The busy coder’s guide to android development (2011, v 3 6, murphy m l )

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The busy coder’s guide to android development (2011, v  3 6, murphy m  l )

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[...]... .32 2 Inheriting a Style 32 3 The Possible Values 32 4 Themes: Would a Style By Any Other Name 32 5 Handling Multiple Screen Sizes 32 7 Taking the Default 32 8 Whole in One 32 9 Don't Think About Positions, Think About Rules 33 0 Consider Physical Dimensions 33 1 Avoid "Real" Pixels 33 1 Choose Scalable Drawables 33 2 xi Download... 584 Limit Yourself to Android 3. 0 584 Use onCreateView () and onActivityCreated () .585 Host the Fragment in a MapActivity 586 Handling Telephone Calls 589 Report To The Manager 590 You Make the Call! 590 No, Really, You Make the Call! 5 93 Fonts 595 Love The One You're With 595 Here a Glyph, There a Glyph 599 More Development. .. 37 3 Don't Forget the Phones! 37 5 Fragments 37 7 Introducing Fragments 37 7 The Problem 37 8 The Fragments Solution .37 8 The Android Compatibility Library 38 0 Creating Fragment Classes 38 1 General Fragments 38 1 ListFragment .38 3 Other Fragment Base Classes 38 8 Fragments, Layouts, Activities, and Multiple Screen... as sales of this edition, starting from the time the edition is published This edition of this book will be available under the aforementioned Creative Commons license on 1 March 2015 Of course, watch the CommonsWare Web site, as this edition might be relicensed sooner based on sales For more details on the Creative Commons Attribution-NoncommercialShareAlike 3. 0 license, visit the Creative Commons... other assets 2 You should delete build.xml, then run android update project -p (where is the path to a project of interest) on those projects you wish to use, so the build files are updated for your Android SDK version Creative Commons and the Four -to- Free (42F) Guarantee Each CommonsWare book edition will be available for use under the Creative Commons Attribution-Noncommercial-ShareAlike 3. 0 license... interest in developing applications for Android! Increasingly, people will access Internet-based services using so-called "non-traditional" means, such as mobile devices The more we do in that space now, the more that people will help invest in that space to make it easier to build more powerful mobile applications in the future Android is new – Android- powered devices appeared on the scene first in late 2008... .36 3 Dealing with the Rest of the Devices 36 4 Using the Action Bar 36 7 Enabling the Action Bar 36 7 Promoting Menu Items to the Action Bar 36 8 Responding to the Logo 36 9 Adding Custom Views to the Action Bar 37 0 xii Download from Wow! eBook Defining the Layout 37 0 Putting the Layout in the "Menu" 37 2 Getting Control of User... it likely will rapidly grow in importance due to the size and scope of the Open Handset Alliance And, most of all, thanks for your interest in this book! I sincerely hope you find it useful and at least occasionally entertaining Warescription This book will be published both in print and in digital (ebook) form The ebook versions of all CommonsWare titles are available via an annual subscription – the. .. Simple Activity .33 9 Consolidate Multiple Activities 34 0 Example: EU4You 34 0 The First Cut 34 1 Fixing the Fonts 34 7 Fixing the Icons .35 0 Using the Space .35 0 What If It Is Not a Browser? 35 3 Introducing the Honeycomb UI 35 7 Why Honeycomb? .35 7 What the User Sees .35 8 The Holographic Theme .36 3... 30 4 XML: The Resource Way 30 6 Miscellaneous Values 30 9 Dimensions .30 9 Colors 31 0 Arrays 31 1 Different Strokes for Different Folks 31 2 RTL Languages: Going Both Ways 31 7 Defining and Using Styles 31 9 Styles: DIY DRY 31 9 Elements of Style 32 1 Where to Apply a Style 32 2 The Available Attributes . Styles 31 9 Styles: DIY DRY. 31 9 Elements of Style. 32 1 Where to Apply a Style. 32 2 The Available Attributes 32 2 Inheriting a Style. 32 3 The Possible Values 32 4 Themes: Would a Style By Any Other. Solution. 37 8 The Android Compatibility Library 38 0 Creating Fragment Classes. 38 1 General Fragments 38 1 ListFragment 38 3 Other Fragment Base Classes 38 8 Fragments, Layouts, Activities, and Multiple. Sets 33 4 Finding Your Size. 33 5 Ain't Nothing Like the Real Thing. 33 6 Density Differs 33 6 Adjusting the Density. 33 7 Ruthlessly Exploiting the Situation 33 8 Replace Menus with Buttons 33 9 Replace

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  • The Busy Coder's Guide to Android Development

    • Welcome to the Book!

    • Warescription

    • Book Bug Bounty

    • Source Code And Its License

    • Creative Commons and the Four-to-Free (42F) Guarantee

    • Acknowledgments

    • The Big Picture

      • What Androids Are Made Of

        • Activities

        • Services

        • Content Providers

        • Intents

        • Stuff At Your Disposal

          • Storage

          • Network

          • Multimedia

          • GPS

          • Phone Services

          • The Big Picture...Of This Book

          • How To Get Started

            • Step #1: Java

              • Install the JDK

              • Learn Java

              • Step #2: Install the Android SDK

                • Install the Base Tools

                • Install the SDKs and Add-Ons

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