Visual C# Game Programming for Teens phần 3 docx
... to a tilemap used for a video game. But, unlike a real tiled floor, in a video game we use many different tiles to make up the “ground” for a game. To create a tilemap for a game, you need a map ... partial class Form1 : Form { Game game; bool p_gameOver = false; int p_startTime = 0; Figure 4 .3 The Collision demo program demonstrates bounding rectangle collision testing. Archer...
Ngày tải lên: 14/08/2014, 01:20
... Button [30 ]; for (int y = 0; y < 3; y++) { for (int x = 0; x < 7; x++) Managing Inventory 37 7 int tx, ty; //draw background p _game. DrawBitmap(ref p_bg, p_position.X, p_position.Y); p _game. Device.DrawRectangle(new ... element); 36 6 Chapter 13 n Equipping Gear and Looting Treasure } } } if (srcMonster.DropNum3 > 0 && srcMonster.DropItem3 != "") { count...
Ngày tải lên: 14/08/2014, 01:20
... systems, 30 4 32 3 enemies, 32 3 32 7 permanent damage, 33 3 33 9 preparing for, 294–298 rules for, 30 6 30 8 state-based, 32 7 33 3 Combat Demo, 295–298, 31 6 32 3 constructors, 33 Game class, 43 Sprite ... 80–81 Graphics, 32 hunter, 236 Inventory, 37 5 38 5 Item, 34 5 35 0 Items, 35 8 36 0 Level, 1 83 188 monsters, 237 – 241 paladin, 236 Player, 38 5 priest, 236 – 237 p...
Ngày tải lên: 14/08/2014, 01:20
microsoft visual basic game programming for teens phần 3 ppsx
... Direct3D object Set d3d = dx.Direct3DCreate() If d3d Is Nothing Then MsgBox “Error initializing Direct3D!” Shutdown End If ‘tell D3D to use the current color depth d3d.GetAdapterDisplayMode D3DADAPTER_DEFAULT, ... device Dim d3dpp As D3DPRESENT_PARAMETERS d3dpp.hDeviceWindow = hwnd d3dpp.BackBufferCount = 1 d3dpp.BackBufferWidth = lWidth d3dpp.BackBufferHeight = lHeight d3dpp.SwapEffect = D3D...
Ngày tải lên: 13/08/2014, 22:21
Visual C# Game Programming for Teens phần 1 ppt
... chapter of Visual C# Game Programming for Teens. This chapter gives you a little overview of what to expect in future chapters and helps set the pace at which we will delve into Visual C#. The goal ... could I make a game out of that? The Sky’s the Limit Did you know that you can write your own games for the Xbox 36 0? Microsoft provides XNA Game Studio 4.0 for free, an...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 2 pdf
... it’s doing. public Game( Form1 form, int width, int height) { Trace.WriteLine(" ;Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderStyle.FixedSingle; p_frm.MaximizeBox ... point. It’s good programming practice to set the initial values for the properties on our own. public Sprite(ref Game game) { p _game = game; p_position = ne...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 4 pptx
... area gfxScrollBuffer.FillRectangle(Brushes.BlueViolet, new Rectangle (32 , 32 , 25 * 32 , 19 * 32 )); for (int y = 0; y < 19; y++) for (int x = 0; x < 25; x++) gfxScrollBuffer.DrawRectangle(Pens.White, 32 + x * 32 , 32 + y * 32 , 32 , 32 ); gfxScrollBuffer.DrawString("SCROLL ... paletteColumns) * 33 ; int sy = (tile / paletteColumns) * 33 ; int dx = x * 32 ; int dy...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 5 pot
... columns) { int sx = (tile % columns) * 33 ; int sy = (tile / columns) * 33 ; Rectangle src = new Rectangle(sx, sy, 32 , 32 ); int dx = x * 32 ; int dy = y * 32 ; gfxScrollBuffer.DrawImage(bmpTiles, ... to the Game World 187 using System.Windows.Forms; using System.Xml; namespace RPG { public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } G...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 6 pps
... Files 2 43 this.Text = "Portal Demo"; //create game object Form form = (Form)this; game = new Game( ref form, 800, 600); //create tilemap level = new Level(ref game, 25, 19, 32 ); level.loadTilemap("portals.level"); level.loadPalette("palette.bmp", ... available for them. Generally, when a game is being designed from the ground up, the game designer...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 7 pps
... HP for each slowly goes down until one falls or retreats. This form of combat works great for a game like Diablo and Baldur’s Gate, and our own pending Dungeon Crawler game. The combat system for ... redundant. public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level level; keyStates keyState; bool gameover = false; Charact...
Ngày tải lên: 14/08/2014, 01:20