Level BAB 1st +0 Fort Save +0 Ref Save +0 Will Save +2 2nd 3rd 4th 5th +1 +1 +2 +2 +0 +1 +1 +1 +0 +1 +1 +1 +3 +3 +4 +4 6th 7th 8th 9th 10th 11th +3 +3 +4 +4 +5 +5 +2 +2 +2 +3 +3 +3 +2 +2 +2 +3 +3 +3 +5 +5 +6 +6 +7 +7 12th 13th 14th 15th 16th +6/+1 +6/+1 +7/+2 +7/+2 +8/+3 +4 +4 +4 +5 +5 +4 +4 +4 +5 +5 +8 +8 +9 +9 +10 17th 18th 19th 20th +8/+3 +9/+4 +9/+4 +10/+5 +5 +6 +6 +6 +5 +6 +6 +6 +10 +11 +11 +12 Special Prophecies, Favor, Ruin, Visions Danger Sense Enhanced Senses Prophecy Cascade Wrested Fate Image of Death Grand Reading Enhanced Senses Seer’s Sight Mass Telling Improved Favor, Improved Ruin Dedicated Prophecy Enhanced Senses Improved Seer’s Sight Seized Destiny 1/day Greater Favor, Greater Ruin Seized Destiny 2/day Enhanced Senses Seized Destiny 3/day Wrapped in Fate Prophecy of Death: The prophecy is triggered when the target of this prophecy would take damage that would reduce them to or less hit points All damage from the damage source is dealt as non-lethal damage This prophecy cannot be used on creatures immune to non-lethal damage Prophecies Known Concurrent 2 3 2 4 5 3 4 6 7 5 6 8 7 Visions Detect Magic (0) Identify (1) Augury (2) Locate Object (2) Clairaudience/Clairvoyance (3) Arcane Sight (3) Divination (4) Locate Creature (4) Commune (5) Scrying (5) Find the Path (6) Legend Lore (6) Scrying, Greater (7) Vision (7) Discern Location (8) Prying Eyes, Greater (8) Foresight (9) vokes attacks of opportunity from their five foot step, at the seer’s choice Prophecy of Offense: This prophecy is triggered when the target makes an attack roll When activated, the target must reroll the attack roll and take new result Prophecy of Defense: This prophecy is triggered when the target has an attack roll made against them Prophecy of Opening: This prophecy is triggered When activated, the attacker must reroll the attack when the target either suffers damage from an attack of opportunity or successfully makes an attack of opand take the new result portunity When activated, the target of the attack or Prophecy of Gore: This prophecy is triggered when opportunity is knocked prone the target successfully makes a critical hit When activated, the attack either deals additional damage Prophecy of Weakness: This prophecy is triggered equal to, or has its damage reduced by, 1d4 damage when the target successfully makes a critical threat per the seer’s class level times one less than the at- When activated, the critical confirmation roll either succeeds or fails automatically, at the seer’s choosing tack’s critical multiplier Prophecy of Misfortune: This prophecy is triggered Favor (Su): A seer may tamper with fate to protect when the target fails a saving throw When activated, an ally, shielding them from harm As a standard acthe target may reroll the saving throw and take the tion, a seer may grant a target creature within close range (25 ft + ft/2 levels) 1d4 temporary hit points better result per the seer’s level These temporary hit points fade Prophecy of Movement: This prophecy is triggered at the beginning of the seer’s next turn If the tarwhen the target makes a 5-foot step When activated, get was the target of an activated prophecy within the target may either move an additional five feet the last round, they instead gain 1d6 temporary hit without provoking an attack of opportunity, or pro- points per the seer’s level