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Sandy petersens cthulhu mythos (1) 294

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VIII Great Old Ones and Outer Gods Messengers of Yig (Su) At the start of the second round of battle, messengers of Yig begin to manifest around Yig, appearing as a slithering carpet of venomous snakes, provided Yig is standing on the ground On the following round, this carpet fills every adjacent square surrounding Yig’s space At the start of the next round (round four of the combat), the carpet fills the area of his reach The messengers travel with Yig, and if he leaves the ground or the location of their appearance (such as if he walks into the sky via air walk or is banished) the messengers of Yig remain in their previous area for 1d4 rounds before dispersing and vanishing Any creature on the ground within this area treats the ground as difficult terrain and takes 2d6 points of piercing damage from bites at the start of the round A creature that takes damage from this is exposed to Yig’s poison Poison (Ex) Bite or messengers of Yig—injury; save Fort DC 33; frequency 1/round for rounds; effect 1d6 Con damage; cure none (saving throws cannot cure Yig’s poison, but effects like neutralize poison potentially could) Yig’s venom is so toxic that it can affect creatures normally immune to poison, but such targets gain a +4 bonus to their save and can cure the poison with two consecutive successful saves The save DC is Constitution-based in humanoid form, he immediately polymorphs to his monstrous true form Yig as a Serpent Yig can be a snake of any size, but generally chooses a type resembling his messengers: an imposing venomous serpent with a white crescent moon marking its head In this form, he is small enough that he often bides his time in innocuous places, such as a shrine or a worshiper’s cottage Yig is a Great Old One associated with snakes, but who is primarily worshiped by humans and occasionally kobolds and lizardfolk While serpentfolk are aware of him, such creatures are typically not religious, nor they find his blessings useful enough to serve him outwardly Yig can take three forms, each serving a different function Yig as a Humanoid In order to interact with mortal races, or to further his goals, Yig can appear humanoid This human form is imprecise, as Yig does not fully understand mammalian physiology Flaws in the disguise might include traces of scales on parts of his body, too-sharp canine teeth that resemble fangs, slit-eyed pupils, or being cold-blooded If he is attacked while 287

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