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THANH HOA EDUCATION AND TRAINING DEPARTMENT TRIEU SON UPPER SECONDARY SCHOOL EXPERIENCE INITIATIVE USING VOCABULARY GAMES TO MOTIVATE STUDENTS IN LEARNING NEW WORDS/PHRASES Writer: Nguyễn Thị Cương Position: Teacher Subject: English THANH HOA, YEAR 2022 Page INTRODUCTION 1.1 Reasons for choosing the topic …….………………… .1 1.2 Purposes of research……………………………………… 1.3 Objects of research………………………………………… 1.4 Methods of research……………………………………… 2 CONTENT 2.1 Theoretical basis…………………………………………….2 2.2 Factual basis……………………………………………… 2.3 Solutions…………………………………………………….2 2.3.1 Benefits of learning English through games……….… .2 2.3.2 How to organize the games……… …………….……… 2.3.2.1 Time to play games …………………………………… 2.3.2.2 Class arrangement………….…………………………….3 2.3.3 Some selected games……………………………………… 2.3.3.1 “Bingo” game…… ………………………………… 2.3.3.2 Facing game………………… ……………… 2.3.3.3 Word connecting game………………………………… 2.3.3.4 Words of mouth………………………………………….8 2.3.3.5 “Hot seat” game…………………………… ……………9 2.3.3.6 Finding synonym or antonym……………………………10 2.3.4 Designing games……………………………………………13 2.3.4.1 Games for weak or average students…………………… 13 2.3.4.2 Game for good and excellent students……………………13 2.3.5 Principles of designing vocabulary games………………… 14 2.4 Experimental results……………………………………… 14 CONCLUSION AND PROPOSAL 3.1 Conclusion…………………………………………………….15 3.2 Proposal……………………………………………………….15 REFERENCES Textbook: English 10 [1] Textbook: English 11 [2] Publisher of training and educational department Publisher of training and educational department CATEGORY OF ACKNOWLEDGED EXPERIENCE INITIATIVES Writer: Nguyễn Thị Cương Position : Teacher School : Trieu Son upper secondary school Numerical Names of experience Rating Rating order initiatives board results Some methods helps Thanh Hoa education C students to solve and training exercises of passive department voice effectively Helping students to deal Thanh Hoa education C with writing exercises and training about making sentences department Guiding students to use Thanh Hoa C education proper skills to solve and training multiple-choice exercises department relating to closest and opposite meanings Academic year 2010-2011 2015-2016 2019-2020 INTRODUCTION 1.1 Reasons for choosing the topic In recent years, English has become a compulsory subject in secondary education programme and it is one of three main subjects in GCSE examinations Beside grammar, vocabulary is considered the key that helps students to improve their English Hence, motivating students to learn vocabulary is very important, which will help them have interst in learning English In my teaching process, I have discovered that playing games is one of the most successful ways to stimulate students Learning through playing games not only helps students relax and refresh themselves but also enables them to absorb knowledge naturally There are many kinds of games can be used in teaching and it depends on each teacher For me, I usually choose games relating to vocabulary or sentences in my lessons It is very useful for students to remember the new words/ phrases Therefore; I choose the topic " Using vocabulary games to motivate students in learning new words/ phrases " in my experience initiative to help them reinforce and practise vocabulary effectively and achieve good results in their study 1.2 Purposes of research In the framework of this topic, I not hope to give all games of vocabular I only focu on some simple games that can be easily applied in each lesson such as Bingo game, connecting game, facing game… 1.3 Objects of research As what has been refered above, vocabulary is an integral part in learning English, so finding ways that encorage students to learn it is neccessary Playing vocabulary games gives them energy and motivation to absorb new words naturally From my experiences in teaching and guiding process in which I help my students to learn vocabulary, I am pleased to introduce some games that relate to vocabulary I applied this experience initiative for teaching students at Trieu Son upper school They are students of classes 10A1 and 11C9 1.4 Methods of research Completing the system of theoretical basis, basic knowledge, guiding the approach to problems, analysing, evaluating and giving conclusions related to these games Applying this experience to students in English lessons and reporting the topic to the professional team to get suggestions and comments I myself have consulted some opinions of colleagues who have much experience in teaching, and specially interest in vocabulary CONTENT 2.1 Theoretical basis Vocabulary is very important in a language and so is it in English English has a variety of words, phrases and idioms and they are widely used, especially in the English test of GCSE examination However, they seem to be difficult When learning it, students find it very hard to remember a lot of words and they tend to ignore vocabulary exercises Therefore, helping them to learn vocabulaary through games is an effective solution In my topic, I only focus on some theoretical problems, some basic exercises and some simple games that I have applied so that the students can improve their vocabulary in English 2.2 Factual basis I researched this topic based on the following aspects: - Based on factual teaching - Based on some references about vocabulary - Based on the opinions of the colleagues Before making the topic, I had a test to examine the quality of the students of the classes: 10A1,11C9 at Trieu Son I high school I obtained the following results: Number Excellent Good Average Weak Class of Number % Number Number % Number % % of of of students of students students students students 10A1 50 10 16 32 15 30 14 11C9 42 13 31 14 33.4 12 28.6 2.3 Solutions 2.3.1 Benefits of learning English through games - One of the most effective ways in learning English is playing games It means that students can learn and relax at the same time Games not only help students refresh themselves but also enrich their knowledge naturally - Students can learn new words because their brains remember the words naturally without investment on notebooks and books However, they should arrange their time suitably for playing games and studying so that it will bring good academic results - When students concentrate on playing games, they will form strategic thinking to get the victory Therefore, it helps improve their speaking skills and enhance the ability to react with different situations 2.3.2 How to organize the games 2.3.2.1 Time to play games Finding suitable time to oganize games is necessary because it can have a positive impact on students Teachers can lets their students play games in a duration of fifteen minutes at the beginning or at the end of the lesson Sometimes, the whole period of 45 minutes is acceptable if necessary Shorter or longer time depend on the level of the game Importantly, all games must be organized after students have learnt new words, and games are considered as a chance for them to check their vocabulary Obviously, it will motivate them to learn words eagerly because they feel excited and comfortable to it 2.3.2.2 Class arrangement To play game, exciting atmosphere is very important Teachers have a lot of ways to arrange the class: students can play individually, pairwork or groupwork Each has its own advantages, and choosing which calss arrangement is up to the game However, pairwork and groupwork may be the most interesting for people to take part in the games because they can share ideas, feelings and excitement with one another 2.3.3 Some selected games There are lots of games relating to vocabulary that teachers can apply in teaching English In this part of my initiative, I only introduce some very simple games that can be easily organized without requiring special equipment or using technology 2.3.3.1 “ Bingo” game This may be the easiest games that I have let my students play and students at any levels can play it Purpose: Helps students to remember the words they have learnt and give them motivation to learn new words or new lessons Time: 5-10 minutes The game can be played in the warm-up part or at the end of the lesson Preparation: pens, paper Rules: This game should be played individually within minutes each round The teacher calls to students each time The teacher supplies a number of words/ phrases that they know or have learnt on the blackboard Each student chooses some words ( the number is according to the requirement of the teacher) and writes them down in the paper Then, the teacher reads any words on the board The students put a tick beside the word they hear The student gets all the words having the tick will say “ bingo” and be the winner Example: Unit 10- Nature in danger- English 11[2] Purpose: students can revise the words/ phrases they learnt in Part A: Reading In addition, they can improve their listening skill as well as pronunciation Times: minutes Procedures: Teacher calls students to stand in front of the class and then write the following words/ phrases on the board danger decreasing cut down establish disappear become extinct survival influence co-exist die out interference environment responsible rare destruction After that, the teacher asks students to choose from the list words S1: danger, influence, co-exist, disappear,destruction, interference S2: environment, responsible, become extinct, cut down,establish, survival S3: co-exist, disappear,destruction, environment, responsible, rare S4: danger, influence, co-exist, become extinct, cut down, die out S5: die out, disappear, establish,influence, environment, survival S6: cut down, co-exist, decreasing, responsible,interference, become extinct T: reads out 10 words in the list: cut down, co-exist,destruction, influence, responsible, survival, environment, disappear, rare, cut down Students: put a tick to the words they hear, then check how many words they have From the results, student is the winner with correct words 2.3.3.2 Facing game Purpose: helps students to remember new words and practise pronunciation skill Time: 5-10 minutes The game can be played in the warm-up part or at the end of the lesson Preparation: chairs, space enough for 10 people to make a circle Rules: This game should be played individually within minutes each round The teacher calls to 10 students each time They will sit in order to make a circle The teacher gives a specific topic, which should be the topic they have learnt Each student has some seconds to give a word/ phrase relating to the topic In the given time, who can’t give the answer or the correct answer will be out of the game In minutes, who gives the most correct words/ phrases will be the winner Example 1: Undersea world- Unit 9, English 10[1] Purpose: helps students to remember new words relating to topic “ Undersea world” and practise pronunciation skill Time: minutes Procedures: Teacher: calls 10 students to sit down on their chairs in order to make a circle then speaks out or writes on the board the topic: “Undersea world” and asks students to give the words/phrases relating to the topic Student 1: seal Student 2: submarine Student 3: whale Student 4: challenges Student 5: satellite Student 6: marine life Student 7: precious Student 8: Pacific ocean Student 9: technology Student 10: tiny Student 1: oversized Student 2: jellyfish Student 3: at stake Student 4: mystery Student 5: ………… ( can not give the answer so be out of the game) Student 6: modern device Student 7: Atlantic ocean Student 8: water temperature Student 9: depth Student 10: ………… ( can not give the answer so be out of the game) The game continues until there is only one person who can give the last correct answer and becomes the winner Example 2: Space conquest- Unit 15, English 11[2] Purpose: helps students to remember new words relating to topic “ Space conquest” and practise pronunciation skill Time: minutes Procedures: Teacher: calls 10 students to sit down on their chairs in order to make a circle, then speaks out or writes on the board the topic: “Space conquest” and asks students to give the words/phrases relating to the topic Student 1: orbit Student 2: lift off Student 3: launch Student 4: cosmonaut Student 5: satellite Student 6: astronaut Student 7: weightlessness Student 8: flight Student 9: tension Student 10: technical failure Student 1: psychological tension Student 2: success Student 3: feat Student 4: ………… ( can not give the answer so be out of the game) Student 5: space Student 6: conquer Student 7: set foot on the moon Student 8: ………… ( can not give the answer so be out of the game) Student 9: uncertainties Student 10: precisely…… The game continues until there is only one person who can give the last correct answer and becomes the winner 2.3.3.3 Word connecting game Purpose: helps students to remember and learn new words and practise their listening and pronunciation skills Time: 5-10 minutes The game can be played in the warm-up part , at the end of the lesson or in speaking lesson Preparation: no equipment is needed Rule: This game can be play individually or in group The teacher gives one word then asks the student takes turn to give the next word with its beginning letter is the last one of the prior word The following words can not be the same as the previous words The words can be expandes to various topics, provided that students know them Each word is relevant to point Who/ which group gets more points will be the winner(s) Teachers should set a time limit for the game Procedures: Individual work The teacher calls two students and them to stand in front of the whole class They have to decide who will start After that, the person who has the right to start off will give one word (the teacher can give the starting word, instead) The second person will tell his word with its beginning letter is the last one of the previous word The whole class will be the observers and the judges who decide who will be the winner Words without topic: it means student can give any word they know provided that they are meaningful This type can be played by almost every student because it is not so difficult Purpose: helps students to revise any words they have learnt and practise their listening and pronunciation skills Example: Teacher calls two students to stand in front of the whole class Then the teacher gives the beginning word: rob Student 1: beautiful Student 2: Life Student 1: energy Student 2: year Student 1: round……………………………… The game continues until there is one student give the wrong answer or can’t connect the word The other will be the winner Words with topic: the teacher chooses a topic he/she has taught the students and gives the starting word, then two students take turn to connect the words This type may be difficult because there is a restriction to vocabulary Therefore, it is suitable for good and anvanced students Example: Sources of energy - Unit 11, English 11[2] Purpose: helps students to remember and learn new words relating to the topic “Sources of energy” and practise their listening and pronunciation skills Teacher calls two good or excellent students to come to the board and give the beginning word: fossil fuels Student 1: solar Student 2: release Student 1: expensive Student 2: energy……………… The game continues until there is one student give the wrong answer or can’t connect the word The other will be the winner Groupwork The teacher calls students and devides them into groups of They have to decide which group will start After that, the group who has the right to start off will give one word (the teacher can give the starting word, instead) The other group will tell his word with its beginning letter is the last one of the previous word Four members in each team must take turn to give the answer If they don’t obey the ordering rules, their team will be out of the game and the other team will be the winners The whole class will be the observers and the judges who decide which group will be the winners Words without topic: it means student can give any word they know provided that they are meaningful This type can be played by almost every student because it is not so difficult Purpose: helps students to revise any words they have learnt and practise their listening and pronunciation skills Example: Teacher calls students and divides them into two groups of four The two teams stand in front of the whole class The teacher gives the beginning word and members of each team take turn to give the answer The next words can not be the same with the previous words Teacher: sing Student 1- group 1: ginger Student 1- group 2: running Student 2- group 1: generation Student 2- group 2: nice Student 3-group 1: enough Student 3-group 2: hate Student 4-group 1: every Student 4-group 2: yearly ……………………………………………………………………………… The game continues until there is one team giving the wrong answer or not connecting the word The other group will be the winners Words with topic: the teacher chooses a topic he/she has taught the students and gives the starting word, then two students take turn to connect the words This type may be difficult because there is a restriction to vocabulary Therefore, it is suitable for good and anvanced students Example: Topic: Competition - Unit 11, English 11[2] Purpose: helps students to remember and learn new words relating to the topic Teacher calls good or advanced students and divides them into two groups of four The two teams stand in front of the whole class The teacher gives the beginning word and members of each team take turn to give the answer The next words can not be the same with the previous words Teacher: contests Student 1- group 1: stimulate Student 1- group 2: encourage Student 2- group 1: enter Student 2- group 2: representatives Student 3-group 1: sponsor Student 3-group 2: reward Student 4-group 1: disappointing Student 4-group 2: gain ……………………………………………………………………………… The game continues until there is one team giving the wrong answer or not connecting the word The other group will be the winners 2.3.3.4 Words of mouth Purpose: helps students to remember and learn new words and practise their listening and pronunciation skills Time: 5-10 minutes The game can be played in the warm-up part, at the end of the lesson or in speaking lesson Preparation: no equipment is needed Rules: This game should be played in groups The teacher divides the class into groups Each group appoints a representative to come to the board The other members stand in lines Then the teacher writes a word/ phrase/ idiom into a paper and let the four representatives to look at it and remember it After a while, the students will come back to their group to tranfer the word/ phrase/ idiom they have seen/read to the first student in the group Then the student having heard the word will whisper to the second student, and the others take turn to transfer it Each student has to whisper to only one peer It means that the participiants must not talk aloud Anyone breaks the rules, his/her group will have to stop the game The last one who receives the word/ phrase/ idiom will come to the board and write down what they have heard The group gives the correct answer will be the winner This game will certainly give a lot of amusement because it may cause misunderstanding The results can be very different, which brings much fun The teacher can increase difficulty of the game by increasing the number of the participants and giving phrases or idioms Example: Round 1: Teacher calls 10 students to come to the board and divides them into two groups of five The teacher writes a word “ Offsprings” in the paper and lets the two first students at the beginning of the lines look at it Then they have to whisper it to the next person The fifth student receiving the word will come to the board to write it down Round 2: Teacher calls four more students and divides them equally into two available groups It means each group now has seven people The teacher writes a phrase “ Nuclear energy” in the paper and lets the two first students at the beginning of the lines look at it Then they have to whisper it to the next person one by one The last student in the line will come to the board to write it down Round 3: Teacher calls six more students and divides them equally into two available groups It means each group now has 10 members The teacher writes an idiom “ Make both ends meet” in the paper and lets the two first students at the beginning of the lines look at it Then they have to whisper it to the next person one by one The last student in the line will come to the board to write it down At the end of the game, which group has more correct answers will be the winners 2.3.3.5 “Hot seat” game Purpose: helps students to remember and learn new words and practise their listening and pronunciation skills Time: 5-10 minutes The game can be played in the warm-up part or at the end of the lesson Preparation: chairs Rules: This game should be played in groups The teacher divides students into groups Each group appoints a representative to come to the board and sit on the chair- “hot seat” These four gamers face the whole class At that time, the teacher writes a word on the board The other group members have to use body language to describe the word so that the one in the “hot seat” can understand what word it is ( the students mustn’t use verbal language) The whole team will take turns to be in the “ hot seat” Which group has the most correct answers without breaking the rules will be the winner Example 1: blind, substract, exercise, play sports, dumb- Unit 4: Special education- English 10[1] Example 2: watching TV, listening to music, using computer, reading newspaper, talking on the phone- Unit 5: Technology and you- English 10[1] Example 3: piano, drum, trumpet, violin, guitar- Unit 12: Music- English 10[1] Example 4: give- and- take, friend, constancy, feeling tired of something, rumours and gossip- Unit 1: Friendship- English 11.[2] Example 5: a pop star, excited, thief, sneaky, make a fuss- Unit 2: Personal experiences- Unit 11[2] 2.3.3.6 Finding synonym or antonym Purpose: helps students to enrich their vocabulary by remembering words have the same or opposite meaning and practise skills in doing exercises relating to synonyms as well as antonyms later Time: 5-10 minutes The game can be played in the reading part when the teacher teaches vocabulary about a new topic or when teacher wants to check a wide range of vocabulary with different topic, the game can be organized after the stdents have learnt several units Preparation: pens, paper Rules: This game should be played individually or in pairs or in groups if students want to share their feelings and opinions and support each other The teacher writes a word or phrase on the board then asks the gamers to give its synonym or antonym Students write the answers on the papers then hang them up in front of the class.The teacher and the other classmates are the observers and the judges who will decide the results of the games Sometimes, different answers can be acceptable The person/ the group having the most correct answers will be the winner This game may be the most difficult of all the games I have mentioned, so it is suitable for advanced students Example 1: Unit 1, Unit 2, Unit 3- English 10 [1] Topic: A day in the life of, Shool talks, People’s background Type of game: Finding synonym and antonym Purpose: helps students enrich vocabulary and practise skills in doing exercises relating to synonyms as well as antonyms later Time: minutes Procedures: - Individually - The teacher calls good students to come to the board There are words/ phrases for them to find out the other ones which have the same meanings or opposite meanings In this games each student can give only synonyms and antonyms and they only have right to give one answer for each word, either synonym or antonym Then, he/ she gives the first word on the board The two students have some time to think about its synonymous word and write their answers on the paper Then they hang the paper up for others to see their 10 answers Who gives the correct answer will get point After that, the teacher writes the second word and the students will repeat the steps until they complete six words/phrases Teacher: go off Pair 1: ring - correct Pair 2: explode - correct Teacher : be contented with Pair 1: be dissatisfied with- correct Pair 2: be satisfied with - correct Teacher: worry about Pair 1: concern about- correct Pair 2: concern about- correct Teacher: flying colours Pair 1: bad marks - correct Pair 2: good mark - correct Teacher: tragic Pair 1: comic- correct Pair 2: comic- correct Teacher: harbour Pair 1: keep in mind- correct Pair 2: reveal- correct Result: The words two students give are correct Student has synonyms and antonyms while student gives synonyms and antonyms According to the rule, student is the winner Example 2: Unit 13- Reading part- English 11[2] Topic: Hobbies Type of game: Finding synonyms Purpose: helps students enrich vocabulary and practise skills in doing exercises relating to synonyms later Time: minutes Procedures: - Pairwork - The teacher calls good students to come to the board and devide tthem into two pairs.There are words/ phrases for them to find out the other ones which have the same meaning Then, he/ she gives the first word on the board The two students have some time to think about its synonymous word and write their answers on the paper Then they hang the paper up for others to see their answers Who gives the correct answer will get point After that, the teacher writes the second word and the students will repeat the steps until they complete six words/phrases Teacher: discard 11 Pair 1: get rid of - correct Pair 2: eliminate - correct Teacher: occupied Pair 1: busy- correct Pair 2: busy- correct Teacher: avid Pair 1: keen- correct Pair 2: keen- correct Teacher: hobbies Pair 1: pursuits - incorrect Pair 2: pastime - correct Teacher: accomplished Pair 1: skillful- correct Pair 2: skillful- correct Teacher: modest Pair 1: small- correct Pair 2: small- correct Result: Pair has correct answers while pair gets the maximum points Two students in pair are the winners Example 2: Unit 9, Unit 10 , unit 11- English 11[2] Topic: The post office, Nature in danger, Sources of energy Type of game: Finding antonyms Purpose: helps students enrich vocabulary and practise skills in doing exercises relating to antonyms later Time: minutes Procedures: - Groupwork - The teacher calls good students to come to the board and devide them into two groups.There are words/ phrases for them to find out the other ones which have the same meaning Then, he/ she gives the first word on the board The students have some time to think about its antonymous word and write their answers on the paper Then they hang the paper up for others to see their answers Each correct answer is equivalent to point After that, the teacher writes the second word and the students will repeat the steps until they complete six words/phrases Teacher: spacious Group 1: cramped - correct Group 2: large and open - incorrect Teacher: survive Group 1: become extinct- correct Group 2: become extinct- correct 12 Teacher: courteous Group 1: rude- correct Group 2: impolite- correct Teacher: speedy Group 1: slow - correct Group 2: slow - correct Teacher: infinite Group 1: limited - correct Group 2: exhausted - incorrect Teacher: decrease Group 1: increase - correct Group 2: go up - correct Results: Group gives all correct answers with points while group gets only points Students in group are the winners 2.3.4 Designing games It is necessary for the teacher needs to choose the students at the similar level when organizing the games It means that the teacher needs to devide the students into two levels: weak/ avarage and good/ excellent students When playing the games, students will feel more confident if they comptete with people at the same levels and deal with simple tasks 2.3.4.1 Games for weak or average students For weak or average students, teachers need to design games with simple and popular words/ phrases All the games I have mentioned above can be designed for this type of students as long as the words and phrases that are given are not difficult for them Bingo, connecting game without topic, hot seat or facing game are interesting to play and they can enrich their vocabulary as well as improve their self-confidence with these games Hence, the way the teacher designs the games is very important, especially to the students at average level 2.3.4.2 Game for good and excellent students To some extent, designing games for this type of students seems be easy because it is said that advanced students can almost tasks given However, it is not easy for teachers to design games for this type of students The games must not be too easy, which can make them feel bored For good and excellent students, teachers need to design exercises with more difficult words/ phrases/ structures or idioms It means the teachers have to think of the vocabulary carefully before choosing them All the games mentioned above may be applied for these students However, word connecting game with a specific topic, words of mouth and especially finding synonym and antonym may be more suitable for them because these games requires ability to remember a variety of vocabulary including words, phrases, collocation and idioms 13 2.3.5 Principles of designing vocabulary games When teaching symnonyms and antonyms, teachers must adhere to five following principles - All teachers' instructions must be detailed, clear and specific If the instructions are not specific and generic, students will not know how to perform their tasks and the task is easy to fail The most important part of this section is to guide students to find resources to look up synonyms and antonyms and quick and effective ways to look up The main source is English-English dictionaries and dictionaries specializing in synonyms and antonyms Students can look up dictionaries with printouts or dictionaries on the Internet The quick way to look up for compound words not included in the dictionaries is to look up from the root, then determine the definition of the same word prefix, its suffix - Sticking to principle “Student-centered”, boldly assigns students groups to learn about synonyms and antonyms in specific lessons This principle helps students take the initiative, actively participate in the lesson and help develop their teamwork skills and presentation skills Assigning the study of synonyms and antonyms in a certain lesson to students causes students to brainstorm, actively embark on a task and thereby actively memorize vocabulary - Focusing on monitoring the progress of the groups, comparing and evaluating the results Monitoring the progress of each group will help teachers evaluate and comment more accurately on the results of each group In addition, teachers can promptly provide appropriate help for disadvantaged groups - Teachers play a major role in synthesizing, modifying and supplementing the results of groups This is the period when teachers play a key role to ensure that they provide adequate and accurate knowledge to their students - Teachers should regularly test, comment and evaluate the ability of students in applying the knowledge of synonyms to speak and write English This is the principle of "learning with practice",which encourages students to use the knowledge they already have in speaking and writing production skills This must be done regularly to form a habit of using a student's foreign language 2.4 Experimental results In my teaching process in the shool year 2021- 2022, I applied this topic in my teaching for students in the grade 10 th and 11th As a result, it has been proved to be effective It has made students more confident and stimulate them to learn English and exercises relating to vocabulary better They don’t appear tired and bored any more Especially, in speaking lesson, the students in two classes 10A1 and 11C9 feel excited and confident to speak English and they can the vocabulay questions in tests and examinations relatively well At the end of the school year, I had a test about VOCABULARY for 14 students of the two classes : 10A1 and 11C9 And the result was much better in comparision with that at the beginning of the school year Class Number Rank Exercises about vocabulary Before applying After applying of students Excellent 10% 12 24% 10A1 50 Good Average Weak 16 15 14 32% 30% 14% 24 11 48% 22% 6% Excellent 7% 16.6% Good 13 31% 22 52.4% Average 14 33.4% 11 26.2% 11C9 42 Weak 12 28.6% 4.8% CONCLUSION AND PROPOSAL 3.1 Conclusion In the process of teaching English at Grade 10 th and 11th in the academic year 2021-2022, I got the initatively good result I constantly organized games for them to play as well as study I gave them exercises about vocabulary and asked them to practice For weak students , I only introduced the basic words and helped them to revise through the games mentioned above Then I tested their progress through simple exercises And for gifted students, or the students who study English to attend university entrance examination, I taught them advanced words/phrases/ idioms and more difficult exercises I find that most of the students understand the basic knowledge and they can exercises relating to vocabulary at low or average level However, weak students still have some difficulties and they need to practise more and I continue applying this experience in teaching them I have shown this experience initiative in the meeting of the foreign language group at Trieu Son High school and got the support and contributive opinions from my fellow teachers As a young teacher, I haven’t obtained much experience in teaching so that my topic is still limited Therefore; I look forward to receiving the comments and contribution of the other experienced teachers and colleagues so that my topic will be more complete and more effective in the teaching process 3.2 Proposal I would like to propose that all the good and effective experience initatives should be widely applied in teaching at schools The schools ought to organize meetings and conferences at which teachers are able to exchange their teaching experiences and knowledge to enhance the quality of education Young teachers should be constantly fostered their professional abilities and given more interest to help them develop their best proficiency 15 Sincerely thank you! The confirmation of the Head –Master Thanh Hoa, May 25th , 2022 I assure this is my experience initiative, not copying the contents of other people The writer Nguyen Thi Cuong 16 ... choose games relating to vocabulary or sentences in my lessons It is very useful for students to remember the new words/ phrases Therefore; I choose the topic " Using vocabulary games to motivate students. .. above, vocabulary is an integral part in learning English, so finding ways that encorage students to learn it is neccessary Playing vocabulary games gives them energy and motivation to absorb new words. .. Assigning the study of synonyms and antonyms in a certain lesson to students causes students to brainstorm, actively embark on a task and thereby actively memorize vocabulary - Focusing on monitoring