Edges: Cutting and Trimming

        • 3.1 Trimming an Object

        • 3.2 Cutting All Intersected Objects

        • 3.3 Using Groups or Components to Create Cutting Objects

        • 3.4 Intersecting with Groups and Components, Without Exploding

        • 3.5 Intersecting with Both Intact and Exploded Components

        • 3.6 Intersecting Only Selected Objects

        • 3.7 Intersecting Within a Group or Component

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