Visual C# Game Programming for Teens phần 7 pps
... HP for each slowly goes down until one falls or retreats. This form of combat works great for a game like Diablo and Baldur’s Gate, and our own pending Dungeon Crawler game. The combat system for ... redundant. public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level level; keyStates keyState; bool gameover = false; Charact...
Ngày tải lên: 14/08/2014, 01:20
... 243 this.Text = "Portal Demo"; //create game object Form form = (Form)this; game = new Game( ref form, 800, 600); //create tilemap level = new Level(ref game, 25, 19, 32); level.loadTilemap("portals.level"); level.loadPalette("palette.bmp", ... available for them. Generally, when a game is being designed from the ground up, the game designer will not...
Ngày tải lên: 14/08/2014, 01:20
... Design 3 47 for (int n=1; n<21; n++) { Character monster = new Character(ref game) ; monster.Load("skeleton sword shield.char"); monster.Position = new Point (game. Random(100,1200), game. Random(100,1200)); monster.AnimationState ... 50)); game. Inven.AddItem(items.getItem("Iron Chainmail")); game. Inven.AddItem(items.getItem("Long Sword")); game. Inv...
Ngày tải lên: 14/08/2014, 01:20
microsoft visual basic game programming for teens phần 7 ppt
... oddly enough. This allows me to ini- tialize the form and get it ready for DirectX. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 12 - WalkAbout program ‘ ‘ Requires the following files: ‘ ... different color. Therefore, you need not create a custom font for each color that you want to use. This program is a Standard EXE project with a reference to the DirectX 8 for...
Ngày tải lên: 13/08/2014, 22:21
Visual C# Game Programming for Teens phần 1 ppt
... chapter of Visual C# Game Programming for Teens. This chapter gives you a little overview of what to expect in future chapters and helps set the pace at which we will delve into Visual C#. The goal ... could I make a game out of that? The Sky’s the Limit Did you know that you can write your own games for the Xbox 360? Microsoft provides XNA Game Studio 4.0 for free, and...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 2 pdf
... it’s doing. public Game( Form1 form, int width, int height) { Trace.WriteLine(" ;Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderStyle.FixedSingle; p_frm.MaximizeBox ... p_pb; private Form p_frm; private Font p_font; private bool p_gameOver; public Game( ref Form form, int width, int height) { Trace.WriteLine(" ;Game class const...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 3 docx
... to a tilemap used for a video game. But, unlike a real tiled floor, in a video game we use many different tiles to make up the “ground” for a game. To create a tilemap for a game, you need a map ... loaded into the game without too much effort. Mappy supports several of its own file formats that we could load into our game, but a custom level editor also sets boundaries for a...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 4 pptx
... and make a scrolling game world out of a level file? Figure 7. 7 Some games use a smaller portion of the game screen for a scrolling window. Introduction to Tiled Scrolling 1 47 without the partial-tile ... it out before looking First the X value: 372 / 64 = 5.8125 (tile X = 5) 64 Â 0.8125 = 52 (pixels) Figure 7. 9 An example of how the partial tile calculation is performed at posi...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 5 pot
... to the Game World 1 87 using System.Windows.Forms; using System.Xml; namespace RPG { public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level ... added to the end of Form1_Load so it’s the last thing that runs after everything has been loaded for the game: while (!gameover) { doUpdate(); } Application.Exit(); Reviewing Game....
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 9 docx
... Button[30]; for (int y = 0; y < 3; y++) { for (int x = 0; x < 7; x++) Managing Inventory 377 int tx, ty; //draw background p _game. DrawBitmap(ref p_bg, p_position.X, p_position.Y); p _game. Device.DrawRectangle(new ... responsible for keeping track of all the player’s information, and for saving and loading the game. public class Player : Character { private int p_gold; pub...
Ngày tải lên: 14/08/2014, 01:20