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[...]... just going to change the Creator and the Name boxes Go ahead and type your name into the Creator box and My Game into the Name box [8] Chapter 1 4 Now, we're going to test if the project works Click on the Project ribbon button (shown in the following screenshot), and then click on the Run All button underneath it to start your game: 5 We now have the pop-up window, which looks similar to the following... project For now, all we needed to know was how to change the name and the creator of the game, but later on, we'll be revisiting many of the properties shown in that list Running the project In this final step, we learned how to start our game up This step is fairly straightforward, but it is worth noting that another way to click on Run All is to click the small monitor icon next to the save icon Have a... that we've learned how to create blank projects, try it again to see if you can remember how to do it [ 10 ] Chapter 1 Step three: navigating the interface of Construct Classic Now that we have Construct Classic and a game project set up, we can explore all the areas of the Construct editor that we need to learn, to make games For now, we are going to have a glance around the editor Time for action –... editor This is the area that is used to create and modify the objects that make our games Most changes made here are directly visible when the game is run The properties box This box is used to modify the settings and values for most selectable items in Construct Classic We will be using it frequently to make games throughout the book The event editor In this area, we can create the rules for our games... learning to use Construct Classic, a free open source 2D game creator However, before we start making games, we'll need to know how to use the tool itself In this chapter, we shall: Download and install the latest version of Construct Classic Create a new game project Learn to navigate around the interface of Construct Classic Learn to work with objects So let's get on with it The first step:... It is also possible to resize these panels by holding the cursor over the edges of the boxes and clicking to drag their width The following screenshot shows these buttons with arrows: [ 11 ] Our First Look at Construct 2 Now click on the Event Sheet Editor tab to reach the view shown in the following screenshot Notice that the ribbon bar automatically switches to the Events tab to provide some quick... (downloaded automatically) 7 The installation should now be complete, and Construct Classic is ready to load! [6] Chapter 1 Step two: creating a game project Now that Construct is installed, we will learn how to make a game (Direct-X) project after we first launch it Creating a project is the first step in making any game in Construct, but for now, we will create one to set us up for learning to navigate... layout to place the sprite object [ 17 ] Our First Look at Construct 4 We are then shown an image editor for our sprite For now, we will make a simple square graphic as shown in the following screenshot To do this, click the paint bucket, choose a color, and then click an empty space in the graphic space [ 18 ] Chapter 1 5 Now, click the x button to return to the layout editor Click on Yes when asked to. .. but this is the starting point we will use to find our way around the interface of Construct Classic Click the x button to close the window [9] Our First Look at Construct What just happened? We've just learned how to create a blank game project file in Construct, give it a name, and run our entire game These steps will be used again each time we start a blank game project Creating the project While we... Template/Example, is a collection of starter projects and tutorials that can make creating games of certain genres easier The most playable template included is the Ghost Shooter tutorial, which includes a fully-working top-down shooter to start with In our case, however, we will be creating all of our games from scratch, so we can make all kinds of games from the ground up Changing the project details Although