Multi-Threaded Game Engine Design phần 2 doc

Multi-Threaded Game Engine Design phần 2 doc

Multi-Threaded Game Engine Design phần 2 doc

... by your compiler. That means you must add the pthreads-w 32- 2-8-0-release \Pre-built .2\ include and pthreads-w 32- 2-8-0-releasePre-built .2\ lib folders to your compiler’s include and library search ... works. OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6). In Chapter 18, we will use OpenMP to test engine optim...
Ngày tải lên : 13/08/2014, 22:21
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Nonlinear Microwave Circuit Design phần 2 docx

Nonlinear Microwave Circuit Design phần 2 docx

... frequencies f  (Hz) n 1 n 2 f (MHz) f  n 1 n 2 ff  n 1 n 2 ff  n 1 n 2 f 000 011−3 2 3700 22 1 3 6100 33 2 5 9800 1 1 0 100 12 2 2 3800 23 2 3 620 0 34 −1 5 9900 2 2 0 20 0 13 −1 2 3900 24 3 3 6300 35 ... 300 14 0 2 4000 25 −3 4 7700 36 1 5 10100 4 −3 1 1700 15 1 2 4100 26 2 4 7800 37 2 5 1 020 0 5 2 1 1800 16 2 2 420 0 27 −1 4 7900 38 3 5 10300 6 −1 1...
Ngày tải lên : 08/08/2014, 03:20
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Advanced Database Technology and Design phần 2 doc

Advanced Database Technology and Design phần 2 doc

... of John to 2. The next employee to be updated is employee2. The trigger is fired again and updates all tuples in enrollment whose level is 2. However, now not only is Anne following level 2, but ... DBA, J. Database Programming & Design, Vol. 8, No. 12, 1995, pp. 4045. [2] Moriarty, T., A Businesspersons Perspective, J. Database Programing & Design, Vol. 1, No. 8, 1998, pp...
Ngày tải lên : 08/08/2014, 18:21
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Wrox Professional CSS Cascading Style Sheets for Web Design phần 2 doc

Wrox Professional CSS Cascading Style Sheets for Web Design phần 2 doc

... from requirements to sleek, professional-looking design in nothing flat? Simple — by seeing how others do it. 22 Chapter 1 03_588338 ch01.qxd 6 /22 /05 11:18 AM Page 22 Figure 2- 5: Identifying the areas of content ... get a 1px-wide border applied. Now, we simply need to restore the 62 Chapter 2 04_588338 ch 02. qxd 6 /22 /05 11:19 AM Page 62 Figure 2- 6: The outline for our new...
Ngày tải lên : 08/08/2014, 20:22
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Multi-Threaded Game Engine Design phần 1 pptx

Multi-Threaded Game Engine Design phần 1 pptx

... conflict. Thread Thread 27 24 start. Thread 57 72 start. 4488 start. Thread 27 24 done. Thread 1988 start. Thread 1376 start. Thread 4488 done. Thread 1988 done. Thread 6040 start. Thread 27 72 start. Thread ... of improving game performance. The game engine is based on Direct3D and Cþþ, and is constructed step by step with threading built in—and based on the engine developed in...
Ngày tải lên : 13/08/2014, 22:21
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Multi-Threaded Game Engine Design phần 3 potx

Multi-Threaded Game Engine Design phần 3 potx

... Build an Engine Yourself? What is the purpose or advantage of a game engine, as opposed to, say, just writing all the code for a game as needed? Why invest all the time in creating a game engine ... game_ preload(); bool game_ init(HWND hwnd); void game_ update( float deltaTime ); void game_ render3d(); void game_ render2d(); void game_ event(IEvent* e); void game_ end(); Yo...
Ngày tải lên : 13/08/2014, 22:21
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Multi-Threaded Game Engine Design phần 4 pptx

Multi-Threaded Game Engine Design phần 4 pptx

... 10, 18, 47, 12 ] and perform the same calculation on each matrix element (say, multiplying by 2) , that might be represented as: [10 Ã 2, 18 Ã 2, 47 Ã 2, 12 Ã 2 ] = [ 20 , 36, 94, 24 ] Figure 7.3 ... one: D3DXMATRIX( FLOAT _11, FLOAT _ 12, FLOAT _13, FLOAT _14, FLOAT _21 , FLOAT _22 , FLOAT _23 , FLOAT _24 , FLOAT _31, FLOAT _ 32, FLOAT _33, FLOAT _34, FLOAT _41, FLOAT _ 42, FLOAT _...
Ngày tải lên : 13/08/2014, 22:21
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