... Implementations Profiles and Versions OpenGL ES 1.0 in a Nutshell New Features in OpenGL ES 1.1 Extension Mechanism OpenGL ES Extension Pack Utility APIs Conventions Hello, OpenGL ES! CHAPTER OPENGL ES TRANSFORMATION ... Mobile 3D Graphics with OpenGL ES and M3G This page intentionally left blank Mobile 3D Graphics with OpenGL ES and M3G Kari Pulli...
Ngày tải lên: 03/07/2014, 11:20
... definition of OpenGL ES standard He also headed the team that implemented and integrated Nokia’s first OpenGL ES and EGL solution xv Acknowledgments The creation and adoption of OpenGL ES and M3G was ... programming, and computer graphics, but not necessarily in mobile devices The 3D graphics capabilities of mobile devices are exposed through two standardized applicat...
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3D Graphics with OpenGL ES and M3G- P3 pps
... 1.2 GRAPHICS ON HANDHELD DEVICES The second category, on the other hand, is very interesting for graphics applications Feature phones represent the bulk of the market in developed countries, and ... applications are addressed through mandatory certification of developers and applications BREW provides 3D graphics through OpenGL ES Many BREW devices also support Java and M3G T...
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3D Graphics with OpenGL ES and M3G- P4 doc
... of embedded devices from wristwatches to smart phones, modern games consoles, and beyond All OpenGL ES 2.x devices are expected to ship with ES 1.1 drivers Details of the 2.x standard are beyond ... presentation graphics, and features such as smooth curves, precise rules for line caps, line joins, and line dashes are much more important than they are for 3D content Indeed, th...
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3D Graphics with OpenGL ES and M3G- P5 pptx
... either righthanded or left-handed; Figure 2.2 shows two formulations of the right-handed choice 27 LINEAR ALGEBRA FOR 3D GRAPHICS 28 CHAPTER eye coordinates Object coordinates clip coordinates w modelview ... place the x and y axes so that they meet at the origin at right angles (90◦ ), we have two possibilities to orient the z axis so that it is perpendicular to both x and y These ch...
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3D Graphics with OpenGL ES and M3G- P6 pot
... first moves the pivot to the origin, then applies an inverse rotation to align the desired direction of the scaling with the coordinate axes, performs the scaling, then rotates back and moves the ... from — to in x and y pop_matrix() # final pop to restore coordinate axes as they were LINEAR ALGEBRA FOR 3D GRAPHICS 42 By calling this routine with different values of (x,y), angle_1...
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3D Graphics with OpenGL ES and M3G- P7 ppsx
... from the near distance n, far distance f, and the extent of the window on the near plane with left and right edges at l and r and bottom and top edges at b and t, as shown in Figure 2.12 The trick ... operation and cannot therefore be expressed with matrices However, the conversion 50 LINEAR ALGEBRA FOR 3D GRAPHICS of homogeneous coordinates to 3D by dividing by the w...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P8 doc
... sphere and a line into a cylinder—which would still be real 3D entities OpenGL defines points and lines as mixed 2D /3D entities, where the location of a point or line end points are true 3D entities, ... primitives of a 3D engine We begin with the geometric primitives such as points, lines, and triangles, and then continue to raster primitives using texture map data 3.1.1 GE...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P9 pptx
... source However, OpenGL does not typically represent the true light energy, but a compressed representation of light, and quadratic attenuation typically produces too harsh changes in illumination ... image in one go However, if clipping the primitives introduces new vertices at image boundaries, and unless the colors and possibly other properties are interpolated using exactly the sam...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P10 docx
... texture coordinates of the unit 3.4.2 INTERPOLATING GRADIENTS The simplest way to spread the values at vertices across triangles is to choose the values at one of the vertices and assign the same ... pixels, and linearly interpolates the associated values such as colors and texture coordinates to the pixels between the vertices We can express this using so-called barycentric coordinates...
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3D Graphics with OpenGL ES and M3G- P11 potx
... stencil buffer value and a reference value At its simplest, one can initialize the stencil buffer with zeros, paint an arbitrary pattern with ones, and then with NOTEQUAL draw only within the stencil ... give better results but require more samples and work [GW02] This is a very brute force approach, and the processing and memory requirements increase linearly by the number of...
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3D Graphics with OpenGL ES and M3G- P12 pps
... present in 2D graphics APIs of the operating systems The Compositor block handles the mixing of different types of content surfaces in the system, such as 3D rendering surfaces and native OS graphics ... graphics Inside the GPU a command processor processes the commands coming from the CPU to the 2D or 3D graphics subsystems, which may again be buffered A typical 3D subsystem...
Ngày tải lên: 03/07/2014, 11:20