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Broken earth pathfinder adventure settin 21

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improves your balance and can serve as a weapon, it cannot be used for gripping objects MP Cost: Benefits: The tail provides a +2 mutation bonus on all Balance checks In addition, you gain a single tail slap attack that deals bludgeoning damage dependent on your size: Small 1d4, Medium 1d6, Large 1d8 Your tail is treated as a seconday natural weapon and doesn’t provoke attacks of opportunity Thick Fur Coat [Minor] You grow a thick, protective layer of fur over your body MP Cost: Benefits: You gain a +4 mutation bonus on Fortitude saves against extreme cold temperatures Special: Freaks cannot gain this mutation Thin Fur Coat [Cosmetic] You grow a thin coat of brown or golden-brown fur, similar to that of a small mammal MP Cost: Benefit: None Special: Freaks cannot gain this mutation Thin Skin [Drawback] You are more susceptible to harm MP Value: Drawback: You take additional point of damage each time you are wounded Ultra Immune System [Minor] You develop a powerful immune system capable of repelling many poisons, diseases, and radiation sickness MP Cost: Benefit: You gain a +2 mutation bonus on Fortitude saves to resist poisons, diseases, and radiation sickness Furthermore, any permanent ability drain inflicted upon you is treated as temporary ability damage instead Special: You cannot take this mutation if you have the Frailty mutation Unnatural Eyes [Cosmetic] The color of your eyes changes drastically The color, whatever it may be, is unnatural and atypical of your species Perhaps your eyes turn dead black, maybe they change color to suit your mood, or perhaps they glow faintly in the dark MP Cost: Benefit: None Unnatural Hair [Cosmetic] Your hair or fur color changes drastically to a shade that is uncommon for your species You may have fur or hair that is multicolored, streaked, splotched, or slightly luminescent Your hair or fur may also change color with your mood MP Cost: Benefit: None Unnatural Skin [Cosmetic] The color of your skin changes drastically Your skin might be a single color, splotched, or patterned in some freakishly unnatural way Your skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light MP Cost: Benefit: None Unnatural Voice [Cosmetic] Your voice changes in some marked fashion It might change pitch or become more lyrical, raspy, whispery, or guttural MP Cost: Benefit: None Weak Immune System [Drawback] Your body has difficult preventing infections from entering its system, and is prone to sickness and disease MP Value: Drawback: You take a –2 penalty on all Fortitude saves against poison, disease, and radiation sickness Special: You cannot take this drawback if you have the Ultra Immune System mutation Webbed Digits [Minor] You grow webbing between your fingers or toes and can move more easily through liquids MP Cost: Benefit: You gain a +4 mutation bonus on all Swim checks Having webbed digits doesn’t interfere with your ability to grasp or manipulate objects New Formula This new formula for the alchemist class is available in Broken Earth Unless otherwise noted it follows the rules presented in the Advanced Player’s Guide RADISH School conjuration (healing); Level alchemist Casting Time standard action Components S Range touch Target one creature Duration instantaneous This super drug helps purge the body of harmful radiation The target immediately makes a saving throw with a +10 bonus If successful the radiation sickness ends (the character suffers no ill effect for failure) The target also regains point of Constitution and Intelligence damage caused by radiation sickness New Psionic Powers Psionic powers occur in a small number of people scattered about Broken Earth The following new powers are available to characters in the campaign These follow all the rules presented in Ultimate Psionics 21

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