LightWave 3D 8 Texturing phần 10 pps
... with, 219-220 anisotropy, 48- 49 with the BRDF shader, 88 -89 with the G2 shader, 114 area lights, 16-17 atlas mapping, 343-3 58 Automatic Sizing option (Texture Editor), 280 B backlight, 19 Blending ... texture, 1 58- 159 Turbulent Noise procedural texture, 171 tutorials, gradients, 180 -195 mapping, 3 28- 331, 333-343, 346-3 58 metal surfaces, 405-431 organic surfaces, 444-462 project...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 1 pdf
... 3 78 Patience 379 Part 5 Animating Textures Chapter 17 Enveloping Basics 383 Animatable Surface Parameters in LightWave 384 Part 6 Effects Processing Chapter 18 Image Filters in LightWave 389 How ... 2 ······································· Part 1 16 Figure 2-6: Scene lit with point light Figure 2-7: Scene lit with area light LightWave 3D 8 Texturing Leigh van der Byl Wordwa...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 2 pdf
... its use in illumina- tion, please refer to your LightWave manual. Or you can check out Nicholas Boughen’s lighting techniques in LightWave 3D 8 Lighting. However, the drawback to using radiosity ... different lighting conditions. As LightWave users, we are generally not bothered by different shading models though, as LightWave uses the Phong shading model only. In LightWave, a sh...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 3 docx
... underlying colors. Chapter 5 ······································· Part 2 98 Figure 5 -80 Figure 5 -81 Figure 5 -82 Figure 5 -83 Chapter 7············································ Part 3 These are ... the Min of the next. Chapter 5 ······································· Part 2 100 Figure 5 -86 Figure 5 -87 Figure 5 -88 At this stage, there really should be no textures added t...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 4 pot
... surfaces. 171 Figure 8- 107 : Multi-Fractal texture Figure 8- 1 08: Puffy Clouds texture Figure 8- 109 : Ridged Multi- Fractal texture Figure 8- 110: Turbulent Noise texture Chapter 8 ··········································· Part ... clouds while higher values create denser ones. 166 Figure 8- 89 Figure 8- 90: Coriolis Scale values Figure 8- 91: Coriolis Twist values Figure 8- 9...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 5 pptx
... CorelPHOTO-PAINT (among many others) to 3D painting packages such as Right Hemisphere’s Deep Paint 3D, Maxon’s BodyPaint 3D, Pixologic’s ZBrush (a full 3D package that includes a 3D painting toolset), or Alias’s ... the tail part of the spiral to which we assigned a weight value of 100 %. 206 Figure 10- 23 Figure 10- 24 Figure 10- 25 Figure 10- 26 Chapter 9······················...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 6 doc
... Paint 3D, visit Right Hemisphere’s site at www.righthemisphere.com. Maxon’s BodyPaint 3D A slightly newer addition to the 3D painting market, Maxon’s BodyPaint 3D feels very much like a 3D version ... would have an opacity value of 100 %, since 100 divided by 1 equals 100 . The second layer (the one above the bottom layer) would have an opacity value of 50%, because 100 divided b...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 7 potx
... of your map and parts of your actual textures, so be sure that you are 100 % happy with your model before unwrapping and texturing. Tips for Better UV Maps To Freeze, Or Not to Freeze? Bearing ... some unwrapping! 325 Figure 15-7 Figure 15 -8 Chapter 14 ··········································· Part 4 And once again, I create yet another weight map, “texture image 3,” that has the 100...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 8 pptx
... right- clicking on them in the list, or by clicking on the button labeled Edit. 389 Figure 18- 1 Figure 18- 2 Figure 18- 3 ·····································UVMapping and Editing Texture Projections ... UV maps. This is a well-known problem with LightWave s subdivision surfaces, and is something that has no really effi - cient way of fixing. Figure 16- 28 shows examples of this distort...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Texturing phần 9 pdf
... logo in the foreground does not have the 396 Figure 18- 19 Figure 18- 20 Figure 18- 21 ····································Image Filters in LightWave Effects Processing Geometry uses the normal ... Figure 18- 16 shows the Smooth falloff on the left and the Center Bias falloff on the right. As you can see, they are very similar. 394 Figure 18- 13 Figure 18- 14: Effect options Figure 18- 15:...
Ngày tải lên: 13/08/2014, 21:20