LightWave 3D 8 Texturing phần 9 pdf

LightWave 3D 8 Texturing phần 9 pdf

LightWave 3D 8 Texturing phần 9 pdf

... while the logo in the foreground does not have the 396 Figure 18- 19 Figure 18- 20 Figure 18- 21 ····································Image Filters in LightWave Effects Processing Geometry uses the normal ... Figure 18- 16 shows the Smooth falloff on the left and the Center Bias falloff on the right. As you can see, they are very similar. 394 Figure 18- 13 Figure 18- 14: Effect options...

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LightWave 3D 8 Texturing phần 1 pdf

LightWave 3D 8 Texturing phần 1 pdf

... 3 78 Patience 3 79 Part 5 Animating Textures Chapter 17 Enveloping Basics 383 Animatable Surface Parameters in LightWave 384 Part 6 Effects Processing Chapter 18 Image Filters in LightWave 3 89 How ... 390 Using Image Filters to Enhance Surfaces 390 Bloom 390 Corona 392 Soften Reflections 396 Chapter 19 Creating Hair and Fur with Worley Labs’ Sasquatch 3 98 Adding the Plug-i...

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LightWave 3D 8 Texturing phần 2 pdf

LightWave 3D 8 Texturing phần 2 pdf

... its use in illumina- tion, please refer to your LightWave manual. Or you can check out Nicholas Boughen’s lighting techniques in LightWave 3D 8 Lighting. However, the drawback to using radiosity ... different lighting conditions. As LightWave users, we are generally not bothered by different shading models though, as LightWave uses the Phong shading model only. In LightWave, a sh...

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LightWave 3D 8 Texturing phần 3 docx

LightWave 3D 8 Texturing phần 3 docx

... underlying colors. Chapter 5 ······································· Part 2 98 Figure 5 -80 Figure 5 -81 Figure 5 -82 Figure 5 -83 Chapter 7············································ Part 3 These are ... brightness set - tings. (See Figure 5 -86 .) ·························· Advanced Options in the Surface Editor The Surface Editor 99 Figure 5 -84 Figure 5 -85 Chapter 8 Procedu...

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LightWave 3D 8 Texturing phần 4 pot

LightWave 3D 8 Texturing phần 4 pot

... clouds while higher values create denser ones. 166 Figure 8- 89 Figure 8- 90 : Coriolis Scale values Figure 8- 91 : Coriolis Twist values Figure 8- 92 : Coriolis Offset values ·······································Procedural ... surfaces. 171 Figure 8- 107: Multi-Fractal texture Figure 8- 1 08: Puffy Clouds texture Figure 8- 1 09: Ridged Multi- Fractal texture Figure 8- 110: Turb...

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LightWave 3D 8 Texturing phần 5 pptx

LightWave 3D 8 Texturing phần 5 pptx

... Remember to incorporate this effect into all your reflec - tive objects! 195 Figure 9- 56 Figure 9- 57 Figure 9- 58 Figure 9- 59 Chapter 11 ··········································· Part 3 (although ... following RGB values: 35, 80 , 25. Set up the actual texture as follows: Frequencies: 5 Contrast: 90 % Small Power: 1.0 188 Figure 9- 40 Figure 9- 41 Chapter 10 Using Weight Ma...

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LightWave 3D 8 Texturing phần 6 doc

LightWave 3D 8 Texturing phần 6 doc

... visualize exactly what effect it is going to have on the surface. With 2 48 Figure 11 -91 Figure 11 -92 Figure 11 -93 Figure 11 -94 Chapter 13 ··········································· Part 3 NOTE: When ... Paint 3D, visit Right Hemisphere’s site at www.righthemisphere.com. Maxon’s BodyPaint 3D A slightly newer addition to the 3D painting market, Maxon’s BodyPaint 3D feels very m...

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LightWave 3D 8 Texturing phần 7 potx

LightWave 3D 8 Texturing phần 7 potx

... can see, the image looks a little strange on the can, but we will fix that in a moment. 3 08 Figure 14- 39 Figure 14-40 Figure 14-41 Chapter 15 ··········································· Part 4 It ... so let’s create a final key to do this. Create a key at 85 .0° (check the Param - eter field to ensure this) and change its Value setting to 90 %. See Figure 14-56. This gradient has now cr...

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LightWave 3D 8 Texturing phần 8 pptx

LightWave 3D 8 Texturing phần 8 pptx

... right- clicking on them in the list, or by clicking on the button labeled Edit. 3 89 Figure 18- 1 Figure 18- 2 Figure 18- 3 ·····································UVMapping and Editing Texture Projections ... until the patterns become square instead of rectan- gular, as shown in Figure 15- 49. 3 49 Figure 15- 48 Figure 15- 49 ······························MapTransformation and Editing Too...

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LightWave 3D 8 Texturing phần 10 pps

LightWave 3D 8 Texturing phần 10 pps

... with, 2 19- 220 anisotropy, 48- 49 with the BRDF shader, 88 - 89 with the G2 shader, 114 area lights, 16-17 atlas mapping, 343-3 58 Automatic Sizing option (Texture Editor), 280 B backlight, 19 Blending ... procedural texture, 1 48- 1 49 Double Sided option (Surface Editor), 28- 29 with transparent surfaces, 57 E Edge Transparency shader, 89 -90 edit modes (Surface Editor), 24-25 e...

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