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Solutions to improve the quality of teaching English through games designed in Power Point in the grade of 10, 11 at Ha Trung High school 1 INDEX 1 Introduction 1 1 1 The reason for choosing the topic[.]

INDEX Introduction .1 1.1 The reason for choosing the topic 1.2 The purpose of research 1.3 Study subjects 1.4 Research Methodology 2 Contents of the initiative experience 2.1.Rationale of the initiative experience .2 2.2 Status of the problem before applying the initiative experience .2 2.2.1 For the teacher: 2.2.2 For the students: 2.3 The solutions were used to solve the problem 2.3.1 Some of the highlights of designing games in power point 2.3.2 Solutions to design the popular games in teaching English effectively .4 2.3.2.1 Brainstorming/ Networks 2.3.2.2 What/ Where 2.3.2.3 Hangman .7 2.3.2.4 Shark attack 2.3.2.5 Pelmanism 2.3.2.6 Lucky numbers/ Stars/ Flowers 2.4 The effect of initiative experience for educational activities, with myself, the colleagues and the school 10 Conclusion and requests .11 3.1 Conclusion 11 3.2 Requests 11 3.2.1 For education and training Department of Thanh Hoa province 11 3.2.2 For Ha Trung High school .11 SangKienKinhNghiem.net Introduction 1.1 The reason for choosing the topic As we can see, as society grows, the need to expand international relations more powerfully and language learning is an essential element, therefore English is introduced into schools as a main subject, be encouraged from pre-school, primary school It is compulsory at schools and universities That makes a dynamic environment of study and plays an important role in teaching and learning at schools This environment also means that the purpose of the teaching process in general This environment is not only means but also the purpose of the teaching process in general, because no learners are always keen on and able to learn English well So, how does an English teacher can bring students the interesting lessons and stimulate them to learn ? Each lesson will not just inculcate knowledge but also help students remember the impressive colorful picture and vivid sound of it, so students will remember the lessons easily There are many ways to express this way However, the most affordable way is to design the games which integrated into the essential lessons However, transfering or incorporating a lesson from traditional teaching methods to modern teaching methods such as current IT applications is something that many teachers still worry Teachers can only compose electronic lesson plans due to the Microsoft Office, specifically with Microsoft PowerPoint, but they not have basic skills and they have a lot of difficulties in using it In other words, although all English teachers want to use PowerPoint to prepare lessons, they often not attend a pro class for using Powerpoint and the knowledge comes from the process of self-learning and self-study As an English teacher, I myself also met a lot of difficulties in the application of IT in interactive electronic lesson plans But with passion and eager spirit to learn From a teacher without much experience in the electronic lesson plans, I did not stop self-studying and improving IT from books, friends, on the Internet and IT professionals on the forums So far, Preparing the electronic lesson plans in Powerpoint has become easier, I can create content lectures with integrated vivid games which are paid attention to students and colleagues to participate comments, appreciated well in recent years From the above statement, I wanted to share the experience that I had while studying how to prepare the electronic lesson plans with Powerpoint, especially the difficult issues when designing the games to teach English effectively to all the colleagues who are beginning to research whether or not proficient as I was in the previous years, in order to help you reduce the time and research partially That is the reason why I chose the theme: "Solutions to improve the quality of teaching English through games designed in Power Point in the grade of 10,11 at Ha Trung High school" SangKienKinhNghiem.net 1.2 The purpose of research Helping students at Ha Trung High school learn English better through the games in Power Point 1.3 Study subjects Research subjects are students in grades 10 and 11 of Ha Trung High School, school year 2015-2016 and 2016-2017 1.4 Research Methodology Research methodology through the documents: Book of Applied Informatics, Internet, textbooks 10,11, teacher books, exercise books and related documents Research Methodology of actual survey, gathering information and data processing Research methods from the actual teaching and learning of each student object SangKienKinhNghiem.net Contents of the initiative experience 2.1 Rationale of the initiative experience The integration of IT into teaching has been mentioned for a long time and very specific in the Directives on education such as: N0 29 Directive on the "Application and development of IT in education and training would create a fundamental shift in the process of renewing the contents, programs, methods of teaching, learning and educational management”, or "Promoting the application of ICT in education and training at all levels of education, school discipline under the guidance of IT as a tool of effective supporting for innovating teaching methods in the subjects” To accomplish these goals more effectively and improve the quality and quantity, the leaders of the school need to invest some more projectors for each classroom, a audio - visual standard classroom While these problems have not been enforced in time, the teachers’ selfstudy and research for electronic lesson plans is essential, in order to serve the teaching in general and the learning English in particular Therefore, every teacher we all try our best to learn, to explore, to create, not to hesitate or not to be shy to discuss with other colleagues and IT can be applied quickly and efficiently into each unit of study, that is the best thing to the most successful IT applications, contributing to build friendly schools, active students 2.2 Status of the problem before applying the initiative experience 2.2.1 For the teacher: Most teachers understand the importance and benefits of IT application in writing instructor as well as the integration of teaching English games which need more pictures, audio, and video clips illustrating the real life of the language, especially for secondary school students But until now there remain many teachers who are fearful of using electronic lesson plans because they think it will take time to prepare a period of teaching The implementation of an elaborate lecture by a vivid evidence on the slides in the school is that teachers are often shy away and afraid to use Besides, it was more the idea that, students are now very lazy, addicted to internet and online games, so as to achieve high quality in education, teachers must work very hard, guiding them to finish the homework well lost a lot of time Several other teachers are concerned, if students many students play anything more, they will not take notes, so they not learn much This is also somewhat limited to design games to teach English in general and in particular design on Powerpoint Facilities are lacking as well as one of the problems affecting the teaching of teachers in using the projectors On the other hand, we want to "click" the mouse to truly effective lessons, the teachers had to be hard many times more than the traditional way of teaching In addition to basic knowledge about computers, using PowerPoint software proficiently, teachers need to have real passion, because design work requires creativity, acumen and aesthetic to hunt for data from multiple sources Besides, some teachers said that the design and change games in PowerPoint by higher information technology is very difficult and I was a teacher of English, SangKienKinhNghiem.net that is hard to learn it composing electronic lesson plans has also concentrated in just a few teachers who are interested in IT, not really required So, teachers just some sample lessons and teaching performances, not to invest in teaching every lesson This situation is common in schools, 2.2.2 For the students: Many students also said that, they did not have enough time to play at recess Besides, they also find English difficult to learn, economic difficulties, social life like Ha Trung district, they almost did not get a chance to practice this language in real life Language learning is to attempt to obtain a high score, not to learn to use it as a means of communication in the future However, the survey show that students, if we use the traditional teaching methods with white chalk and blackboard, the performance brings only about 50%, while the efficiency of the method of multimedia (audio - visual) is more than 80% Especially the children enjoyed learning English has integrated into the games, but the games are designed like those that students play computer games at home, it's nice The fact observations show that they are often not aware that they are doing so well at schools This is very good because the teacher has done any work: learning to play, Playing to learn Teachers have thus contributed to build friendly schoolroof for the children If the teacher does not provide interesting vivid lessons to be able to relate to reality and compare with Vietnamese, then they will not know where to study, because there are not any language centers with native speakers in Ha Trung to learn Besides equipments for the service of studying English at their home are not available to use Let us observe the statistic table of the second 45 minute test results, school year 2015 - 2016 by the students of grade 10, 11 at Ha Trung High school as follows: Table Class Number' sts 10 B 11H Average Excellent/ Good Weak Quantity % Quantity % Quantity % 42 4.8 25 59.5 15 35.7 40 7.5 27 67.5 10 25 2.3 The solutions were used to solve the problem 2.3.1 Some of the highlights of designing games in power point In terms of themes, I would not say more about the effects of games in English that I would prefer to offer solutions, experience and how to design a number of popular games in the power point when teaching English at Ha Trung High school SangKienKinhNghiem.net Since this is the field of technology on how to communicate differently and receive information to students Second, the design of the power point games, most of us use the technique Trigger and visual basic programming objects which are available to MS PowerPoint and supporting PC operating system with MS Office suite is enough Third, the new "interactive and depends on the object" is one of the effects in PowerPoint, this is not a new problem, but it is new to this form of teaching Fourth, the experience I shared what was sure that the teachers who are not proficient and crestfallen in composing electronic lesson plans can find and use Partly to bring the excitement and attract all students enrolled in the learning process to achieve higher results, including poor students 2.3.2 Solutions to design the popular games in teaching English effectively In two years, I have successfully implemented a number of common games while teaching English at Ha Trung High school, specifically for grades 10 and 11 which I use projectors and embedded games in Powerpoint My lessons gave them the excitement, passion in English, even if they are good students as well as weak students It was thanks to this that the quality of my teaching comes up positive each year So, let me share solutions to design 10 common games that I have done successfully and efficiently as follows: 2.3.2.1 Brainstorming/ Networks * Purpose: Used to warm up (Review the words learned) To design, I have used textbox in the Control Toolbox to be able to interact with students during the slideshow It means that,if only at a basic level, it can’t interact back and forth in the slide show, the teacher can’t add to what students say Specifically, while the PowerPoint presentation slides, any further action on the keyboard or the mouse pointer will only make a certain object or slide appears, therefore we can not write a text paragraph when playing normally However, how to use the TextBox in the Control Toolbox allows users to add text even when the program is being shown It is interesting that this utility program are available in PowerPoint and using it is very simple and easy For example, when teaching English 11: Unit 7: Lesson SangKienKinhNghiem.net Find out necessary information to write a biography Full name Date of birth Place of birth Biography Career Life / well-known as (famous for) Nationality * How to as follows: + Step 1: Open the PPT file, go to View, Toolbars Control Toolbox + Step 2: On AutoShapes drawing circles and arrows In the circle, right-click, select Add Text to write from the mainstream should elicit Next, in the Control Toolbox toolbar, select the box Text box (box with letters abc), then the mouse will have a plus sign (+), drag the mouse to the arrows on the screen and drag your mouse to draw a box Text box with white frame box appear as hollow inside + Step 3: right click the Text Box now just created, click Properties and set the following parameters: ExterKey Behavior: select True (Allows writing in the text) Multiline: select True (To be able to write a lot of lines, if a cell write two or more lines) + Step 4: Copy and paste that square on the left arrow SangKienKinhNghiem.net ... That is the reason why I chose the theme: "Solutions to improve the quality of teaching English through games designed in Power Point in the grade of 10,11 at Ha Trung High school" SangKienKinhNghiem.net... 25 2.3 The solutions were used to solve the problem 2.3.1 Some of the highlights of designing games in power point In terms of themes, I would not say more about the effects of games in English. .. lacking as well as one of the problems affecting the teaching of teachers in using the projectors On the other hand, we want to "click" the mouse to truly effective lessons, the teachers had to

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