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C++ GUI Programming with Qt 4, Second Edition
by Jasmin Blanchette; Mark Summerfield
Publisher: Prentice Hall
Pub Date: February 04, 2008
Print ISBN-10: 0-13-235416-0
Print ISBN-13: 978-0-13-235416-5
eText ISBN-10: 0-13-714397-4
eText ISBN-13: 978-0-13-714397-9
Pages: 752
Table of Contents
| Index
Overview
The Only Official, Best-Practice Guide to Qt 4.3 Programming
Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X,
and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting
outstanding results with the latest version of Qt: Qt 4.3.
Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively
revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture
to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as
sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether
you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible.
Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming•
Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file
generation
•
Contains separate 2D and 3D chapters, coverage of Qt 4.3's new graphics view classes, and an introduction to QPainter's
OpenGL back-end
•
Includes new chapters on look-and-feel customization and application scripting•
Illustrates Qt 4's model/view architecture, plugin support, layout management, event processing, container classes, and
much more
•
Presents advanced techniques covered in no other bookâ€from creating plugins to interfacing with native APIs•
Includes a new appendix on Qt Jambi, the new Java version of Qt•
1
C++ GUI Programming with Qt 4, Second Edition
by Jasmin Blanchette; Mark Summerfield
Publisher: Prentice Hall
Pub Date: February 04, 2008
Print ISBN-10: 0-13-235416-0
Print ISBN-13: 978-0-13-235416-5
eText ISBN-10: 0-13-714397-4
eText ISBN-13: 978-0-13-714397-9
Pages: 752
Table of Contents
| Index
Copyright
Series Editor's Note
Foreword
Preface
Acknowledgments
A Brief History of Qt
Part I: Basic Qt
Chapter 1. Getting Started
Hello Qt
Making Connections
Laying Out Widgets
Using the Reference Documentation
Chapter 2. Creating Dialogs
Subclassing QDialog
Signals and Slots in Depth
Rapid Dialog Design
Shape-Changing Dialogs
Dynamic Dialogs
Built-in Widget and Dialog Classes
Chapter 3. Creating Main Windows
Subclassing QMainWindow
Creating Menus and Toolbars
Setting Up the Status Bar
Implementing the File Menu
Using Dialogs
Storing Settings
Multiple Documents
Splash Screens
Chapter 4. Implementing Application Functionality
The Central Widget
Subclassing QTableWidget
Loading and Saving
Implementing the Edit Menu
Implementing the Other Menus
Subclassing QTableWidgetItem
Chapter 5. Creating Custom Widgets
Customizing Qt Widgets
Subclassing QWidget
Integrating Custom Widgets with Qt Designer
Double Buffering
Part II: Intermediate Qt
Chapter 6. Layout Management
Laying Out Widgets on a Form
Stacked Layouts
Splitters
Scrolling Areas
Dock Windows and Toolbars
Multiple Document Interface
Chapter 7. Event Processing
Reimplementing Event Handlers
Installing Event Filters
Staying Responsive during Intensive Processing
Chapter 8. 2D Graphics
Painting with QPainter
Coordinate System Transformations
High-Quality Rendering with QImage
Item-Based Rendering with Graphics View
Printing
Chapter 9. Drag and Drop
Enabling Drag and Drop
Supporting Custom Drag Types
Clipboard Handling
2
Chapter 10. Item View Classes
Using the Item View Convenience Classes
Using Predefined Models
Implementing Custom Models
Implementing Custom Delegates
Chapter 11. Container Classes
Sequential Containers
Associative Containers
Generic Algorithms
Strings, Byte Arrays, and Variants
Chapter 12. Input/Output
Reading and Writing Binary Data
Reading and Writing Text
Traversing Directories
Embedding Resources
Inter-Process Communication
Chapter 13. Databases
Connecting and Querying
Viewing Tables
Editing Records Using Forms
Presenting Data in Tabular Forms
Chapter 14. Multithreading
Creating Threads
Synchronizing Threads
Communicating with the Main Thread
Using Qt's Classes in Secondary Threads
Chapter 15. Networking
Writing FTP Clients
Writing HTTP Clients
Writing TCP Clientâ€Server Applications
Sending and Receiving UDP Datagrams
Chapter 16. XML
Reading XML with QXmlStreamReader
Reading XML with DOM
Reading XML with SAX
Writing XML
Chapter 17. Providing Online Help
Tooltips, Status Tips, and "What's This?" Help
Using a Web Browser to Provide Online Help
Using QTextBrowser as a Simple Help Engine
Using Qt Assistant for Powerful Online Help
Part III: Advanced Qt
Chapter 18. Internationalization
Working with Unicode
Making Applications Translation-Aware
Dynamic Language Switching
Translating Applications
Chapter 19. Look and Feel Customization
Using Qt Style Sheets
Subclassing QStyle
Chapter 20. 3D Graphics
Drawing Using OpenGL
Combining OpenGL and QPainter
Doing Overlays Using Framebuffer Objects
Chapter 21. Creating Plugins
Extending Qt with Plugins
Making Applications Plugin-Aware
Writing Application Plugins
Chapter 22. Application Scripting
Overview of the ECMAScript Language
Extending Qt Applications with Scripts
Implementing GUI Extensions Using Scripts
Automating Tasks through Scripting
Chapter 23. Platform-Specific Features
Interfacing with Native APIs
Using ActiveX on Windows
Handling X11 Session Management
Chapter 24. Embedded Programming
Getting Started with Qt/Embedded Linux
Customizing Qt/Embedded Linux
Integrating Qt Applications with Qtopia
Using Qtopia APIs
Part IV: Appendixes
Appendix A. Obtaining and Installing Qt
A Note on Licensing
3
Installing Qt/Windows
Installing Qt/Mac
Installing Qt/X11
Appendix B. Building Qt Applications
Using qmake
Using Third-Party Build Tools
Appendix C. Introduction to Qt Jambi
Getting Started with Qt Jambi
Using Qt Jambi in the Eclipse IDE
Integrating C++ Components with Qt Jambi
Appendix D. Introduction to C++ for Java and C# Programmers
Getting Started with C++
Main Language Differences
The Standard C++ Library
About the Authors
Jasmin Blanchette
Mark Summerfield
Production
Index
4
Copyright
In association with Trolltech Press
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those
designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial
capital letters or in all capitals.
The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind
and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in
connection with or arising out of the use of the information or programs contained herein.
The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may
include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and
branding interests. For more information, please contact:
U.S. Corporate and Government Sales
(800) 382-3419
corpsales@pearsontechgroup.com
For sales outside the United States, please contact:
International Sales
international@pearsoned.com
Visit us on the Web: www.prenhallprofessional.com
Library of Congress Cataloging-in-Publication Data
Blanchette, Jasmin.
C++ GUI programming with Qt 4 / Jasmin Blanchette, Mark Summerfield 2nd ed.
p. cm.
Includes index.
ISBN-13: 978-0-13-235416-5 (hardcover : alk. paper)
1. Qt (Electronic resource) 2. Graphical user interfaces (Computer systems) 3. C++ (Computer program
language) I. Summerfield, Mark. II. Title.
QA76.9.U83B532 2008
005.13'3â€dc22
2008000243
Copyright © 2008 Trolltech ASA
All rights reserved. Printed in the United States of America. This publication may only be distributed subject to the terms and
conditions set forth in the Open Publication License, v1.0 or later (the latest version is available at
http://www.opencontent.org/openpub/).
Trolltech
®
, Qt
®
, Qtopia
®
, and the Trolltech and Qtopia logos are registered trademarks of Trolltech ASA.
ISBN-13: 978-0-13-235416-5
Text printed in the United States on recycled paper at Courier in Westford, Massachusetts.
First printing, February 2008
5
Series Editor's Note
Dear Reader,
As a working programmer, I use Qt every day, and I am really impressed by the organization, design, and power that Qt brings to
the C++ programmer.
While Qt began life as a cross-platform GUI toolkit, it has expanded to include portable facilities for just about every aspect of
day-to-day programming: files, processes, networking, and database access, to name just a few. Because of Qt's broad
applicability, you really can write your code once and just recompile it on a different platform in order to have it work out of the
box. This is extraordinarily valuable when your customer base requires your product to run on different platforms.
Of course, because Qt is also available with an open source license, if you're an open source developer, you too can benefit from
everything Qt has to offer.
While Qt comes with extensive online help, that help is primarily reference oriented. The example programs are useful, but it can
be hard to reverse engineer correct use of Qt for your programs just by reading the examples. And that is where this book comes
into the picture.
This is a really neat book. First, it's the official book on Qt from Trolltech, which says a lot. But it's also a great book: well
organized, well written, and easy to follow and learn from. The combination of a great book about a great technology makes for a
real winner, and that is why I am very proud and excited to have this book in the Prentice Hall Open Source Software
Development Series.
I hope you will enjoy reading this book and that you will learn a lot from it; I certainly did.
Arnold Robbins
Nof Ayalon, Israel
November 2007
6
Foreword
Why Qt? Why do programmers like us choose Qt? Sure, there are the obvious answers: Qt's single-source compatibility, its
feature richness, its C++ performance, the availability of the source code, its documentation, the high-quality technical support,
and all the other items mentioned in Trolltech's glossy marketing materials. This is all very well, but it misses the most important
point: Qt is successful because programmers like it.
How come programmers like one technology, but dislike another? Personally, I believe software engineers enjoy technology that
feels right, but dislike everything that doesn't. How else can we explain that some of the brightest programmers need help to
program a video recorder, or that most engineers seem to have trouble operating the company's phone system? I for one am
perfectly capable of memorizing sequences of random numbers and commands, but if these are required to control my answering
machine, I'd prefer not to have one. At Trolltech, our phone system forces us to press the '*' for two seconds before we are
allowed to enter the other person's extension number. If you forget to do this and start to enter the extension immediately, you
have to dial the entire number again. Why '*'? Why not '#', or '1', or '5', or any of the other 20 keys on the phone? Why two
seconds and not one, or three, or one and a half? Why anything at all? I find the phone so irritating that I avoid using it whenever I
can. Nobody likes having to do random things, especially when those random things apparently depend on some equally random
context you wish you didn't have to know about in the first place.
Programming can be a lot like using our phone system, only worse. And this is where Qt comes to the rescue. Qt is different. For
one thing, Qt makes sense. And for another, Qt is fun. Qt lets you concentrate on your tasks. When Qt's original architects faced a
problem, they didn't just look for a good solution, or a quick solution, or the simplest solution. They looked for the right solution,
and then they documented it. Granted, they made mistakes, and granted, some of their design decisions didn't pass the test of time,
but they still got a lot of things right, and what wasn't right could and can be corrected. You can see this by the fact that a system
originally designed to bridge Windows 95 and Unix/Motif now unifies modern desktop systems as diverse as Windows Vista,
Mac OS X, and GNU/Linux, as well as small devices such as mobile phones.
Long before Qt became so popular and so widely used, the dedication of Qt's developers to finding the right solutions made Qt
special. That dedication is just as strong today and affects everyone who maintains and develops Qt. For us, working on Qt is a
responsibility and a privilege. We are proud of helping to make your professional and open source lives easier and more
enjoyable.
One of the things that makes Qt a pleasure to use is its online documentation. But the documentation's focus is primarily on
individual classes, with little said about how to build sophisticated real-world applications. This excellent book fills that gap. It
shows you what Qt has to offer, how to program Qt the "Qt way", and how to get the best from Qt. The book will teach a C++,
Java, or C# programmer how to program Qt, and provides enough advanced material to satisfy experienced Qt programmers. The
book is packed with good examples, advice, and explanationsâ€and it is the text that we use to induct all new programmers who
join Trolltech.
Nowadays, a vast number of commercial and free Qt applications are available for purchase or download. Some are specialized
for particular vertical markets, while others are aimed at the mass-market. Seeing so many applications built with Qt fills us with
pride and inspires us to make Qt even better. And with the help of this book, there will be more and higher-quality Qt applications
than ever before.
Matthias Ettrich
Berlin, Germany
November 2007
7
Preface
Qt is a comprehensive C++ application development framework for creating cross-platform GUI applications using a "write once,
compile anywhere" approach. Qt lets programmers use a single source tree for applications that will run on Windows 98 to Vista,
Mac OS X, Linux, Solaris, HP-UX, and many other versions of Unix with X11. The Qt libraries and tools are also part of
Qt/Embedded Linux, a product that provides its own window system on top of embedded Linux.
The purpose of this book is to teach you how to write GUI programs using Qt 4. The book starts with "Hello Qt" and quickly
progresses to more advanced topics, such as creating custom widgets and providing drag and drop. The text is complemented by a
set of examples that you can download from the book's web site, http://www.informit.com/title/0132354160. Appendix A explains
how to download and install the software, including a free C++ compiler for those using Windows.
The book is divided into three parts. Part I covers all the fundamental concepts and practices necessary for programming GUI
applications using Qt. Knowledge of this part alone is sufficient to write useful GUI applications. Part II covers central Qt topics
in greater depth, and Part III provides more specialized and advanced material. You can read the chapters of Parts II and III in any
order, but they assume familiarity with the contents of Part I. The book also includes several appendixes, with Appendix B
showing how to build Qt applications and Appendix C introducing Qt Jambi, the Java version of Qt.
The first Qt 4 edition of the book built on the Qt 3 edition, although it was completely revised to reflect good idiomatic Qt 4
programming techniques and included new chapters on Qt 4's model/view architecture, the new plugin framework, embedded
programming with Qt/Embedded Linux, and a new appendix. This extended and revised second edition has been thoroughly
updated to take advantage of features introduced in Qt versions 4.2 and 4.3, and includes new chapters on look and feel
customization and application scripting as well as two new appendixes. The original graphics chapter has been split into separate
2D and 3D chapters, which between them now cover the new graphics view classes and QPainter's OpenGL back-end. In
addition, much new material has been added to the database, XML, and embedded programming chapters.
This edition, like its predecessors, emphasizes explaining Qt programming and providing realistic examples, rather than simply
rehashing or summarizing Qt's extensive online documentation. Because the book teaches solid Qt 4 programming principles and
practices, readers will easily be able to learn the new Qt modules that come out in Qt 4.4, Qt 4.5, and later Qt 4.x versions. If you
are using one of these later versions, be sure to read the "What's New in Qt 4.x" documents in the reference documentation to get
an overview of the new features that are available.
We have written the book with the assumption that you have a basic knowledge of C++, Java, or C#. The code examples use a
subset of C++, avoiding many C++ features that are rarely needed when programming Qt. In the few places where a more
advanced C++ construct is unavoidable, it is explained as it is used. If you already know Java or C# but have little or no
experience with C++, we recommend that you begin by reading Appendix D, which provides sufficient introduction to C++ to be
able to use this book. For a more thorough introduction to object-oriented programming in C++, we recommend C++ How to
Program by P. J. Deitel and H. M. Deitel (Prentice Hall, 2007), and C++ Primer by Stanley B. Lippman, Josée Lajoie, and
Barbara E. Moo (Addison-Wesley, 2005).
Qt made its reputation as a cross-platform framework, but thanks to its intuitive and powerful API, many organizations use Qt for
single-platform development. Adobe Photoshop Album is just one example of a mass-market Windows application written in Qt.
Many sophisticated software systems in vertical markets, such as 3D animation tools, digital film processing, electronic design
automation (for chip design), oil and gas exploration, financial services, and medical imaging, are built with Qt. If you are making
a living with a successful Windows product written in Qt, you can easily create new markets in the Mac OS X and Linux worlds
simply by recompiling.
Qt is available under various licenses. If you want to build commercial applications, you must buy a commercial Qt license from
Trolltech; if you want to build open source programs, you can use the open source (GPL) edition. The K Desktop Environment
(KDE) and most of the open source applications that go with it are built on Qt.
In addition to Qt's hundreds of classes, there are add-ons that extend Qt's scope and power. Some of these products, like the Qt
Solutions components, are available from Trolltech, while others are supplied by other companies and by the open source
community; see http://www.trolltech.com/products/qt/3rdparty/ for a list of available add-ons. Trolltech's developers also have
their own web site, Trolltech Labs (http://labs.trolltech.com/), where they put unofficial code that they have written because it is
fun, interesting, or useful. Qt has a well-established and thriving user community that uses the qt-interest mailing list; see
http://lists.trolltech.com/ for details.
If you spot errors in the book, have suggestions for the next edition, or want to give us feedback, we would be delighted to hear
from you. You can reach us at qt-book@trolltech.com. The errata will be placed on the book's web site
(http://www.prenhallprofessional.com/title/0132354160).
8
Acknowledgments
Our first acknowledgment is of Eirik Chambe-Eng, Trolltech's Chief Troll and one of Trolltech's two founders. Eirik not only
enthusiastically encouraged us to write the Qt 3 edition of the book, he also allowed us to spend a considerable amount of our
work time writing it. Eirik and Trolltech CEO Haavard Nord both read the manuscript and provided valuable feedback. Their
generosity and foresight were aided and abetted by Matthias Ettrich, who cheerfully accepted our neglect of duty as we obsessed
over the writing of this book, and gave us a lot of advice on good Qt programming style.
For the Qt 3 edition, we asked two Qt customers, Paul Curtis and Klaus Schmidinger, to be our external reviewers. Both are Qt
experts with an amazing attention to technical detail, which they proved by spotting some very subtle errors in our manuscript and
suggesting numerous improvements. And within Trolltech, alongside Matthias, our most stalwart reviewer was Reginald
Stadlbauer. His technical insight was invaluable, and he taught us how to do some things in Qt that we didn't even know were
possible.
For this Qt 4 edition, we have continued to benefit from the unstinting help and support of Eirik, Haavard, and Matthias. Klaus
Schmidinger continued to give valuable feedback, and we also benefitted from Qt customer Paul Floyd's careful reviewing of
some of the new material. Thanks also to David García Garzón for help on SCons in Appendix B. Within Trolltech, our key
reviewers were Carlos Manuel Duclos Vergara, Andreas Aardal Hanssen, Henrik Hartz, Martin Jones, Vivi Glückstad Karlsen,
Trond Kjernåsen, Trenton Schulz, Andy Shaw, Gunnar Sletta, and Pål de Vibe.
In addition to the reviewers mentioned above, we received expert help from Eskil Abrahamsen Blomfeldt (Qt Jambi), Frans
Englich (XML), Harald Fernengel (databases), Kent Hansen (application scripting), Volker Hilsheimer (ActiveX), Bradley
Hughes (multithreading), Lars Knoll (2D graphics and internationalization), Anders Larsen (databases), Sam Magnuson (qmake),
Marius Bugge Monsen (item view classes), Dimitri Papadopoulos (Qt/X11), Girish Ramakrishnan (style sheets), Samuel Rødal
(3D graphics), Rainer Schmid (networking and XML), Amrit Pal Singh (introduction to C++), Paul Olav Tvete (custom widgets
and embedded programming), Geir Vattekar (Qt Jambi), and Thomas Zander (build systems).
Extra thanks are due to Trolltech's documentation and support teams for handling documentation-related issues while the book
consumed so much of our time, and to Trolltech's system administrators for keeping our machines running and our networks
communicating throughout the project.
On the production side, Jeff Kingston, author of the Lout typesetting tool, continued to add enhancements to the tool, many in
response to our feedback. Also thanks to James Cloos for providing a condensed version of the DejaVu Mono font that we used as
the basis for our monospaced font. Trolltech's Cathrine Bore handled the contracts and legalities on our behalf. Thanks also to
Nathan Clement for the troll illustrations, and to Audrey Doyle for her careful proofreading. And finally, thanks to our editor,
Debra Williams-Cauley, both for her support and for making the process as hassle-free as possible, and to Lara Wysong for
handling the production practicalities so well.
9
Part I: Basic Qt
1. Getting Started
Hello Qt•
Making Connections•
Laying Out Widgets•
Using the Reference Documentation•
This chapter shows how to combine basic C++ with the functionality provided by Qt to create a few small graphical user interface
(GUI) applications. This chapter also introduces two key Qt ideas: "signals and slots" and layouts. In Chapter 2, we will go into
more depth, and in Chapter 3, we will start building a more realistic application.
If you already know Java or C# but have limited experience with C++, you might want to start by reading the C++ introduction in
Appendix D.
Hello Qt
Let's start with a very simple Qt program. We will first study it line by line, and then see how to compile and run it.
1 #include <QApplication>
2 #include <QLabel>
3 int main(int argc, char *argv[])
4 {
5 QApplication app(argc, argv);
6 QLabel *label = new QLabel("Hello Qt!");
7 label->show();
8 return app.exec();
9 }
Lines 1 and 2 include the definitions of the QApplication and QLabel classes. For every Qt class, there is a header file with
the same name (and capitalization) as the class that contains the class's definition.
Line 5 creates a QApplication object to manage application-wide resources. The QApplication constructor requires argc
and argv because Qt supports a few command-line arguments of its own.
Line 6 creates a QLabel widget that displays "Hello Qt!". In Qt and Unix terminology, a widget is a visual element in a user
interface. The term stems from "window gadget" and is the equivalent of both "control" and "container" in Windows terminology.
Buttons, menus, scroll bars, and frames are all examples of widgets. Widgets can contain other widgets; for example, an
application window is usually a widget that contains a QMenuBar, a few QToolBars, a QStatusBar, and some other widgets.
Most applications use a QMainWindow or a QDialog as the application window, but Qt is so flexible that any widget can be a
window. In this example, the QLabel widget is the application window.
Line 7 makes the label visible. Widgets are always created hidden so that we can customize them before showing them, thereby
avoiding flicker.
Line 8 passes control of the application on to Qt. At this point, the program enters the event loop. This is a kind of stand-by mode
where the program waits for user actions such as mouse clicks and key presses. User actions generate events (also called
"messages") to which the program can respond, usually by executing one or more functions. For example, when the user clicks a
widget, a "mouse press" and a "mouse release" event are generated. In this respect, GUI applications differ drastically from
conventional batch programs, which typically process input, produce results, and terminate without human intervention.
For simplicity, we don't bother calling delete on the QLabel object at the end of the main() function. This memory leak is
harmless in such a small program, since the memory will be reclaimed by the operating system when the program terminates.
10
[...]... #include 2 #include "finddialog.h" First, we include , a header file that contains the definition of Qt' s GUI classes Qt consists of several modules, each of which lives in its own library The most important modules are QtCore, QtGui, QtNetwork, QtOpenGL, QtScript, QtSql, QtSvg, and QtXml The header file contains the definition of all the classes that are part of the QtCore and QtGui... #include 2 #include "finddialog.h" First, we include , a header file that contains the definition of Qt' s GUI classes Qt consists of several modules, each of which lives in its own library The most important modules are QtCore, QtGui, QtNetwork, QtOpenGL, QtScript, QtSql, QtSvg, and QtXml The header file contains the definition of all the classes that are part of the QtCore and QtGui... while for ten long months no one bought a commercial Qt license In March 1996, the European Space Agency became the second Qt customer, with a purchase of ten commercial licenses With unwavering faith, Eirik and Haavard hired another developer Qt 0.97 was released at the end of May, and on September 24, 1996, Qt 1.0 came out By the end of the year, Qt had reached version 1.1; eight customers, each in... project, led by Matthias Ettrich Qt 1.2 was released in April 1997 Matthias Ettrich's decision to use Qt to build KDE helped Qt become the de facto standard for C++ GUI development on Linux Qt 1.3 was released in September 1997 Matthias joined Trolltech in 1998, and the last major Qt 1 release, 1.40, was made in September of that year Qt 2.0 was released in June 1999 Qt 2 had a new open source license,... where they both graduated with master's degrees in computer science Haavard's interest in C++ GUI development began in 1988 when he was commissioned by a Swedish company to develop a C++ GUI framework A couple of years later, in the summer of 1990, Haavard and Eirik were working together on a C++ database application for ultrasound images The system needed to be able to run with a GUI on Unix, Macintosh,... and Qtopia 13 Qt has long been available to non -C++ programmers through the availability of unofficial language bindings, in particular PyQt for Python programmers In 2007, the Qyoto unofficial bindings were released for C# programmers Also in 2007, Trolltech launched Qt Jambi, an officially supported Java version of the Qt API Appendix C provides an introduction to Qt Jambi Since Trolltech's birth, Qt' s... new QLabel("Hello Qt! "); with QLabel *label = new QLabel("Hello " "Qt! "); and rebuild the application When run, it should look like Figure 1.2 As the example illustrates, it's easy to brighten up a Qt application's user interface using some simple HTML-style formatting Figure 1.2 A label with basic HTML formatting 11 12 A Brief History of Qt The Qt framework first... how to combine basic C++ with the functionality provided by Qt to create a few small graphical user interface (GUI) applications This chapter also introduces two key Qt ideas: "signals and slots" and layouts In Chapter 2, we will go into more depth, and in Chapter 3, we will start building a more realistic application If you already know Java or C# but have limited experience with C++, you might want... QLabel("Hello Qt! "); with QLabel *label = new QLabel("Hello " "Qt! "); and rebuild the application When run, it should look like Figure 1.2 As the example illustrates, it's easy to brighten up a Qt application's user interface using some simple HTML-style formatting Figure 1.2 A label with basic HTML formatting 16 17 Part I: Basic Qt 1 Getting Started • Hello Qt • Making... how to combine basic C++ with the functionality provided by Qt to create a few small graphical user interface (GUI) applications This chapter also introduces two key Qt ideas: "signals and slots" and layouts In Chapter 2, we will go into more depth, and in Chapter 3, we will start building a more realistic application If you already know Java or C# but have limited experience with C++, you might want . bookâ€from creating plugins to interfacing with native APIs• Includes a new appendix on Qt Jambi, the new Java version of Qt 1 C++ GUI Programming with Qt 4, Second Edition by Jasmin Blanchette; Mark. C++ GUI Programming with Qt 4, Second Edition by Jasmin Blanchette; Mark Summerfield Publisher: Prentice Hall Pub Date: February 04, 2008 Print ISBN-10: 0-13-235416-0 Print. Jambi Getting Started with Qt Jambi Using Qt Jambi in the Eclipse IDE Integrating C++ Components with Qt Jambi Appendix D. Introduction to C++ for Java and C# Programmers Getting Started with C++ Main Language
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