Advanced maya texturing and lighting

Advanced Maya Texturing and Lighting- P1 ppsx

Advanced Maya Texturing and Lighting- P1 ppsx

... Advanced Maya Texturing and Lighting ® Second Edition Lee Lanier Wiley Publishing, Inc 92730ffirs.indd 6/21/08 12:56:05 PM Advanced Maya Texturing and Lighting ® Second ... of Advanced Maya Texturing and Lighting was written with Maya 7.0 and published in 2006 This edition represents a major revision, with every chapter updated for the most recent Maya release and...

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Advanced Maya Texturing and Lighting- P2 potx

Advanced Maya Texturing and Lighting- P2 potx

... Environment Fog and Volume Fog 6/19/08 1:52:41 AM Maya Light Types The six Maya light types have unique sets of qualities and are thus appropriate for different situations Although spot and ambient ... Light Fog and Light Glow effects 37 Chapter Contents Qualities of each of the six Maya light types Real-world equivalents for each light type Linking and unlinking lights Creati...

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Advanced Maya Texturing and Lighting- P3 doc

Advanced Maya Texturing and Lighting- P3 doc

... to 256 and Filter Size to 24 to soften the resulting shadow’s edge Render a test frame Create two new point lights Name one light CandleL and the other CandleR Place CandleL above the candle ... mixing daylight with incandescent light and candlelight (see Figure 2.28) You will use point lights, volume lights, and a spot light In addition, you will apply Light Fog and Light Glow effe...

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Advanced Maya Texturing and Lighting- P4 potx

Advanced Maya Texturing and Lighting- P4 potx

... while using the Maya Software or mental ray renderer, follow these steps: If you are using Maya Software, open the Render Settings window, switch to the Maya Software tab, and expand the Render ... ray Shadow Maps and Area Lights The mental ray renderer supports standard Maya depth maps In addition, mental ray can produce its own shadow map variation You can also adapt a standard...

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Advanced Maya Texturing and Lighting- P5 potx

Advanced Maya Texturing and Lighting- P5 potx

... Figure 3.29 uses three strokes and employs the following brushes: largeFlames and flameMed 11 Paint Effects fire is preanimated and will automatically change scale and shape in a convincing manner ... In the Maya Hypershade and Multilister windows, a shading model is referred to as a material and is represented by a cylindrical or spherical icon Ultimately, you can use the words...

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Advanced Maya Texturing and Lighting- P6 pps

Advanced Maya Texturing and Lighting- P6 pps

... group Maya 3D textures, found in the 3D Textures section of the Create Maya Nodes menu in the Hypershade window, into four categories: random, natural, granular, and abstract Applying Random ... Figure 5.4) Billow is the default and contains sharper, disc-like blobs Billow provides additional attributes, including Density, Spottyness, Size Rand, Randomness, and Falloff Each of these...

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Advanced Maya Texturing and Lighting- P7 pot

Advanced Maya Texturing and Lighting- P7 pot

... menu A Note on Alpha and Transparency Alpha information is stored by DDS, Maya IFF, Maya1 6 IFF, OpenEXR, PNG, RLA, SGI, SGI16, Targa, TIFF, TIFF16, and PSD files as RGB+A and can be used by compositing ... saturation, and inHsvB carries the value In contrast, the Rgb To Hsv utility offers inRgbR, inRgbG, and inRgbB, which represent the standard red, green, and blue color compo...

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Advanced Maya Texturing and Lighting- P8 pdf

Advanced Maya Texturing and Lighting- P8 pdf

... disparity between the standard definition of video white (100 IRE units in YUV color space) and the RGB color space used by Maya and other digital-imaging programs Basically, Maya creates whites ... Additional_Techniques .pdf file on the CD 207 A Transform and Shape Node Refresher In Maya, cameras, lights, and surfaces are represented by two nodes: a transform node and a shape...

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Advanced Maya Texturing and Lighting- P9 pdf

Advanced Maya Texturing and Lighting- P9 pdf

... tutorial in the Maya help file Working with Vectors and Matrices Vectors are useful for determining direction within Maya Matrices, on the other hand, are an intrinsic part of 3D and are necessary ... vary from simple (Reverse, Multiply Divide, and Plus Minus Average) to advanced (Array Mapper, Vector Product, and others) Switch utilities, on the other hand, provide the means to...

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Advanced Maya Texturing and Lighting- P10 ppsx

Advanced Maya Texturing and Lighting- P10 ppsx

... up and down and V is running left and right, the ramp will appear sideways One way to remember this is to employ a variation of the righthanded Cartesian coordinate trick Normally, in right-handed ... as they’re created Nevertheless, an understanding of parameterization, closed and periodic surfaces, stretching, and UV alignment will strengthen your texturing skills Adjusting Para...

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Advanced Maya Texturing and Lighting- P11 doc

Advanced Maya Texturing and Lighting- P11 doc

... PAL, the video standard in Europe and parts of Asia, Africa, and South America, runs at 720 × 576 for SDTV SECAM, the video standard used in France, Eastern Europe, Russia, and parts of Africa, ... 1.66 and 1.85 flares produce the more commonly recognized bright spots Switching between Square and Nonsquare Pixels The NTSC D1 and DV video standards require nonsquare pixels NTSC D1...

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Advanced Maya Texturing and Lighting- P12 docx

Advanced Maya Texturing and Lighting- P12 docx

... file as Maya. env in the default Maya project folder (for example, C:\ Documents and Settings\username\My Documents \maya\ 2008\) Be careful to capitalize the word Maya Restart Maya The TIFF and/ or ... ay 11 Maya Software and mental ray renderers 6/19/08 12:46:48 AM Maya Software vs mental ray By default, Maya renders with the Maya Software renderer You can switch to the...

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Advanced Maya Texturing and Lighting- P13 pptx

Advanced Maya Texturing and Lighting- P13 pptx

... 6/19/08 12:49:24 AM Maya s Fluid Effects system is designed to create turbulent lakes and oceans and comes equipped with foam attributes If the Maya Ocean system is unavailable, bump and displacement ... the mental ray tab and include Shutter Open, Shutter Close, Motion Back Offset, and Static Object Offset, Motion Blur By, and Motion Steps (see Figure 11.16) 353 Shutter Open...

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Advanced Maya Texturing and Lighting- P15 ppsx

Advanced Maya Texturing and Lighting- P15 ppsx

... RenderMan For Maya plug-in opens up a Chapter Contents Understanding the HDRI format Lighting, texturing, and rendering with HDR images and mental ray An introduction to RenderMan For Maya An overview ... 12:55:28 AM Rendering the Cornell Box with Maya Software You can replicate indirect lighting and the mental ray Global Illumination system with Maya volume and ambient light...

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Advanced Maya Texturing and Lighting- P16 docx

Advanced Maya Texturing and Lighting- P16 docx

... materials, and effects in Maya, including depth-of-field, motion blur, raytracing, global illumination, caustics, subsurface scattering, HDR rendering, Maya Fur, Maya Hair, Paint Effects, and particles ... Normal maps can be written in any of the standard Maya image formats Choose Map Height and Map Width values in the Maya Common Output section Click the Bake And Close butto...

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