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Kỹ thuật lập trình hệ cơ điện tử = Programming Engineering in Mechatronics. Chapter V: Hardware Interface Programming79

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TRƯỜNG ĐẠI HỌC BÁCH KHOA HÀ NỘI KỸ THUẬT LẬP TRÌNH HỆ CƠ ĐIỆN TỬ Programming Engineering in Mechatronic Giảng viên: TS Nguyễn Thành Hùng Đơn vị: Bộ môn Cơ điện tử, Viện Cơ khí Hà Nội, 2018 Chapter V Hardware Interface Programming ❖ Introduction ❖ Serial Port ❖ Read Data ❖ Send Data ❖ Real-Time Data Transfer ❖ Digital Image Processing Introduction ❖ A hardware interface specifies the plugs, sockets, cables and electrical signals that pass through each line between the CPU and a peripheral device or communications network ➢ The CPU socket on the motherboard determines which CPU chips can be used in the computer ➢ Peripheral cards, such as a high-end graphics cards, plug into the bus on the motherboard The most common buses are PCI and PCI Express https://www.pcmag.com/encyclopedia/term/51988/standards-hardware-interfaces Introduction ❖ The most widely used hardware interface for attaching external devices to computers is USB It connects printers, cameras, music players, flash drives and auxiliary hard and optical drives ❖ FireWire is also used for camcorders and hard disks ❖ In addition, SATA is a common hard drive and optical drive interface ❖ The GPIB IEEE 488 standard is used for process control instruments ❖ The de facto standard for connecting devices to local networks (LANs) is Ethernet, which is also used to hook up a cable or DSL modem https://www.pcmag.com/encyclopedia/term/51988/standards-hardware-interfaces Serial Port ❖ Serial ports provide an easy way to communicate between many types of hardware and your computer ❖ They are relatively simple to use and are very common among peripherals and especially DIY projects ❖ Many platforms such as Arduino have built in serial communication so they are really easy to set up and use ❖ Many times you may want your project to communicate with your computer in order to have a cool interactive output, a neat sensor that passes data to your computer, or anything else you could possibly dream up Serial Port ❖ Visual Studio Serial Port control ▪ Visual Studio has a control that performs serial input and output It is the SerialPort control and found in the Components toolbox tab ▪ It is a non visual control Its main properties are set to a common communications rate and are: BaudRate: 9600, DataBits: 8, Parity: None, PortName: COM1, StopBits: One ▪ Its main event is: DataReceived which occurs when data is received from the port Serial Port ❖ Visual Studio Serial Port control: Constructors Description SerialPort() Initializes a new instance of the SerialPort class SerialPort(IContainer^) Initializes a new instance of the SerialPort class using the specified IContainer object SerialPort(String^) Initializes a new instance of the SerialPort class using the specified port name SerialPort(String^, Int32) Initializes a new instance of the SerialPort class using the specified port name and baud rate SerialPort(String^, Int32, Parity) Initializes a new instance of the SerialPort class using the specified port name, baud rate, and parity bit SerialPort(String^, Int32, Parity, Initializes a new instance of the SerialPort class using the Int32) specified port name, baud rate, parity bit, and data bits SerialPort(String^, Int32, Parity, Initializes a new instance of the SerialPort class using the Int32, StopBits) specified port name, baud rate, parity bit, data bits, and stop bit Serial Port ❖ Visual Studio Serial Port control: Properties BaseStream Gets the underlying Stream object for a SerialPort object BaudRate Gets or sets the serial baud rate BreakState Gets or sets the break signal state BytesToRead Gets the number of bytes of data in the receive buffer BytesToWrite Gets the number of bytes of data in the send buffer CanRaiseEvents Gets a value indicating whether the component can raise an event (Inherited from CDHolding Gets the state of the Carrier Detect line for the port Container Gets the IContainer that contains the Component (Inherited from Component) CtsHolding Gets the state of the Clear -to-Send line DataBits Gets or sets the standard length of data bits per byte DesignMode Gets a value that indicates whether the Component is currently in design mode (Inherited from Component) DiscardNull Gets or sets a value indicating whether null bytes are ignored when transmitted between the port and the receive buffe DsrHolding Gets the state of the Data Set Ready (DSR) signal DtrEnable Gets or sets a value that enables the Data Terminal Ready (DTR) signal during serial communication Encoding Gets or sets the byte encoding for pre - and post-transmission conversion of text Events Gets the list of event handlers that are attached to this Component) Component (Inherited from Component) Serial Port ❖ Visual Studio Serial Port control: Properties Handshake Gets or sets the handshaking protocol for serial port transmission of data using a value from Handshake IsOpen Gets a value indicating the open or closed status of the SerialPort object NewLine Gets or sets the value used to interpret the end of a call to the Parity Gets or sets the parity -checking protocol ParityReplace Gets or sets the byte that replaces invalid bytes in a data stream when a parity error occurs PortName Gets or sets the port for communications, including but not limited to all available COM ports ReadBufferSize Gets or sets the size of the SerialPort input buffer ReadTimeout Gets or sets the number of milliseconds before a time -out occurs when a read operation does not finish ReceivedBytesThreshold Gets or sets the number of bytes in the internal input buffer before a RtsEnable Gets or sets a value indicating whether the Request to Send (RTS) signal is enabled during serial communication Site Gets or sets the ISite of the Component (Inherited from Component) StopBits Gets or sets the standard number of stopbits per byte WriteBufferSize Gets or sets the size of the serial port output buffer WriteTimeout Gets or sets the number of milliseconds before a time -out occurs when a write operation does not finish ReadLine() and WriteLine(String) methods DataReceived event occurs Serial Port ❖ Visual Studio Serial Port control: Methods Close() Closes the port connection, sets the IsOpen property to false, and disposes of the internal Stream object CreateObjRef(Type) Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object (Inherited from MarshalByRefObject) DiscardInBuffer() Discards data from the serial driver's receive buffer DiscardOutBuffer() Discards data from the serial driver's transmit buffer Dispose() Releases all resources used by the Component (Inherited from Component) Dispose(Boolean) Releases the unmanaged resources used by the SerialPort and optionally releases the managed resources Equals(Object) Determines whether the specified object is equal to the current object (Inherited from GetHashCode() Serves as the default hash function (Inherited from Object) GetLifetimeService() Retrieves the current lifetime service object that controls the lifetime policy for this instance (Inherited from MarshalByRefObject) GetPortNames() Gets an array of serial port names for the current computer GetService(Type) Returns an object that represents a service provided by the Component or by its Container (Inherited from Component) GetType() Gets the Type of the current instance (Inherited from Object) InitializeLifetimeService() Obtains a lifetime service object to control the lifetime policy for this instance (Inherited from MarshalByRefObject) MemberwiseClone() Creates a shallow copy of the current Object (Inherited from Object) Object) Send Data ❖ Example: Turn led ON/OFF • C++/CLI code Send Data ❖ Example: Turn led ON/OFF • C++/CLI code // grab text and store in send buffer String^ message = "ON"; // write to serial if (this->serialPort1->IsOpen) this->serialPort1>Write(message); else this->textBoxSendData->Text = "Port Not Opened"; Turn led ON // grab text and store in send buffer String^ message = "OFF"; // write to serial if (this->serialPort1->IsOpen) this->serialPort1>Write(message); else this->textBoxSendData->Text = "Port Not Opened"; Turn led OFF Send Data ❖ Example: Turn led ON/OFF • Arduino code Send Data ❖ Example: Turn led ON/OFF • Arduino code Send Data ❖ Example: Turn led ON/OFF • Circuit Diagram Real-Time Data Transfer ❖ Serial Data Received Event Handler ▪ Example: Read and Display Temperature Real-Time Data Transfer ❖ Serial Data Received Event Handler ▪ Example: Read and Display Temperature • C++/CLI Code private: System::Void serialPort1_DataReceived(System::Object^ sender, System::IO::Ports::SerialDataReceivedEventArgs^ e) { // check if port is ready for reading if (this->serialPort1->IsOpen) { // Reset the text in the result label this->labelTemperature->Text = String::Empty; // this will read manually try { this->labelTemperature->Text = this->serialPort1->ReadLine(); } catch (TimeoutException^) { this->labelTemperature->Text = "None"; } // Disable the init button // the asynchronous operation is done this->buttonInitialPort->Enabled = false; } else // give error warning this->textBoxReceivedData->Text = "Port Not Opened"; } Real-Time Data Transfer ❖ Serial Data Received Event Handler ▪ Example: Read and Display Temperature • Arduino Coding Real-Time Data Transfer ❖ Serial Data Received Event Handler ▪ Example: Read and Display Temperature • Circuit Diagram Real-Time Data Transfer ❖ Timer ▪ Example: Read and Display Temperature • C++/CLI Code Real-Time Data Transfer ❖ Timer ▪ Example: Read and Display Temperature • C++/CLI Code Real-Time Data Transfer ❖ Timer ▪ Example: Read and Display Temperature • C++/CLI Code Real-Time Data Transfer ❖ Multithreading ▪ Example: Read and Display Temperature • C++/CLI Code Real-Time Data Transfer ❖ Multithreading ▪ Example: Read and Display Temperature • C++/CLI Code Real-Time Data Transfer ❖ Multithreading ▪ Example: Read and Display Temperature • C++/CLI Code .. .Chapter V Hardware Interface Programming ❖ Introduction ❖ Serial Port ❖ Read Data ❖ Send Data ❖ Real-Time Data Transfer ❖ Digital Image Processing Introduction ❖ A hardware interface. .. and the input buffer of the SerialPort object ReadLine() Reads up to the NewLine value in the input buffer ReadTo(String) Reads a string up to the specified value in the input buffer ToString()... name SerialPort(String^, Int32) Initializes a new instance of the SerialPort class using the specified port name and baud rate SerialPort(String^, Int32, Parity) Initializes a new instance of the

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