LightWave 3D 8 Texturing phần 7 potx
... UV map once you subdivide it again than if you unwrap with it on. Take a look at Figures 15 -7 and 15 -8. The first head was unwrapped while the model was not sub-patched, while the second was unwrapped ... let’s move on to the actual types of UV mapping and start doing some unwrapping! 325 Figure 15 -7 Figure 15 -8 Chapter 14 ··········································· Part 4 And once aga...
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LightWave 3D 8 Texturing phần 1 pdf
... Problem 373 Eliminating Stretching 374 Combining Different UV Maps 3 78 Patience 379 Part 5 Animating Textures Chapter 17 Enveloping Basics 383 Animatable Surface Parameters in LightWave 384 Part ... Viewport UV Image 3 68 Texture Guide 3 68 Tips for Editing UV Maps Successfully 370 The Necessity for Editing UV Maps 370 Understanding Discontinuous UV Maps 371 Using the Unweld C...
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LightWave 3D 8 Texturing phần 2 pdf
... example, we wanted a gray value of 72 , we would simply calcu - late it as follows: 72 / 255 = 0. 282 35. Chapter 5 ······································· Part 2 76 Figure 5-19 Figure 5-20 If we ... its use in illumina- tion, please refer to your LightWave manual. Or you can check out Nicholas Boughen’s lighting techniques in LightWave 3D 8 Lighting. However, the drawback to usin...
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LightWave 3D 8 Texturing phần 3 docx
... colors. ·························· Advanced Options in the Surface Editor The Surface Editor 97 Figure 5 -76 Figure 5 -77 Figure 5- 78 Figure 5 -79 Chapter 7 ··········································· Part 3 Let’s look at ... brush is spread out from the point onto all adjacent polygons. 132 Figure 7- 7 Figure 7 -8 Figure 7- 9 Figure 7- 10 Figure 7- 11: Color/Point mode Thin F...
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LightWave 3D 8 Texturing phần 4 pot
... to surfaces. 171 Figure 8- 1 07: Multi-Fractal texture Figure 8- 1 08: Puffy Clouds texture Figure 8- 109: Ridged Multi- Fractal texture Figure 8- 110: Turbulent Noise texture Chapter 8 ··········································· Part ... the color of a surface. The value determines 160 Figure 8- 73 : Band Sharpness values for Underwater Figure 8- 74 Figure 8- 75 : Veins texture...
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LightWave 3D 8 Texturing phần 5 pptx
... CorelPHOTO-PAINT (among many others) to 3D painting packages such as Right Hemisphere’s Deep Paint 3D, Maxon’s BodyPaint 3D, Pixologic’s ZBrush (a full 3D package that includes a 3D painting toolset), or Alias’s ... the RGB values are 1 67, 132, 94. The overall skin tones now have many variations. Some of them are 1 98, 1 67, 1 38, which is a fairly light fleshy color, and oth - er...
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LightWave 3D 8 Texturing phần 6 doc
... Paint 3D, visit Right Hemisphere’s site at www.righthemisphere.com. Maxon’s BodyPaint 3D A slightly newer addition to the 3D painting market, Maxon’s BodyPaint 3D feels very much like a 3D version ... anything else that can be successfully cheated as an illusion on the surface. 246 Figure 11 - 87 Figure 11 -88 ··········································Image Maps Creating Textures t...
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LightWave 3D 8 Texturing phần 8 pptx
... right- clicking on them in the list, or by clicking on the button labeled Edit. 389 Figure 18- 1 Figure 18- 2 Figure 18- 3 ·····································UVMapping and Editing Texture Projections ... simply create points (keys) on the graphs, and then alter the values of those keys. 383 Figure 17- 1 Figure 17- 2 ······························MapTransformation and Editing Tools Textu...
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LightWave 3D 8 Texturing phần 9 pdf
... logo in the foreground does not have the 396 Figure 18- 19 Figure 18- 20 Figure 18- 21 ····································Image Filters in LightWave Effects Processing Geometry uses the normal ... Figure 18- 16 shows the Smooth falloff on the left and the Center Bias falloff on the right. As you can see, they are very similar. 394 Figure 18- 13 Figure 18- 14: Effect options Figure 18- 15:...
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LightWave 3D 8 Texturing phần 10 pps
... Editor), 79 vertex color maps, 1 28- 134 assigning, 79 , 134 creating, 129 Vertex Paint plug-in, 131-134 W weathering, 5 -7 Weight Map input parameter, 177 weight maps, creating, 1 98- 201 tutorial, 202-2 07 using ... Sizing option (Texture Editor), 280 B backlight, 19 Blending Mode setting (Texture Editor), 271 - 277 Bloom filter, 390-391 BodyPaint 3D, 254-256 BRDF shader, 48, 86...
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