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THANH HOA EDUCATION AND TRAINING DANG THAI MAI HIGH SCHOOL -*** - EXPERIENCE INITIATIVE TOPIC: SOME GAMES TO WARM UP A NEW LESSON EFFECTIVELY IN TEACHING ENGLISH 10 Teacher: Pham Thi Thuy English teacher Experience initiative: English THANH HOA, 2022 TABLE OF CONTENTS 1.PREAMBLE 1.1 Reason for choosing the research 1.2 The aim of the study 1.3 Research Subjects 1.4 Method of study MAIN CONTENT 2.1.Theoretical basis of experience initiative 2.2 Current status of the problem before applying innovative experience 2.3 Experience initiatives or solutions used to solve problems 2.3.1.Game: "If I " 2.3.2.Game hangman 2.3.3.Game lucky number 2.4 Effectiveness of experience initiatives for educational activities, with himself, his colleagues and the school 13 2.4.1 Effectiveness of experience initiatives 13 2.4.2.Compared to the amount of the initial survey 13 2.4.3.The effectiveness of the measures used 14 CONCLUSIONS AND RECOMMENDATIONS .14 3.1 Conclusions 14 3.2 Recommendations 14 REFERENCES 1.PREAMBLE 1.1 Reason for choosing the research As we all know, education plays an important role in social development, more details about this development, learning a foreign language is needed in a modern world Therefore, every student must learn a foreign language when they are studying at a university or college Today more and more people are learning English because it is an international language, widely available around the world English in our country is also used in many fields, especially in the period of flourishing of information technology today I have given the importance, English is gradually being made available to almost all the fields As we know, the English teaching program at the school-learning spectrum now, capital is a very important part of the general knowledge to students, especially in the lessons with the new theme and difficult From the use of the game to improve the quality of secondary units for all students, I have a small initiative to help students learn from better through games such as: chairs game, guessing game, hangman, lucky numbers, noughts and Crosses Rub out and remember, Slap Board, Square Word, Networks, game Kim Students approach and remember new vocabulary all easy So I choose the topic: “ Some games to warm up a new lesson effectively in teaching English 10” is my experience initiative 1.2 The aim of the study In the experience of this initiative, I just want to make some comments on the issues related to skills in the use of games in order to improve the quality of the lessons help students easily understand themes and memorize new words more easily Teachers can use my research to help students more interested in learning English To hope to provide reference materials for teachers or students who intend to master the language of English 1.3 Research Subjects As we know, the vocabulary of English at Upper-Secondary School students today have to learn a lot of vocabulary so I want to focus on this topic to help students better understand 1.4 Method of study - Research in the teaching of English at Dang Thai Mai Upper-Secondary School - Common English Publisher Vietnam National University, Ha Noi (Mai Thi Van-Tran Tuan Anh) -School year 2021-2022 - Grade 10A5, 10A6, 10A7 - John stone, R.(1989) Communicative Interaction: A Guide for Language Teachers CILT - Lonergan, J.(1984) Video in language Teaching CUP - Margaret, A.(1985) Teaching English with video Longman MAIN CONTENT 2.1.Theoretical basis of experience initiative Department of Education and Thanh Hoa training initiatives guiding the work experience and scientific research 2021-2022 academic year and the next year in order to enhance creativity, the ability to draw on experience, ability Applicability of scientific advances in the management of education, teaching and education, while forging scientific research skills to contribute to improving the quality and effectiveness of the direction for each management personnel (management training College), teachers and school staff(officer schools) Promote the research and application of science education in schools and centers (hereinafter referred to as the school), motivational competition, strive to improve the professional capacity of Collective Management Training College, teachers and officer schools In teaching theory, I have different conceptions of the role of teachers and the role of students, but I have taken together with two directions: either focusing on the role of teachers operations (take-centered teacher) or focus on active role of student(student-centered taken) The general trend of innovative teaching methods are innovative university teaching perspective studentcentered This view has theoretical basis of the cognitive process of teaching is always active and ongoing development is governed by several laws, including the laws of dialectical relationship between teaching and school, between teachers and students in the fundamental laws Teachers and students - Both subjects are actively and positively with their activities towards knowledge You kept the leading role, organizational control of the game awareness activities The active role dominate knowledge and turn it into their understanding to continue the operation of awareness and practical action Discussion on teaching methods we should be talking about his method and method school teaching of the game The compatibility of teaching methods gives us real effectiveness of teaching The system of positive teaching methods learner center is the result of a combination of theoretical and practical, experimental school in Vietnam for many years It is the synthesis, integrated more closely together as methods: positive, cooperative, learn by example, situations methods, methods stating and solving problems , and a certain portion combination with traditional teaching methods improved and applied towards promoting a positive, self-discipline, creativity of learners The process of teaching teachers today determined to focus attention on creating opportunities and favorable learning conditions for students to learn, this requirement stimulate the students promoted altitude area extreme learning, on the other hand requires the teachers to encourage, guide and organizational learning for the student to take the initiative in occupying the knowledge, experience and values needed for themselves Learning the game is a human activity aimed mainly first entertainment But through learning games players can get physical training, training of the senses, a chance to interact with others, collaborate with teammates in the group, organization, learning games is an activity organized nature entertainment and games Through learning conditions "learning through play, play and learn" When participating in student learning games are fantasy and ponder, test scenarios, reasoning to achieve superior results Learning games also create joyful atmosphere was innocent, gentle lively during school hours Help dry aspects of learning problems are mitigated and remember the children become more solid To help students acquire knowledge in a positive The combination used forms of learning games will bring high efficiency in teaching Learning games used will have a positive effect to change the forms of learning and learning through games classroom atmosphere will be relaxed, pleasant, to acquire knowledge of the students become gentle and effective 2.2 Current status of the problem before applying innovative experience a Introducing an overview of units Quang Xuong district is considered a poor district, and unfavorable land, the disaster-prone As the school has over 1500 students, but weak in quality b Solutions and measures before the research Previously the methods teachers and students communicate comprehend before research Result before the research in teaching School year: 2020-2021 Class 10A5 10A6 10A7 Number of students Excellentgood (%) Rather (%) Average (%) 40 41 40 50 45 50 41 47 43 Weak (bad) (%) Before investigating, there are more bad students Thus, we see that they are not interested in learning English 2.3 Experience initiatives or solutions used to solve problems To implements research projects, you should follow some games such: 2.3.1.Game: "If I " a.The aimof the game:"If I " It helps students understand condition one sentence easily b The general steps: Teacher divides the class into two equal teams, each team member will take out a small piece of paper to write on their dreams The first team write whole sentences in English begin with the words "If I " The second one write whole sentences in English begin with the letter "I will "Beneath each sentence must enroll to vote or write a pair, which means most funny, witty as well as worst sentences After writing, the paper will be put in hats, a section containing "If I " and a section containing "I will " Teachers will turn in sections loading sheets then read aloud for everyone to hear If the left or in the qualifying competition still does not make sense, then type Finally, the whole class will select the question "If I , I will " the best for the awards If you have more questions or would decided by a show of hands evaluate your play c Specifically for unit in English book 10 Teacher divides class into two teams: Birds (If I ) and Butterflies (I will ) For example: Bird-team: student A: If I am good at English, Student B: If I am famous for singing contest, Student C: If I study hard, Butterfly-team: student E: I will pass the exams Student F: I will be an English teacher Student G: I will be a billionaire At the end of the game teacher choose a best sentence that winner: “If I am famous for singing contest, I will be a billionaire” For unit 11 in English book 10:Teacher divides class into two teams: Birds (If I had ) and Butterflies (I would have ) For example: Bird-team: student A: If I had worked hard, Student B: If I had done exercises, Student C: If I had got up early, Butterfly-team: student E: I would have travelled abroad Student F: I would have passed the exams Student G: I would have kept fit At the end of the game teacher choose a best sentence that winner: “If I had done exercises, I would have kept fit” 2.3.2.Game hangman a The aim of the game: is helped students easily to understand and remember new word in the reading lesson b General Steps Teachers have modified slightly to increase the appeal for the game For example, teachers can divide the class into two teams and prepare for two different groups of teams, which team has more than the correct answer will win; or you can divide the class into four teams, teams and quiz each other buffet from (team word- puzzle team 2, Team word- puzzle Team 3, Team word- puzzle team 3, team word- puzzle team 1) To control the game students itself is also a method to increase the initiative for students, while reducing the workload on class for teachers c Specifically for some warm up + For unit in English book 10: Teacher: suggests letters of the words Students: look at the picture and try to guess all new words Teacher: divides class into four groups: 1-2- 3-4 Picture 1: _ _ _ _ _ _ _ _ Picture 5: C P U Picture 2: _ _ _ _ _ Picture 6: _ _ _ _ _ _ _ _ _ _(2 words) Picture 3: _ _ _ _ _ _ _ Picture7: _ _ _ _ Picture 4: _ _ _ _ _ _ _ _ Picture 8: _ _ _ _ _ _ _ For example: Picture 5: C P U Group 1: picture 5: letter C is correct Group2: picture 5: letter R is incorrect Group1: picture 5: letter P is correct Group 2: picture 5: letter U is correct Four groups play together After guess which one more correct that become winner Picture 5: CPU group won Expected answer: Picture 1: COMPUTER Picture 2: MOUSE Picture 3: PRINTER Picture 4: KEYBOARD Picture 5: CPU Picture 6: PLOPPY DISK Picture 7: DISC Picture 8: SPEAKER + For unit in English book 10: Teacher: suggests letters of the words: 1.What programme is on VTV1 channels ? (three words) 2.What programme is VTV1 channels ? (two words) 3.What programme is VTV1 channels ? (two words) Students: look at the picture and try to guess all new words Teacher: divides class into four groups: 1-2- 3-4 Students: try to guess each letter Picture 1: P_ _ _ _ _ _ _ _S E_ _ _ _ _ _ _ _ _S E_ _ _ _ _ _ _ _ _ _ _ _T Picture 2: S_ _ _ _ _ _ _ E_ _ _ _ _ _ _ _ _N Picture 3: S_ _ _ _ _ _ E_ _ _ _ _ _ _ _ _ _ _ _ _T Expected answer: POLITICS- ECONOMICS-ENTERTAINMENT SCIENCE-EDUCATION SPORTS-ENTERTAINMENT 2.3.3.Game lucky number a The aim of the game: is helped students to understand the new word in reading lesson easily b General Steps In eight of the box, I will have one or two cells are fortunate not to answer questions that still reward (bonus, gift or applause is due to teachers) The remaining cells are students selected questions are then answered any questions (questions related to the lesson) c Specifically for some warm up units + For unit 1: Daily routine Questions- warm up for reading unit in English book 10 Teacher: Elicit from students what kind of question used to talk about your A day in the life of 1.What time you often get up? 2.What time you go to school? 3.What time you have breakfast? 4.What time you have a bath? 5.What time you go to bed? 6.Lucky number 7.What you often in the evening? What you often in the afternoon? 9.Lucky number 10.What time you usually go to bed? Teacher: Elicit from students to answer questions about daily routine Expected answer: I often get up at 5a.m in the morning I usually have breakfast at 6.15 I have breakfast at home with my family I usually have lunch at 11.30 I usually have dinner at 7p.m I often have breakfast and go to school I often learn my lesson and play football with my friends I often have dinner and watch news or films A present 10 I usually go to bed at 11.00 + For unit in English book 10 Questions- warm up for reading unit Teacher: elicits from students structures used to talk about school talks 1.What subjects you like best? 2.What you often talk about at school? 3.What you worry about at school? 4.What subject you dislike at school? 5.Why you dislike at school? 6.Lucky number Expected answer: I like English best I often talk about hobbies I worry about all exams and tests I not really like learning Maths Because I go to school not only learning but also getting good marks A present + For unit in English book 10 Questions for warm up reading unit Teacher: elicit from students what kind of question used to talk about special education A word shows a person cannot see? A word shows a person cannot hear? A word shows a person cannot go? A word shows a person cannot say? A phrase word show a person cannot understand easily? Lucky number What they learn in Thuy’s class? What they think of their future? Expected answer: Blind (a) Deaf (a) Disabled (a) Dumb (a) Mentally retarded (a) A present How to read and write, how to add and subtract They know a new world is opening up for them + For unit in English book 10 Questions for warm up reading unit Teacher: elicit students to look at the map and give the Vietnamese names for the oceans on the map Students: Choose the question and answer What does the Pacific Ocean mean? What does the Atlantic Ocean mean? What does the Indian Ocean mean? What does the Arctic Ocean mean? What does the Antarctic Ocean mean? Lucky number Expected answer: Pacific Ocean: Thái Bình Dương(Đại dương lớn giới) Atlantic Ocean: Đại Tây Dương(Đại dương lớn thứ nhì giới) Indian Ocean: Ấn Độ Dương(Đại dương phía đơng Phi châu phía Nam châu Á) Arctic Ocean: Biển Bắc Cực Antarctic Ocean (Southern Ocean): Vùng biển quanh Nam cực Antarctica A present + For unit 12 in English book 10: Teacher: Elicit students to look at the picture and choose the question to answer Questions for warm up reading unit 12 Lucky number What kind of music that can be serious and traditional Western European music? What kind of traditional music of a country? What kind of a combination of African and Western music? What kind of modern music that is popular with young people? What kind of a style of music with a strong and loud beat? Expected answer: A present Folk music 10 Rock’n’roll Pop music Classical music Jazz + For unit 13 in English book 10: Teacher: Elicit students to look at the picture and choose the question to answer Questions for warm up reading unit 13 Lucky number What is the name of the picture? What they often in the cinema? What kind of films they show in the cinema? Why they build the cinema? Expected answer: A present It is a national cinema They often show films They show many kind of films in the cinema Because they are on business + For unit 14 in English book 10: Teacher: Elicit students to look at the picture and choose the question to answer 11 Questions for warm up reading unit 14 1.Where was the 2002 world cup held ? 2.Which team became the champion then ? Lucky number How old were the players in the picture ? Expected answer: The 2002 World Cup was held in South Korea and Japan Brazil became the champion A present They were about twenty-one Result before the research in teaching School year: 2020-2021 12 Number of students Excellentgood (%) Rather (%) Average (%) Weak (bad) (%) 10A5 10A6 40 41 50 45 41 47 10A7 40 50 43 Class Result after applying the research in teaching School year: 2021-2022 Class 10A5 10A6 10A7 Number of students Excellentgood (%) Rather (%) Average (%) Weak (bad) (%) 40 41 40 75 55 60 18 40 37 0 2.4 Effectiveness of experience initiatives for educational activities, with himself, his colleagues and the school 2.4.1 Effectiveness of experience initiatives Through the study of methods to help students interested in all new lesson as soon as the game on I realized that English is not boring and hard like a long time it was thought by each class of students to be examined break, to relax after stressful periods other Each lesson has the game to help students more interested, motivated and vitality Through students have found it more effective lessons And it is easy to see the effectiveness of this right in the learning outcomes of the children from the rate of excellent and good students are increasing and the rate of weak students no more This experience initiative has good effect to the education movement in local school and it suits rural students and the facilities of the school 2.4.2.Compared to the amount of the initial survey Overall we see the excellent-good students accounted from 2-3 percent after applying the research in teaching, increased 10% to 15%; rather students, the average students decrease and no more bad students 2.4.3.The effectiveness of the measures used 13 Despite weak students to matter where the method will determine the quality, the quality of student increased markedly demonstrates that my research methods are appropriate to the level of students at Dang Thai Mai uppersecondary school CONCLUSIONS AND RECOMMENDATIONS 3.1 Conclusions Through the process of applying new teaching methods in the teaching departments, namely the application of the language games were predecessors in the same field so creative, I draw some lessons In the process of applying the familiar game, need to take measures to change or modification to suit each lesson and each object to avoid boredom Need preparation of the settlement known for these types of games can cause a lot of noise If not, it is possible for students to become the center of the learning process and subject the teacher to lose control of school hours After each lesson the application of language games on to get some new experiences to be drawn, but these are the main lessons learned are pleased to share 3.2 Recommendations The effective education "Learning through play - Play to learn" to ensure the safety, unity, fun for the participants actually sometimes more difficult than telling a compelling story or lecture class lose So teachers who want to achieve the highest efficiency panels must have enthusiasm, have an understanding of the psychological and physiological ages, must constantly learn, practice and improve the experience of using the game as the career education tool "One Hundred years of growing people" for the country Obviously no denying the advantages of using the Vietnamese language games familiar to launch the students to post, so hope that the increasingly subject teachers paid more attention to this section to increase the actively for students in learning English To increase efficiency and promote the positive advantages of this game, I have some recommendations as follows: In the group meetings, teachers of English exchange experiences on the use of game startups or extracurricular sessions or English club English department, with noisy moments in the class is inevitable, but it is useful noisy minutes But in my work unit noise will affect other classes because sometimes done game, psychology students are very sensitive and sometimes they are not hyperactive mastered himself, sometimes laughing loudly, clap so teachers must master role is dynamic and resolve any unexpected situations that may occur if it is to implement an effective game was also the leaders need built laboratory(laboratories) separately to suit specific development disciplines According to my opinion I think the game should be applied languages and 14 more creative to suit his audience that teaching students The language game that I present will certainly not escape the irrational We hope for understanding, assessment and input from colleagues THE CONFIRMATION OF THE HEADMASTER Quang Xuong, May 20th 2022 I assure that this innovation is written by me without any copy Written by Pham Thi Thuy 15 REFERENCES 1.Common English Publisher Vietnam National University, Ha Noi (Mai Thi Van-Tran Tuan Anh) 2.School year 2021-2022 3.John stone, R.(1989) Communicative Interaction: A Guide for Language Teachers CILT 4.Lonergan, J.(1984) Video in language Teaching CUP 5.Margaret,A.(1985) Teaching English with video Longman 6.Classroom techniques in teaching English in Viet Nam-Hong Duc Publisher DANH MỤC SÁNG KIẾN KINH NGHIỆM ĐÃ ĐƯỢC HỘI ĐỒNG SÁNG KIẾN KINH NGHIỆM NGÀNH GIÁO DỤC VÀ ĐÀO TẠO HUYỆN, TỈNH VÀ CÁC CẤP CAO HƠN XẾP LOẠI TỪ C TRỞ LÊN Họ tên tác giả: Phạm Thị Thủy Chức vụ đơn vị công tác: Giáo viên Trường THPT Đặng Thai Mai TT Tên đề tài SKKN Cấp đánh giá xếp loại (Ngành GD cấp huyện/tỉnh; Tỉnh ) Cách hướng dẫn học sinh lớp 10 kỹ đọc hiểu môn Cấp ngành Tiếng Anh Skills in using phrases and clauses to improve the quality Cấp ngành of the national exam review Practising problem solving skills in direct and indirect speech for grade 12 students Cấp ngành in the national examination Kết đánh giá xếp loại (A, B, C) Năm học đánh giá xếp loại C 2006 - 2007 B 2014 - 2015 C 2016 - 2017 ... through learning games players can get physical training, training of the senses, a chance to interact with others, collaborate with teammates in the group, organization, learning games is an activity... Slap Board, Square Word, Networks, game Kim Students approach and remember new vocabulary all easy So I choose the topic: “ Some games to warm up a new lesson effectively in teaching English 10? ??... organized nature entertainment and games Through learning conditions "learning through play, play and learn" When participating in student learning games are fantasy and ponder, test scenarios,