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Sandy petersens cthulhu mythos (1) 176

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VI Mythos Items and Artifacts SPHERE OF NATH Aura strong conjuration; CL 20th; Weight lb When held, this dark, palm-sized glass sphere lets you use the physical attributes of another location you are familiar with For example, you can use the advantage of magical standing stones on a mountaintop while in a basement miles away, an underwater cavern, or your own spellcasting chamber In a sense, you are in two places at once However, the properties not extend beyond your person It also allows you to meet any location component of a ritual or spell You cannot cast a spell through the connection to bypass the normal range restrictions of spells (Thus, a spell you cast with the aid of the sphere still takes effect from your location, not from the location the sphere is connected to.) DESTRUCTION DESTRUCTION The R'lyeh tablet can be destroyed by damage while physically in R'lyeh, but it has 200 hit points and hardness 8 SHINING TRAPEZOHEDRON Aura Strong conjuration; CL 20th; Slot none; Weight 50 lbs Through the shining surfaces of this massive crystal trapezohedron, one can see through all time and space For every rounds the user looks into the Shining Trapezohendron, the user can cast a divination spell (90% accuracy) Every rounds that the user stares into the crystal, the user must succeed at a DC 15 Will saving throw or become shaken for hour Note, multiple shaken effects are cumulative, so if the user is already shaken and fails a save, that user becomes frightened If the save fails by 10 or more or the result is a natural 1, the user gains an insanity (see page 94) A sphere of Nath can be destroyed by sending it through a gate while it is linked to the location of a Great Old One or similarly powerful entity If the user watches for minutes straight, the Shining Major Artifacts is not under the user’s control As with all major artifacts, the following items are unique and impossible to reproduce Each is important to the cult of a Great Old One or Outer God Trapezohendron summons the Haunter (an avatar form of Nyarlathotep described on page 177) The Haunter DESTRUCTION To destroy the Shining Trapezohedron, it must be bathed in the heart blood of the Hunter, at which point it dulls, loses its magical properties, and can be shattered R'LYEH TABLET Aura overwhelming necromancy; CL 21st; Slot none; Weight 25 lbs Any creature that sleeps within 100 feet of the R’lyeh Tablet has constant dreams of Cthulhu and being in R’lyeh During these dreams, the subjects psychically enter that place, as if by astral projection, returning when they awaken from sleep If a creature is holding something on R’lyeh before it wakes, that item comes along to the waking world However, any dreamers that are killed, knocked unconscious, or imprisoned while dreaming cease to exist outside R'lyeh, and all memory of their outside existence is erased 169

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