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Final project game design document topic game dino rock

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THỦ DẦU MỘT UNVERSITY ENGINEERING TECHNOLOGY Final Project Game Design Document TOPIC: GAME DINO ROCK Teacher: Hồ Đắc Hưng Student: Đặng Ngân Hào Student code: 1824801030063 Class: D18PM01 Month 11/2020 0 INDEX I PLOT .1 II CONTROL MECHANISM III TECHNICAL REQUERIMENTS IV LOGO V START SCREEN VI GAME SCREEN VII ENTER THE GAME CONCLULE 14 i 0 I PLOT Dyna was the only dinosaur that survived the meteor crash killing all other dinosaurs and reptiles, but then Dyna continued to face some danger in her new residence when faced with some alien creatures Appearing to destroy, Dyna must always avoid danger by hiding in order to survive Wireless and compatible: The game is compatible on the android platform and ios can be downloaded from CH PLAY VS APP STORE.When there is no internet, players can enjoy smooth experience without fear of lag Character introduction: Image1.Character ii 0 Dyna II CONTROL MECHANISM Operation is done when playing, players pay attention to align the angle on the left or right control button to avoid sharp edges, pointed objects so that the dinosaur will not die, the character will move back and forth on the platform You can jump up the ladder to avoid obstacles and on each ladder will appear coins, if you touch a coin will increase points III TENCHNICAL REQUEMENTS 1.Physics: Physics Game Character when not moving will stop moving The background is used in Box Collider so that the character doesn't fall out of the frame Box Collider 2D: The Box Collider An invisible shape that is used to handle physical collisions for an object A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay 0 Polygon Collider 2D:is a collider The collision shape is defined by a series of small, interlocking lines, so you can adjust it to match the shape of your Sprite graphic with great precision 2.Scripts: When the game starts, player will have to later to make the character move away from the meteors from the viewport, player can only move left or right, if player doesn't move, the character will stand saddle and the meteors will automatically fall randomly anywhere 3.Screen play: The game is divided into levels Players will transform into Dinosaur Dyna when passing each level will appear new obstacles, new landscape images to increase the game's appeal from easy to difficult levels The game mainly files from the middle perspective so that players can easily observe character-controlled obstacles quickly 0 Image 2.Screen play 4.Character movement: Stand still: This is a scene when you are just starting to see things that haven't happened yet The viewing angle is divided into fours Scenery except for characters, also decorated more: cacti, mushrooms, thorns Characters standing on the ground to move 0 Image 1.Stand still Running motion: When pressing the left or right button, the character will move their arms and legs in the direction chosen by the player With a speed that is neither too slow nor too fast, the character will be left off the game platform or disappear during gameplay The character is assigned a box collider mode to stand and move around on the ground Image 3.Running motion When the character dies: when your character collides with a dead obstacle the movement will no longer occur, the sound effects will be turned off, any joystick will not work and must be played again 0 Image 4.Character dies Animators: 0 Image 5.Animators  Any State: A very useful state, which allows moving to one state from any other, is great for running an animation that will cut off all other states As when a character is acting normally but beeing damaged, it will be forced to fall into a state of injury or death  Exit: Similar to Entry, but Exit will notify when one state changes  Entry: The status entry announces when any state is transferred from other states Audio: The sound contributes to the game's life.the sound of the game screen, move, end.that is prepared so that players don't get bored playing, game sound you can increase the volume, turn off IV.LOGO 0 V.START SCREEN Players login to their account with facebook, zalo or twitter.When the player presses the TAP TO PLAY button to play, the player goes to the playing screen The first level only had few scenes, including: ground, characters, background, scores, player names There will also sound when entering the game.Usually, one screen per minute, most players start playing twenty minutes The game will have a main music song, but in each game scene, when it is gentle, slow, when tough, the music will change accordingly, when it is easy, when it is intense.On each move, when the player uses the navigation keys, there will be a separate sound Accompany it is the sound effects that make the player really attracted Decorated: 0  The leaves are decorated on the scenes on both sides to make the player lively and attractive Obstacles:  Dangerous obstacles when moving to pay attention when moving below when impacting characters will die game ends at this time the end sound will also appear Gold Medal:  Gold Medals only show the player's ability to play well over difficult challenges Will be a reward for the player  Silver Medals only show the player's ability to overcome difficult challenges Will be a reward for players Depending on the highest number of points the player can reach 0  Bronze Medals show only a player's ability to overcome moderate difficulty challenges Will be a reward for players Depending on the highest number of points the player can achies VI GAME SCREEN Display information on the screen including: score and level Through the other game screen levels will increase gradually The scores played will be saved and arranged in ascending order so players can see how many points they have played There is sound above game volume adjustable VII ENTER THE GAME 0 Level The player moves the character to jump onto the stone steps to avoid the obstacles below and run to the coins to gain points.Every two seconds the coin will increase times any position on the line the character moves When the player passes level 1, the player will go to level Level Set in the ground where dinosaur fossils are found At this time, the terraced ground we have a number of bees appear with gold and silver coins Avoid the wasps if you encounter horrible touches and the game is over Must receive or more silver coins to pass the level 10 0 11 0 Level Night scene: seeing at this time the land is up steps, move later to prevent the stone from hitting, about second the rock will fall so you must jump up quickly to avoid number of times per move Accompanying it is a bubble if touching the minus points to the original point is not considered a loss 12 0 Level The scene in the mountain valley scene becomes difficult when the character has to jump on the rock that cannot reach the ground because there are many sharp rocks 13 0 Game over: When the game is over, the score, name, level will not be displayed, the exit button and the play button will appear again from the beginning of the new level until the next level is played 14 0 CONCULE 1.Result:  The game has completed levels  The game has sound, character images  The game was playable  Game designs of different colors 2.Difficult and Advantage: Difficult:  Games often have errors while doing so doing a lot of work takes time  The character design thinking  The game is a bit complicated in many things finding the context Advantage:  There is the solidarity of the team members  Learn more ideas for the next levels  The plot has been visualized quickly in several movies and video games 3.Limit:  The game does not have many skills  Lack of illustrations for life points  There are few obstacles created so be more creative  Some scenes always overlap with details 4.Development:  In the future, the group will develop more new levels,always updating new game functions controls become easier, find and fix errors in the game and fix them quickly 15 0 16 0 ... 1.Result:  The game has completed levels  The game has sound, character images  The game was playable  Game designs of different colors 2.Difficult and Advantage: Difficult:  Games often have... difficult when the character has to jump on the rock that cannot reach the ground because there are many sharp rocks 13 0 Game over: When the game is over, the score, name, level will not be... SCREEN VI GAME SCREEN VII ENTER THE GAME CONCLULE 14 i 0 I PLOT Dyna was the only dinosaur that survived the meteor crash killing all other dinosaurs and reptiles,

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