Visual C# Game Programming for Teens phần 5 pot
... to the Game World 187 using System.Windows.Forms; using System.Xml; namespace RPG { public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level ... added to the end of Form1_Load so it’s the last thing that runs after everything has been loaded for the game: while (!gameover) { doUpdate(); } Application.Exit(); Reviewing Game. c...
Ngày tải lên: 14/08/2014, 01:20
... sharable Visual Basic module (.BAS) file, you can add it to a new project by selecting Project, Add File. Now type the following code into Globals.BAS: ‘ ‘ Visual Basic Game Programming for Teens ‘ ... Integer = 8 game world size Public Const GAMEWORLDWIDTH As Long = 1600 Public Const GAMEWORLDHEIGHT As Long = 1 152 Chapter 8 ■ Advanced Scrolling Techniques 150 Figure 8.10 S...
Ngày tải lên: 13/08/2014, 22:21
... chapter of Visual C# Game Programming for Teens. This chapter gives you a little overview of what to expect in future chapters and helps set the pace at which we will delve into Visual C#. The goal ... drawLine() { //make a random color int A = rand.Next(0, 255 ); int R = rand.Next(0, 255 ); int G = rand.Next(0, 255 ); int B = rand.Next(0, 255 ); Color color = Color.FromArgb(A,...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 2 pdf
... void button 15_ Click(object sender, EventArgs e) { Color white = Color.FromArgb( 255 , 255 , 255 ); Color black = Color.FromArgb(0, 0, 0); for (int x = 0; x < image.Width - 1; x++) { for (int y ... it’s doing. public Game( Form1 form, int width, int height) { Trace.WriteLine(" ;Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderS...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 3 docx
... to a tilemap used for a video game. But, unlike a real tiled floor, in a video game we use many different tiles to make up the “ground” for a game. To create a tilemap for a game, you need a map ... loaded into the game without too much effort. Mappy supports several of its own file formats that we could load into our game, but a custom level editor also sets boundaries for a...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 4 pptx
... out before looking First the X value: 372 / 64 = 5. 81 25 (tile X = 5) 64 Â 0.81 25 = 52 (pixels) Figure 7.9 An example of how the partial tile calculation is performed at position (700,0). 152 Chapter ... at (50 0 ,50 0), what does this mean, exactly? It means that the tiles specified in the map should be drawn at the upper-left corner of the screen, from the position of the 50 0x50...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 6 pps
... = "Portal Demo"; //create game object Form form = (Form)this; game = new Game( ref form, 800, 600); //create tilemap level = new Level(ref game, 25, 19, 32); level.loadTilemap("portals.level"); level.loadPalette("palette.bmp", ... available for them. Generally, when a game is being designed from the ground up, the game designer will not limit himself...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 7 pps
... of 0 to 255 , one easy way to calculate the alpha level is to just multiply 255 by the desired percentage like so: Pen pen = new Pen(Color.FromArgb((int)( 255 * 0.6), 255 , 255 , 255 )); p _game. Device.FillRectangle(pen.Brush, ... HP for each slowly goes down until one falls or retreats. This form of combat works great for a game like Diablo and Baldur’s Gate, and our own pending Dunge...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 8 ppsx
... Inventory(ref game, new Point((800 - 53 2) / 2, 50 )); game. Inven.AddItem(items.getItem("Iron Chainmail")); game. Inven.AddItem(items.getItem("Long Sword")); game. Inven.AddItem(items.getItem("Small ... Design 347 for (int n=1; n<21; n++) { Character monster = new Character(ref game) ; monster.Load("skeleton sword shield.char"); monster.Position...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 9 docx
... responsible for keeping track of all the player’s information, and for saving and loading the game. public class Player : Character { private int p_gold; public Player(ref Game game) : base(ref game) { p_gold ... srcMonster.DropItem2 != "") { count = game. Random(1, srcMonster.DropNum2); for (int n = 1; n < count; n++) { // 25% chance for drop if (game. Random(100)...
Ngày tải lên: 14/08/2014, 01:20