Dreamlands Cat Racial Traits dream form, creating a new dream body if necessary The Dreamlands cat must rest for 1d3 days in the Dreamlands, after which point the Dreamlands cat may return to the waking world A Dreamlands cat Of the races presented in this book, cats have perhaps the most physical challenges integrating into the party of typical humanoid adventurers but adjust very well to the temperament and mental nature of such a group, unlike ghouls, gnorri, or zoogs, whose mere presence can frighten or disturb the unprepared Dreamlands cats not possess racial hit dice; unlike normal cats, they are defined by their class levels Note that the cat’s size and lack of hands make certain class choices challenging to play may “resurrect” itself in this manner up to eight times, giving it nine lives in all Resurrections from other methods (such as via raise dead or other powerful magic) not count against this limit Languages: Dreamlands cats speak Cat, but cannot speak other languages Dreamlands cats always know the native language of the humanoid culture they live in (this is most frequently Common) Dreamlands cats with high Intelligence scores can choose any non-secret language as a bonus language if raised in a humanoid or even downright impossible, but other choices society If raised in a non-human society (such as elf, can result in characters of much greater power halfing, etc.) then they can choose from the bonus than a human of the same class Dreamlands cats languages available to that race The cats understand are magical beasts; they have low-light vision, these languages and can also read them but cannot and must breathe, eat, and sleep speak them Cats can be understood by anyone who speaks Cat, or, as previously noted, anyone who has its mind from disturbing discoveries or to thwart detect spent a week with a specific cat can understand that thoughts) or with its full Dreamlands intellect intact cat Moon Jump (Su): When in the Dreamlands, Equipment Slots: Dreamlands cats are very a Dreamlands cat can leap into the night sky and limited in the type of magic items and equipment travel to a moon (or, if on a moon, leap and travel to they can use As they have no hands, Dreamlands cats the Dreamlands) as a full-round action that provokes cannot use items that require hands (such as wielding an attack of opportunity This trip takes the cat 2d6 a manufactured weapon or a shield) A cat can wear minutes to complete, and while jumping, the cat is armor if the armor is tailored to fit its feline body Cats considered in an alternate dimension A group of four can wear and benefit from magic rings (up to two, Dreamlands cats can bring a single Small creature with worn on the tail as bracelets) and neck slot magic items them when they moon jump, while a group of eight Specially tailored belt, body, shoulder, and wrist slot Dreamlands cats can bring a single Medium creature items can be used if they are created specifically for with them A Dreamlands cat may moon jump twice a Dreamlands cat’s physiology (Note that the Feline per night, and always returns within mile of its Item Focus item creation feat allows for a Dreamlands original departure point item crafter to transform a magic item into something Nine Lives (Su): When killed, a Dreamlands cat’s mind and consciousness shifts reflexively back into a 16 that merges with a cat’s body; see page 76 for more details.)