Multi-Threaded Game Engine Design phần 1 pptx

Multi-Threaded Game Engine Design phần 1 pptx

Multi-Threaded Game Engine Design phần 1 pptx

... Congress Control Number: 2 010 922087 ISBN -13 : 978 -1- 4354-5 417 -0 ISBN -10 : 1- 4354-5 417 -0 Course Technology, a part of Cengage Learning 20 Channel Center Street Boston, MA 02 210 USA Cengage Learning ... America 12 3456 712 111 0 eISBN - 10 :1- 4354-5598-3 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com Thirdly, let’s assume the visual style and graphical...

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Multi-Threaded Game Engine Design phần 4 pptx

Multi-Threaded Game Engine Design phần 4 pptx

... to the last transform, which was at (10 , 10 , 0), where the first mesh is located. That results in a position of: (10 , 10 , 0) þ ( 10 , 10 , 0) ¼ (10 þ 10 , 10 þ 10 , 0 þ 0) ¼ (0, 20, 0) which is not ... this one: D3DXMATRIX( FLOAT _11 , FLOAT _12 , FLOAT _13 , FLOAT _14 , FLOAT _ 21, FLOAT _22, FLOAT _23, FLOAT _24, FLOAT _ 31, FLOAT _32, FLOAT _33, FLOAT _34, FLOAT _ 41, FLOAT _42,...

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Multi-Threaded Game Engine Design phần 6 pptx

Multi-Threaded Game Engine Design phần 6 pptx

... font; } bool game_ preload() { g _engine- >setAppTitle("Mountain Skybox Demo"); g _engine- >setScreen (10 24,768,32,false); g _engine- >setBackdropColor( D3DCOLOR_XRGB (10 ,10 ,20) ); return ... of any would-be game engine when the designer has a goal of being taken seriously. Nearly every game genre (in 3D at least) will require a game world of some type, even if...

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Multi-Threaded Game Engine Design phần 7 pptx

Multi-Threaded Game Engine Design phần 7 pptx

... game_ preload() { g _engine- >setAppTitle("Terrain Following Demo"); g _engine- >setScreen (10 24,768,32,false); g _engine- >setBackdropColor(D3DCOLOR_XRGB(30,30,0)); return true; } bool game_ init(HWND ... terrain->Flatten (1) ; break; case DIK_W: camera->Move(0,0, -1. 0); break; case DIK_S: camera->Move(0,0 ,1. 0); break; case DIK_A: camera->Move (1. 0,0,0);...

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Multi-Threaded Game Engine Design phần 9 pptx

Multi-Threaded Game Engine Design phần 9 pptx

... http://www.simpopdf.com {1, 1 ,1, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,1} , . . . //portion omitted to save space–see complete project for details {0,0 ,1, 1 ,1, 1,0,0,0 ,1, 1 ,1, 1,0 ,1, 0,0 ,1, 0,0,0 ,1, 1 ,1, 0,0,0 ,1, 1 ,1, 1,0,0 ,1, 1 ,1, 1,0,0 ,1, 1 ,1, 1,0 ,1, 0,0 ,1, 0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0...

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Multi-Threaded Game Engine Design phần 2 doc

Multi-Threaded Game Engine Design phần 2 doc

... first % last); timer1.restart(); primes.push_back( 2 ); std::cout ( "creating thread 1\ n"; biglong range1 = highestPrime/2; boost::thread thread1( findPrimes, 0, range1 ); std::cout ( ... works. OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6). In Chapter 18 , we will use OpenMP to test engine optimizat...

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Multi-Threaded Game Engine Design phần 3 potx

Multi-Threaded Game Engine Design phần 3 potx

... Build an Engine Yourself? What is the purpose or advantage of a game engine, as opposed to, say, just writing all the code for a game as needed? Why invest all the time in creating a game engine ... this Creating the Engine Project 11 1 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com writing is the June 2 010 SDK, which adds support for Visual Studio 2 0...

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