... PC, and game consoles. He is the author of the recent books Beginning Java SE 6 Game Programming, Third Edition; Visual Basic Game Programming for Teens, Third Edition; XNA Game Studio 4.0 for Xbox ... to the Dungeon Game Programming Is an Art Visual C# is a good tool for beginners to use for writing games because the language is fairly easy to use and Forms-bas...
Ngày tải lên: 27/06/2014, 08:20
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 3 ppsx
... Direct3D object Set d3d = dx.Direct3DCreate() If d3d Is Nothing Then MsgBox “Error initializing Direct3D!” Shutdown End If ‘tell D3D to use the current color depth d3d.GetAdapterDisplayMode D3DADAPTER_DEFAULT, ... device Dim d3dpp As D3DPRESENT_PARAMETERS d3dpp.hDeviceWindow = hwnd d3dpp.BackBufferCount = 1 d3dpp.BackBufferWidth = lWidth d3dpp.BackBufferHeight = lHeight d3dpp.SwapEffect = D3D...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 6 pdf
... designing a PC game: Simpler is almost always better. It is vitally important that you consider the best form of user input for any game you develop and then optimize the game for that form of input. ... just how to detect DirectInput keyboard input. ‘ ‘ Visual Basic Game Programming For Teens ‘ KeyboardTest Program ‘ Option Explicit Option Base 0 Programming the Key...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 9 ppsx
... (True) ‘erase the bottom toolbar DrawSurface wood, 0, 0, 6 39, 30, backbuffer, 0, 4 49 Chapter 19 ■ Adding Scenery to the Game World332 and make the game feel more realistic. When NPCs are not visible ... sceneSprites(n)) Then StopHero Exit For End If End If End With Next n End Sub Chapter 19 ■ Adding Scenery to the Game World334 Finishing Touches Chapter 19 Adding Scenery to...
Ngày tải lên: 13/08/2014, 22:21
Visual C# Game Programming for Teens phần 1 ppt
... chapter of Visual C# Game Programming for Teens. This chapter gives you a little overview of what to expect in future chapters and helps set the pace at which we will delve into Visual C#. The goal ... make a game out of that? The Sky’s the Limit Did you know that you can write your own games for the Xbox 360? Microsoft provides XNA Game Studio 4.0 for free, and it uses...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 2 pdf
... it’s doing. public Game( Form1 form, int width, int height) { Trace.WriteLine(" ;Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderStyle.FixedSingle; p_frm.MaximizeBox ... p_pb; private Form p_frm; private Font p_font; private bool p_gameOver; public Game( ref Form form, int width, int height) { Trace.WriteLine(" ;Game class const...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 3 docx
... to a tilemap used for a video game. But, unlike a real tiled floor, in a video game we use many different tiles to make up the “ground” for a game. To create a tilemap for a game, you need a map ... partial class Form1 : Form { Game game; bool p_gameOver = false; int p_startTime = 0; Figure 4 .3 The Collision demo program demonstrates bounding rectangle collision testing. Archer...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 4 pptx
... "data3"; table.Columns.Add(data3); DataColumn data4 = new DataColumn(); data4.DataType = System.Type.GetType("System.String"); data4.ColumnName = "data4"; table.Columns.Add(data4); DataColumn column4 = new DataColumn(); column4.DataType ... is based on 64x 64- pixel tiles. Ready for another try at it? This time, calculate the tile numbers and partial-tile value...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 5 pot
... the Game World 187 using System.Windows.Forms; using System.Xml; namespace RPG { public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level ... added to the end of Form1_Load so it’s the last thing that runs after everything has been loaded for the game: while (!gameover) { doUpdate(); } Application.Exit(); Reviewing Game. cs...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 6 pps
... Modifiers Strength 12D6 +20 Dexterity 12D6 +18 Stamina 12D6 + 16 Intellect 12D6 0 Charisma 0 0 Hit Points 12D8 +STA Table 10.9 Level 16 Zombie Attribute Roll Modifiers Strength 16D6 +22 Dexterity 16D6 +12 Stamina ... this.Text = "Portal Demo"; //create game object Form form = (Form)this; game = new Game( ref form, 800, 60 0); //create tilemap level = new Level(ref game, 25,...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 7 pps
... HP for each slowly goes down until one falls or retreats. This form of combat works great for a game like Diablo and Baldur’s Gate, and our own pending Dungeon Crawler game. The combat system for ... redundant. public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level level; keyStates keyState; bool gameover = false; Charact...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 8 ppsx
... Damage = D8 + STR + Weapon Damage - Defender’s AC Some games apply a different die roll based on the type of weapon, such as a 2D6 for a two-handed sword, 2D8 for a two-handed mace, and 1D10 for a ... calculate normal damage. Damage = D8 + STR + Weapon Damage - Defender’s AC Damage = roll (1 -8) + 18 + roll (2 -8) - 26 Damage = roll (3) + 18 + roll (7) - 26 Damage = 3 + 18 +7-26=2 Ha...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 9 docx
... responsible for keeping track of all the player’s information, and for saving and loading the game. public class Player : Character { private int p_gold; public Player(ref Game game) : base(ref game) { p_gold ... >= (127 - 19) * 32) p _game. Hero.Y += steps; } } //left key movement if (p _game. keyState.left) { if (p _game. Hero.X > 400 - 48) { //p_oldPlayerPos = p _game. Hero...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 10 docx
... dungeons, 103 104 item design, 342–350 levels applying, 107 –117 formatting, 104 –117 Mappy, 104 saving palettes, 111–115 source code, 120–134 spawn points, 392 sprite animation, 55 effects, sound, 89 100 . ... versions such as 3.5. If you are using Visual C# 2 010, it will default to the later version of the .NET Framework. To get LuaInterface to work with your Visual C# 2 010...
Ngày tải lên: 14/08/2014, 01:20