Beginning CSharp Game Programming (2005)

Beginning Direct3D® Game Programming 2nd Edition doc

Beginning Direct3D® Game Programming 2nd Edition doc

... Beginning ® Direct3D Game Programming nd Edition Beginning ® Direct3D Game Programming nd Edition Wolfgang F Engel © 2003 by Premier Press, a ... Letter from the Series Editor The first edition of Beginning Direct 3D Game Programming was such a great success that we thought we would follow it up with a new edition that covers slightly more advanced ... OpenGL and OS/...
Ngày tải lên : 27/06/2014, 12:20
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beginning opengl game programming 2004 phần 1 potx

beginning opengl game programming 2004 phần 1 potx

... 15 0 15 1 15 2 15 2 15 5 16 1 16 3 16 6 16 7 16 8 16 9 17 0 17 3 17 4 17 5 17 8 17 8 18 1 Beyond the Basics 18 3 OpenGL Extensions 18 5 Anatomy of an ... 18 8 18 9 19 0 19 1 19 1 19 2 19 3 19 3 19 4 19 5 19 5 More on Texture Mapping 19 7 More on Texture Specification Sub-Images ... 13 8 13 9 14 1 14 1 14 2 14 2 14 3 14 3 14 5 14 7 Texture Map...
Ngày tải lên : 05/08/2014, 10:20
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beginning opengl game programming 2004 phần 2 ppsx

beginning opengl game programming 2004 phần 2 ppsx

... CGfxOpenGL::CGfxOpenGL() { } CGfxOpenGL::~CGfxOpenGL() { } bool CGfxOpenGL::Init() { // clear to black background glClearColor(0.0, 0.0, 0.0, 0.0); m_angle = 0.0f; return true; } bool CGfxOpenGL::Shutdown() ... CGfxOpenGL class, whose definition is shown below From CGfxOpenGL.h: class CGfxOpenGL { private: int m_windowWidth; int m_windowHeight; float m_angle; public: CGfxOpenGL(); virtual ~CG...
Ngày tải lên : 05/08/2014, 10:20
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beginning opengl game programming 2004 phần 3 pdf

beginning opengl game programming 2004 phần 3 pdf

... < 3; x++) { glBegin(GL_TRIANGLE_STRIP); for (int z = 0; z < 3; z++) { glVertex3f(x, 0.0, z); glVertex3f((x+1.0), 0.0, z); glVertex3f(x, 0.0, (z+1.0)); TLFeBOOK Handling Primitives 63 glVertex3f((x+1.0), ... glBegin(GL_QUADS); for (int x = 0; x < 3; x++) { for (int z = 0; z < 3; z++) { glVertex3f(x, 0.0, z); glVertex3f((x+1.0), 0.0, z); glVertex3f((x+1.0), 0.0, (z+1.0)); glVertex3f(x, 0.0...
Ngày tải lên : 05/08/2014, 10:20
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beginning opengl game programming 2004 phần 4 ppsx

beginning opengl game programming 2004 phần 4 ppsx

... about: ■ ■ ■ ■ ■ ■ ■ Colors in OpenGL Shading OpenGL lighting Light sources Materials Blending and transparency Fog Using Colors in OpenGL When you pass primitives to OpenGL, it assigns colors to ... GL_SRC_ALPHA_SATURATE * Only available as a source blend factor in OpenGL 1 .4 or later ** Only available as a destination blend factor in OpenGL 1 .4 or later *** Only available via...
Ngày tải lên : 05/08/2014, 10:20
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beginning opengl game programming 2004 phần 5 ppt

beginning opengl game programming 2004 phần 5 ppt

... glEnd(); 0.0f); 0.0f); 1.0f); 1.0f); glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(0.5f, 0.5f, 0.5f); glVertex3f(0.5f, 0.5f, -0.5f); glVertex3f(-0.5f, 0.5f, -0.5f); // // // // lower lower upper upper left ... GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_SHORT _5_ 6 _5 GL_UNSIGNED_SHORT _5_ 6 _5_ REV GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT _5_ 5 _5_ 1 GL_UNSIGNED_SHOR...
Ngày tải lên : 05/08/2014, 10:20
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beginning opengl game programming 2004 phần 6 pps

beginning opengl game programming 2004 phần 6 pps

... of OpenGL Extension Prefixes Prefix Meaning/Vendor ARB Extension approved by OpenGL s Architectural Review Board (first introduced with OpenGL 1.2) Extension agreed upon by more than one OpenGL ... find out how to use the automatic mipmap generation functionality of OpenGL! TLFeBOOK Texture Parameters 169 Texture Parameters OpenGL provides several parameters to control how textures...
Ngày tải lên : 05/08/2014, 10:20
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beginning opengl game programming 2004 phần 7 docx

beginning opengl game programming 2004 phần 7 docx

... ARB_texture_env_combine and ARB_texture_env_dot3 extensions were added in OpenGL 1.3, and ARB_texture_env_crossbar was added in OpenGL 1.4 In Chapter 7, you learned about various texture modes that can be selected ... Prepare() and Render() routines: void CGfxOpenGL::Prepare(float dt) { m_interpol += dt/TOTAL_TIME; if (m_interpol > 1.0) m_interpol = 1.0; } void CGfxOpenGL::Render() { glC...
Ngày tải lên : 05/08/2014, 10:20
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