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Broken earth pathfinder adventure settin 17

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Scrapper Campaign Traits You know how to find every last bit of scrap you can Benefit: When you are salvaging for raw materials, you find 20% more material for trade (in or BP) than a normal person would If you are scavenging for a specific item, you gain a +4 bonus to Perception checks to locate the item Broken Earth features several new traits that reflect the three starting communities that the PCs are likely to come from These traits have been divided by their associated communities to make finding them easier Subdermal Blades You have a pair of retractable blades implanted in your body These might look like claws, or small swords that pop out of your wrists or forearms Prerequisites: Synth Benefit: You can “draw” or retract both your subdermal blades as a free action You are proficient with the blades These blades are attached to your skeleton, so you cannot be disarmed In all other aspects, treat these blades as shortswords Surface Vehicle Operation Select a class of surface vehicle (heavy wheeled, powerboat, sailboat, ship, or tracked) The character is proficient at operating that class of vehicle The heavy wheeled class includes all kinds of semi-trucks and tractor-trailers, wheeled construction vehicles (such as earth movers) and wheeled armored vehicles (such as some armored personnel carriers) Powerboats are engine-powered water vessels designed for operation by a single person and usually no more than 100 feet in length Sailboats are wind-powered water vessels Ships are large, crewed water vessels Tracked vehicles include bulldozers, tanks, and other military vehicles Prerequisite: Drive rank Benefit: The character takes no penalty on Drive checks or attack rolls made when operating a surface vehicle of the selected class Normal: Characters without this feat take a –4 penalty on Drive checks made to operate a surface vehicle that falls under any of these classes, and to attacks made with vehicle weapons There’s no penalty when you operate a general-purpose surface vehicle Special: A character can gain this feat more than once Each time the character takes the feat, he selects a different class of surface vehicle Vermin Lord [Psionic] You can control insects and aracnids with your mind Benefit: Your mind-affecting psionic powers can affect vermin Normal: Vermin are normally immune to such powers Traits Basic traits that not refer to arcane or divine magic are available in Broken Earth Characters in Broken Earth gain several new options for character traits General Traits Iron Shelter Traits Hydroponic Gardener: You spend most of your time maintaining the hydroponic gardens deep within the Iron Shelter You gain a +1 trait bonus to Profession (farmer) checks and to Survival checks made to find food Profession (farmer) is always considered a class skill for you You also gain a free multitool and 10 days of rations Lost in the Library: You spent all of your free time reading and rereading the many books in the Iron Shelter You gain a +1 trait bonus to Knowledge (pre-war history) and to one other Knowledge skill of your choice (except psionics or post-war history) You treat all knowledge skills as class skills You also begin play with two +1 mastercraft each gives a bonus on a Knowledge skill of your choice Gun Nut: You spent time cleaning and maintaining the Iron Shelter’s small supply of firearms You have even constructed your own primitive firearm from spare parts You gain a +1 trait bonus to Craft (gunsmithing) checks Additionally you begin play with either a free doublebarreled pistol or a free musket Wright Town Traits Wright Cousin: You were born into one of the lesser branches of the Wright family Though you are low down in the family’s pecking order, you are still head and shoulders above the rest of the people in Wright Town You gain a +1 trait bonus to Bluff, Diplomacy, and Sense Motive checks made to barter or exchange goods You also begin with double the amount of starting goods As a member of the Wright family, you may also gain special privileges and have special responsibilities Scrapper: You’ve spent your life finding valuable scrap among the ruins of Duluth You gain a +1 trait bonus on Appraise and Perception checks in regard to pre-war items You also begin play with one of the following pre-war items: basic walkie-talkies (pair), lock picks, or bicycle Caravan Guard: You’ve trained to guard the caravans that the Wright family sends throughout the surrounding landscape On the road, you’ve learned to always be on your guard You gain a +1 trait bonus on Perception checks, and Perception is always considered a class skill You also begin play with a free undercover vest Axe Tribe Traits Wood Worker: You’ve spent many hours mastering the woodworking tools prized by the Axe Tribe You gain a +1 trait bonus to any Craft checks that involve wood In addition you start play with a free basic toolkit Any character can choose to take the minor mutation trait Minor Mutation: You possess a minor advantageous mutation You gain one Mutation Point 17

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