Curriculum For Graphic Designer (Certificate Level- 6 months) pptx

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Curriculum For Graphic Designer (Certificate Level- 6 months) pptx

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1 | P a g e Curriculum For Graphic Designer (Certificate Level- 6 months) 2 | P a g e Contents Overall objective of the course……………………………………………………………… 3 Competencies gained after completion of the course……………………… 3 Knowledge and skills standard………………………………………… 4 Job opportunities available immediately and in future…………………………… 5 Overview about the program………………………………………………………………… 6 Graphic Designer Curriculum Contents ………………… ………………………………. 8 Module 1: Fundamentals of Computer ………………………… 8 Module 2: Graphics Designing ………………………….…………………………. 9 Module 3: Interpersonal communication …………………………… 18 Graphic Designer Curriculum Assessment……………… ……………………………… 20 Module 1: Fundamentals of Computer …………………………… 20 Module 2: Graphics Designing ………………………….………………………… 21 Module 3: Interpersonal communication ……………………………. 30 Supportive Notes……………………………………………… ……………………………… 32 Tools & Equipment…………………………………………………………………………… 33 Reference Books………………………………………………………………………………. 35 NCRC Members……………………………………………………………………………… 3 | P a g e Overall objective of the course The Computer Graphic designer course is designed to provide a comprehensive introduction to computer graphics leading to the ability to understand contemporary terminology, progress, issues, and trends. The Computer Graphics designer course prepares trainee to design solutions to a broad variety of problems found in publishing Industry which includes web template designing, advertisement, and etc. Competencies gained after completion of the course After completing the course the trainee will be able to: Design and implement practical graphic solutions to challenging problems in different domains. Acquire knowledge and skills to design the following types of Print Material: o Visiting Cards & Marriage Cards etc. o Boucher’s o Handbills. o Stickers and Posters. o Certificates. o Photograph Editing. o Banners and hoarding. o Advertisement 4 | P a g e Knowledge & Skill Standards Underpinning knowledge Underpinning skills Knowledge of popular software used in graphic designing Basic computer operations Scanning of images and graphics and aspects of image capture such as origination factors, magnification factors scanning resolution, bit depth, measured photography, image processing and basic colour theory Selection and application of appropriate software Use of fonts and their specific applications Tone reproduction and colour workflows pulling of print proofs for approval Basic Knowledge of printing including types of paper, page sizes and colour mixes Ability to optimize the available facilities in scanners, computers, laser printers / image setters, plate setters to design and output a job that could be successfully reproduced within the press limitations Portable document format (PDF) Interpretation of customer’s requests in graphic designs and reproduction of such, using various software and available images, designs and with one’s own initiative and creativity. Raster image editing applications, such as Photoshop Student will be able to word with Urdu Word Processing Software Vector graphic manipulation applications page makeup application software Get a comprehensive exposure to the elements of Arts & Design Advertising. The difference between vector graphic & Raster graphic Student will be able to design Visiting Card, Hand Bills, Stickers, Certificates etc Knowledge of the relationship between scanner resolution, image resolution and laser printer/ image setter resolution with the paper type to be used, required image quality and the screen resolution Student will be able to Print Art Works. Knowledge of selecting the appropriate image/graphic editing applications 5 | P a g e Job opportunities available immediately and in the future The main objective of this program is to create a high level of design competency in print base software. After completing the course, student will be able to work in publishing Industry and advertising agencies as: Brand Identity Designer Layout Artist Graphic Designer / Editor Logo Designer Illustrator Photo Editor / Photoshop Artist Press Publisher Designer 6 | P a g e Overview about the program – Curriculum for Computer Graphics Designer Module Title and Aim Learning Units Theory hours Workplace hours Module 1: Fundamentals of Computer Aim: This module will enable the Trainee to identify computer system, peripheral devices creating text file and internet handling. LU-1 Fundamental Concept of Computer LU-2 Introduction to Operating System LU-3 Microsoft Word (Overview) LU-4 Use of Internet 14 50 Module 2: Computer Graphic Designing Aim: This module will prepare students for activities involving the design of solutions to a broad variety of problems found in publishing Industry which includes web template designing, advertisement, and etc. LU-1 Basics of computer Graphics LU-2 Scan images and Objects LU-3 Image Manipulation (Adobe Photoshop) LU-4 Design art work(Corel Draw) LU-5 In-Page LU-6 Illustrator LU-7 Output Products 106 570 Module 3: Interpersonal communication Aim: This module will specify and improve the competencies required to communicate effectively with clients and fellow workers. It will enhance human communication, Offer Information to client and exchange LU-1 Basics of Interpersonal Communication. LU-2 Respond to Client Request. LU-3 Offer Information to Client. 40 20 7 | P a g e information effectively through visual and verbal media in the area of computer graphics LU-14Exchange Information effectively. LU-5 Develop Presentation Skill in PowerPoint 8 | P a g e Graphic Designer Curriculum Contents Module 1 Title: Fundamentals of Computer. Objective of the Module: The Trainee will able to identify computer system and peripheral devices. The student will able to create text file and internet handling. Duration: 64hours Theory: 14 hours Practice: 50 hours Learning Unit Learning Outcomes Learning Elements Duration Materials Required Learning Place LU1- Fundamental Concept of Computer Understand computer and its different devices i. Explain computer and its components ii. Explain types of computer iii. Explain Benefits of computers iv. Discuss storage Devices v. Discuss different input/output devices vi. Discuss functions of Scanner, Printers and Plotter. 2 Hrs Board Markers Flip Charts Physical Parts of computer for demonstration Class Room LU2- Introduction to Operating System Able to work in windows operating system environment, creating, copying, deleting files/folders i. Explain windows environment ii. File and Folder Management (Create, Cut, Copy, Paste) 24 Hrs Board Markers Secondary Storage devices like Flash disk, CD-ROM disk. Computer System Class Room / Lab LU3- Microsoft Word (Overview) Able to know different menus, creating , saving, editing in a file i. Explain Starting and exiting MS Word ii. Identify the MS Word screen, menu and icons. iii. Creating and Editing a new document iv. Saving and opening an existing document 28Hrs Board Markers Papers, Printer Cartridge Computer System Lab LU4- Use of Internet Use internet, check email, send email, file attachment i. Explain Browsing ii. Create an email ID iii. Sending and Receiving email iv. Uploading and Downloading files through email. 10 Hrs Internet Connection Lab 9 | P a g e Module 2 Title: Graphics Designing Objective of the Module: Prepares students for activities involving the design of solutions to a broad variety of problems found in publishing Industry which includes web template designing, advertisement, and etc. Duration: 676 Hrs Theory: 106Hhrs Practice: 570 Hrs Learning Unit Learning Outcomes Learning Elements Duration Materials Required Learning Place LU1- Basics of Computer Graphics Understand the basic elements of computer graphics ,type and application of computer graphics in different fields i. Introduction to computer graphics ii. Explain the Types of Computer Graphics iii. Explain Vector and Raster Graphics. iv. Explain 2D and 3D Graphics v. Explain Popular Computer Graphic Design Software i.e. vi. Adobe Photoshop, vii. Corel Draw, Illustrator, In-page, viii. Desktop Publisher, selecting appropriate software for graphic design application ix. Briefly describe Importance Of Computer Graphics Software 6 Hrs Papers Images /Designs Logos Class Room/ Computer Lab. LU2- Scan Images And Objects Learn about different types of images, standards of image, different devices used for input the image to computer, function of these devices i. Definition of image, Image Resolution ii. Explain different standards for images JPEG, TIFF, or BMP,JIF,PDF iii. Explain Image input devices iv. Scanner, digital camera, Working of scanner v. Explain how to Capture images with digital camera, scanners, screen captures, file downloads, and graphic tablet). vi. Explain Image Transformation, Scale, rotate, skew, distort and perspective. 12 Hrs Images scanner Class Room/ Computer Lab. LU3- Adobe Photoshop (CS-3) Learn about the basic environment of adobe Photoshop software, i. Introduction to adobe Photoshop & Explain the Environment and Interface ii. Explain the following canvas 200 Hrs Computer System Printer Papers Printer Cartridge Computer Lab 10 | P a g e save images and format these images. parameters: • Image size • Width • Height • Color mode • Background contents • Resolution iii. Customize the workspace and explore the navigation tools iv. Color management in Photoshop • Foreground / Background color • Color picker and custom colors • Selecting default colors • Gradient v. Drawing tool • Marquee tools • Lasso tools • Magic wand • Cropping • Air brush / pencil • Air spray • Rubber • Stamp • Type tool • Sharpen , Smudge and Blur • Sponge, Dodge , Burn • Ruler, bucket • Zoom • Hand tool • Pen tool and its purpose vi. Convert image in different mode • Bitmap • Gray scale • Index • RBG • CMYK • Lab vii. Concept of layer and layer option • Assigning layer properties • Deleting layer • Duplicating layers • Arranging and merging layers • (layer menu) • Flatten image [...]... a g e Module 2 Title: Graphics Designing Learning Units M2-LU1 Basics Of Computer Graphic Design M2-LU2 Scan Images And Objects Theory hours 6 Hours 1 Hour Workplace hours - 5 Hours Recommended formative assessment Introduction to computer graphics Explain the Types of Computer Graphics Explain Vector and Raster Graphics Explain 2D and 3D Graphics Explain Popular Computer Graphic Design Software... between objects Rasterizing And Anti-Aliasing Type Transforming Type Changing Text Orientation Modifying Letterforms As Graphic Objects Working With Columns Of Text Formatting Columns And Paragraphs Editing Text Working With Bitmap Images 16 | P a g e • • • • • • • • xv LU7Working on Portfolio Able to create Portfolio Because every designer has a portfolio for it is as important as or even more important... relevant source of information Oral Question Information conveyed in simple language, provide accurate and updated information to client, Invite Client to ask questions and verify information conveyed Provide additional information to enhance client understanding Oral Question Observation Two ways Communication to get effective and purposeful exchange of information Understanding of information received... software for graphic design application Briefly describe Importance Of Computer Graphics Software Definition of image, Image Resolution Explain different standards for images JPEG, TIFF, or BMP,JIF,PDF Explain Image input devices Scanner, digital camera, Working of scanner Explain how to Capture images with digital camera, scanners, screen captures, file downloads, and graphic tablet) Explain Image Transformation,... other source or refer client to relevant source of information Information conveyed in simple language Provide accurate and updated information to client Invite Client to ask questions and verify information conveyed Provide additional information to enhance client understanding Two ways Communication to get effective and purposeful exchange of information Duration Materials Required Learning Place... filters and filter effects improving performance with filters and filter effects choosing a filter or filter effect using the object mosaic filter using the photo crosshatch filter Copying type attributes between objects Rasterizing And Anti-Aliasing Type Transforming Type Changing Text Orientation Modifying Letterforms As Graphic Objects Working With Columns Of Text Formatting Columns And Paragraphs Editing... will enhance human communication, Offer Information to client and exchange information effectively through visual and verbal media in the area of computer graphics Duration: 60 Theory: 40 hours Practice: 20 hours Learning Unit Learning Outcomes LU1Basics of Interpersonal Communicatio n Learn how to communicate with client, fellow worker and how to exchange information effectively Learning Elements i... Header & Footer, Margin Setting, Print preview and printing Presentation 19 | P a g e Graphic Designer Curriculum Assessment Module 1: Fundamentals of Computer Learning Units M1-LU1 Theory hours Workplace hours 2 Hrs - Fundamental Concept of Computer M1-LU2 4 Hrs 20 Hrs Introduction to Operating System Recommended formative assessment Recommended Methodology Explain computer and its components Explain... Modify and Add objects, graphics and clipart • Import and adjust bitmaps, Trace, bitmaps • Applying effects on bitmap • Importing and exporting graphics • Transformation Of Objects • Shaping object • Trim, Weld, Intersect • Separating objects • Cloning, copying and Deleting effects • Working with lens tool • Color adjustment Demonstration of practical Assignment given by teacher for each unit Final project... work at all times • Communicate information about the task being undertaking to ensure safe working environment 32 | P a g e Tools and Equipment List The following tools and equipment are prescribed for 20 trainees Sr No Items Qty Computer System Intel CORE 2 Dual Processor 2 .6 GHZ , Motherboard according to Processor RAM Kingston DDR3 RAM 2G.B , Hard Disk : Seagate 160 G.B SATA 8M.B Cache, 1 2 Thermal . 1 | P a g e Curriculum For Graphic Designer (Certificate Level- 6 months) 2 | P a g. program………………………………………………………………… 6 Graphic Designer Curriculum Contents ………………… ………………………………. 8 Module 1: Fundamentals of Computer ………………………… 8 Module 2: Graphics Designing

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