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X Expanded Mythos Bestiary Ghoul, Leng What You See Lean and dog-like in appearance, this humanoid’s body reeks of death A slavering tongue slides over a jaw full of sharpened canine teeth, but there’s a distinct intelligence in its eyes 12 or more Hit Dice, in which case it rises from death as a Leng ghoul Erudite (Ex) All Knowledge skills are class skills for Leng ghouls In addition, a Leng ghoul can cast spells from any magic scroll as if it had the spells on its spell list It automatically succeeds at the caster level check necessary to use the scroll Paralysis (Ex) A successful DC 22 Fortitude save negates a Leng ghoul’s paralysis At the end of each round after the first, the victim can attempt a new DC 22 Fortitude saving throw to end the paralysis effect; the effect is otherwise permanent Once the effect ends, the victim is staggered for round The ghouls of the nightmare dimension of Leng are far LENG GHOUL CR 10 XP 9,600 CE Medium undead (extraplanar) Init +7; Senses darkvision 60 ft.; Perception +20 DEFENSE AC 25, touch 17, flat-footed 18 (+7 Dex, +8 natural) hp 126 (12d8+72) Fort +10, Ref +11, Will +13 Defensive Abilities channel resistance +4; Immune cold, undead traits OFFENSE Speed 30 ft., burrow 30 ft., climb 30 ft Melee bite +16 (1d8+7 plus disease and paralysis), claws +17 (1d6+7 plus paralysis) Special Attacks rend (2 claws, 1d6+10), sneak attack +2d6 S TAT I S T I C S Str 24, Dex 24, Con —, Int 17, Wis 20, Cha 23 Base Atk +9; CMB +16 (+18 trip); CMD 33 (35 vs trip) Feats Combat Expertise, Combat Reflexes, Improved Feint, Improved Trip, Lunge, Weapon Focus (claws) Skills Acrobatics +19, Climb +30, Knowledge (arcana, dungeoneering, planes, religion) +12, Perception +20, Sense Motive +20, Stealth +22 Languages Aklo, Common SQ erudite ECO LO GY Environment any Organization solitary, pair, or cult (3-8) Treasure standard SPECIAL ABILITIES Disease (Ex) Leng Ghoul Fever: Bite—injury; save Fort DC 22; onset immediate; effect 1d3 Con and 1d4 Dex damage; cure consecutive saves The save DC is Charisma-based A humanoid that succumbs to Leng ghoul fever becomes a normal ghoul unless in life it had more powerful and more intelligent than their lesser kin that haunt and caper in the lonely graveyards of the Material Plane, yet they are also more prone to discussion and debate with intruders Ghoul warrens that burrow deep enough can inexplicably cross over from this world to Leng, allowing the ghouls of that realm access to this world Leng ghouls delight in feasting on dead flesh and consider themselves gourmets of rot and decay, treating a full coffin as a sumptuous banquet table Leng ghouls maintain complex societies and extensive warrens when they colonize reaches of the Material Planes, digging deep below the surface graveyards they choose to haunt These creatures are not only driven to gather victims to slaughter and bodies to ripen—they also seek out forbidden texts and magical scrolls to augment their ever-increasing stores of knowledge, which often rival the greatest of wizardly libraries in size, although their subject matter tends to be limited to necromancy and the study of forbidden rites A Leng ghoul can sometimes be convinced to let a particularly delicious-looking intruder go (relatively) unharmed in exchange for new lore Although most Leng ghouls venerate the Great Old Ones or Outer Gods (they have a particular affinity for Nyarlathotep), a rare few of these creatures retain 451

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