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  CYAN   MAGENTA   YELLOW   BLACK   PANTONE 123 C   SPOT MATTE BOOKS FOR PROFESSIONALS BY PROFESSIONALS® Companion eBook i Phone games are hot! Just look at the numbers Over 25% of apps are games, there are 40% more games than any other app category, and 70% of the most popular apps are games Surprised? Of course not! We’ve all filled our iPhones (and don’t forget the iPod touch!) with games, and which of us isn’t hoping to develop the next best selling, most talked about, hottest game? What you’ll learn: How to use efficient methods for drawing in 2D and 3D to the iPhone • screen How to networking right, including two-player games over BlueTooth • and multiplayer games over WiFi You’ve probably already read and mastered Beginning iPhone Development; Exploring the iPhone SDK 3, the best-selling, second edition of Apress highlyacclaimed introduction for iPhone and iPod touch developers by Dave Mark and Mark LaMarche Beginning iPhone Games Development is the game-specific equivalent, with the same easy-to-follow, step-by-step approach, deep technical insights, and friendly approach After all, we’re talking about games! At the same time, games are serious business You may have written games before, even your first iPhone game, but now you’re going to immerse yourself in: • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES • Game audio with OpenAL, MediaPlayer Framework, AVFoundations, and AudioSession • Game networking with GameKit, Bonjour, and Internet Sharing You’re going to want to roll up your sleeves and be prepared to get your hands dirty with some hardcore coding COMPANION eBOOK SEE LAST PAGE FOR DETAILS ON $10 eBOOK VERSION ISBN 978-1-4302-2599-7 39 9 iPhone Games Development Cabrera • Numerous ways to add music to enhance the gaming experience • How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic • gaming experiences Essential Guide for all iPhone and iPod touch Game Developers iPhone Games Development • Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds • and action Beginning RELATED TITLES Available Peter Bakhirev  |  PJ Cabrera  |  Ian Marsh  |  Scott Penberthy Ben Britten Smith  |  Eric Wing Beginning US $39.99 Shelve in Mac SOURCE CODE ONLINE www.apress.com User level: Intermediate 781430 225997 this print for content only—size & color not accurate Trim: 7.5 x 9.25 spine = 1.375" 728 page count Beginning iPhone Games Development ■■■ Peter Bakhirev PJ Cabrera Ian Marsh Scott Penberthy Ben Britten Smith Eric Wing i Beginning iPhone Games Development Copyright © 2010 by Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith and Eric Wing All rights reserved No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher ISBN-13 (pbk): 978-1-4302-2599-7 ISBN-13 (electronic): 978-1-4302-2600-0 Printed and bound in the United States of America Trademarked names may appear in this book Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark Publisher and President: Paul Manning Lead Editor: Clay Andres Developmental Editor: Jeffrey Pepper Technical Reviewer: Peter Bakhirev, Eric Wing and Ben Britten Smith Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Jonathan Gennick, Jonathan Hassell, Michelle Lowman, Matthew Moodie, Duncan Parkes, Jeffrey Pepper, Frank Pohlmann, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh Coordinating Editor: Kelly Moritz Copy Editor: Marilyn Smith Compositor: MacPS, LLC Indexer: Potomac Indexers Artist: April Milne Cover Designer: Anna Ishchenko Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York, NY 10013 Phone 1-800-SPRINGER, fax 201-348-4505, e-mail ordersny@springer-sbm.com, or visit www.springeronline.com For information on translations, please e-mail rights@apress.com, or visit www.apress.com Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use eBook versions and licenses are also available for most titles For more information, reference our Special Bulk Sales–eBook Licensing web page at www.apress.com/info/bulksales The information in this book is distributed on an “as is” basis, without warranty Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work The source code for this book is available to readers at www.apress.com You will need to answer questions pertaining to this book in order to successfully download the code ii Download from Wow! eBook To the dearest people, my family: Mom, Dad, Olya, Mike and Lena – Peter Bakhirev To my family, for always being supportive of my dreams – PJ Cabrera To my loving wife Gina, who puts up with my addiction to iPhone game development – Ian Marsh To my lovely wife Leonie – Ben Britten Smith With great love, to my mother, who lost her fight to GIST cancer shortly before this book came to press Her courage and determination will always be an inspiration to me – Eric Wing Download from Wow! eBook iii ... Beginning iPhone Games Development ■■■ Peter Bakhirev PJ Cabrera Ian Marsh Scott Penberthy Ben Britten Smith Eric Wing i Beginning iPhone Games Development Copyright © 2010 by Peter... 1-800-SPRINGER, fax 201- 348-4505, e-mail ordersny@springer-sbm.com, or visit www.springeronline.com For information on translations, please e-mail rights @apress. com, or visit www .apress. com Apress and... fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark Publisher and President: Paul Manning Lead Editor: Clay Andres Developmental Editor: Jeffrey Pepper

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