Visual C# Game Programming for Teens phần 2 pdf
... it’s doing. public Game( Form1 form, int width, int height) { Trace.WriteLine(" ;Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderStyle.FixedSingle; p_frm.MaximizeBox ... p_pb; private Form p_frm; private Font p_font; private bool p_gameOver; public Game( ref Form form, int width, int height) { Trace.WriteLine(" ;Game class const...
Ngày tải lên: 14/08/2014, 01:20
... Direct3D is just as good for making 2D games (like Age of Mythology and Civilization III) as it is for 3D games (like Doom 3). Before you get started working on a role-playing game, you need to start ... following listing. When you run the program, it looks like Figure 2. 1. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 2 - InitDirectX program ‘ Dim dx As DirectX8...
Ngày tải lên: 13/08/2014, 22:21
... I make a game out of that? The Sky’s the Limit Did you know that you can write your own games for the Xbox 360? Microsoft provides XNA Game Studio 4.0 for free, and it uses Visual C# 20 10 Express ... e) { device.Dispose(); surface.Dispose(); timer.Dispose(); } Drawing Lines 25
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 3 docx
... to a tilemap used for a video game. But, unlike a real tiled floor, in a video game we use many different tiles to make up the “ground” for a game. To create a tilemap for a game, you need a map ... loaded into the game without too much effort. Mappy supports several of its own file formats that we could load into our game, but a custom level editor also sets boundaries for a...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 4 pptx
... area gfxScrollBuffer.FillRectangle(Brushes.BlueViolet, new Rectangle( 32, 32, 25 * 32, 19 * 32) ); for (int y = 0; y < 19; y++) for (int x = 0; x < 25 ; x++) gfxScrollBuffer.DrawRectangle(Pens.White, 32 + x * 32, 32 + y * 32, 32, 32) ; gfxScrollBuffer.DrawString("SCROLL ... out before looking First the X value: 3 72 / 64 = 5.8 125 (tile X = 5) 64 Â 0.8 125 = 52 (pixels...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 5 pot
... to the Game World 187 using System.Windows.Forms; using System.Xml; namespace RPG { public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level ... scrollPos.X % 32; subtile.Y = scrollPos.Y % 32; Sub-Tile Scrolling 171 Adding Objects to the Game World Our game level editor works great for creating tilemaps, and it has support...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 6 pps
... Minimum drop gold dropgold2 Maximum drop gold Loading Character Files 24 3 this.Text = "Portal Demo"; //create game object Form form = (Form)this; game = new Game( ref form, 800, 600); //create ... (+15) Strength 2D6 +8 Dexterity 2D6 +3 Stamina 2D6 +4 Intellect 2D6 0 Charisma 2D6 0 Hit Points 1D8 +STA Table 10 .2 Paladin Attributes Attribute Roll Modifiers (+15) Strength 2D6...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 7 pps
... of 0 to 25 5, one easy way to calculate the alpha level is to just multiply 25 5 by the desired percentage like so: Pen pen = new Pen(Color.FromArgb((int) (25 5 * 0.6), 25 5, 25 5, 25 5)); p _game. Device.FillRectangle(pen.Brush, ... HP for each slowly goes down until one falls or retreats. This form of combat works great for a game like Diablo and Baldur’s Gate, and our own pendin...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 8 ppsx
... factor of 2 as follows: Damage = D8 * 2 + STR + Weapon Damage - Defender’s AC Damage = roll (1-8) *2+ 18 + roll (2- 8) - 26 Damage = roll (3) *2+ 18 + roll (7) - 26 Damage = 6 + 18 +7 -26 =5 Hit ... Damage - Defender’s AC Some games apply a different die roll based on the type of weapon, such as a 2D6 for a two-handed sword, 2D8 for a two-handed mace, and 1D10 for a bow. You may...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 9 docx
... "") { count = game. Random(1, srcMonster.DropNum2); for (int n = 1; n < count; n++) { / /25 % chance for drop if (game. Random(100) < 25 ) { itm = items.getItem(srcMonster.DropItem2); p.X = (int)srcMonster.X ... (p_scrollPos.Y >= ( 127 - 19) * 32) p _game. Hero.Y += steps; } } //left key movement if (p _game. keyState.left) { if (p _game. Hero.X > 400 - 48) { //p_...
Ngày tải lên: 14/08/2014, 01:20