LightWave 3D 8 Texturing phần 4 pot

LightWave 3D 8 Texturing phần 4 pot

LightWave 3D 8 Texturing phần 4 pot

... soften and blur the edges of the lines. 151 Figure 8- 44 Figure 8- 45 : Grid texture Figure 8- 46 Figure 8- 47 : Changing the Line Thickness value Chapter 8 ··········································· Part ... become extremely subtle anyway. 149 Figure 8- 37: Dot Diameter values for Dots Figure 8- 38: Fuzzy Edge Width values for Dots Figure 8- 39: Fractal Noise texture Figure...

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LightWave 3D 8 Texturing phần 7 potx

LightWave 3D 8 Texturing phần 7 potx

... the can, but we will fix that in a moment. 3 08 Figure 14- 39 Figure 14- 40 Figure 14- 41 Chapter 15 ··········································· Part 4 It is very important to only begin unwrapping ... fits perfectly onto the soda can as it should. That looks much better. 309 Figure 14- 42 Figure 14- 43 Figure 14- 44 ·····································UVMapping and Editing Texture Proje...

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LightWave 3D 8 Texturing phần 1 pdf

LightWave 3D 8 Texturing phần 1 pdf

... Luminous Surfaces 42 Specularity 44 What Is Specularity? 44 Using Specularity 45 Tinting Specular Highlights 47 Anisotropic Specularity 48 Glossiness 49 What Is Glossiness? 49 Using Glossiness 50 Reflection ... setups within LightWave so that we can render our textured models and show off our textures to their full potential. NOTE: LightWave 3D 8 Lighting by Nicholas B...

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LightWave 3D 8 Texturing phần 2 pdf

LightWave 3D 8 Texturing phần 2 pdf

... by ···································· Surface Attributes The Surface Editor 53 Figure 4- 38 Figure 4- 39 Figure 4- 40 Figure 4- 41 Looking at Figure 4- 15, we can see how the lighter areas of the image that I used as ... across the surface. Figure 4- 35 shows some spheres with 100% reflectivity rendered in LightWave. Chapter 4 ······································· Part 2 50 Fig...

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LightWave 3D 8 Texturing phần 3 docx

LightWave 3D 8 Texturing phần 3 docx

... underlying colors. Chapter 5 ······································· Part 2 98 Figure 5 -80 Figure 5 -81 Figure 5 -82 Figure 5 -83 Chapter 7············································ Part 3 These are ... brightness set - tings. (See Figure 5 -86 .) ·························· Advanced Options in the Surface Editor The Surface Editor 99 Figure 5 - 84 Figure 5 -85 Chapter 8 Procedura...

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LightWave 3D 8 Texturing phần 5 pptx

LightWave 3D 8 Texturing phần 5 pptx

... colors these spots are, the RGB values are 167, 132, 94. The overall skin tones now have many variations. Some of them are 1 98, 167, 1 38, which is a fairly light fleshy color, and oth - ers are 181 , 146 , ... following RGB values: 35, 80 , 25. Set up the actual texture as follows: Frequencies: 5 Contrast: 90% Small Power: 1.0 188 Figure 9 -40 Figure 9 -41 Chapter 10 Using Weight Map...

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LightWave 3D 8 Texturing phần 6 doc

LightWave 3D 8 Texturing phần 6 doc

... is on. To deactivate it, simply click on the check box. 286 Figure 13 -46 : Mirror option Figure 13 -47 : Edge option Figure 13- 48 Figure 13 -49 Chapter 13 ··········································· Part ... Paint 3D, visit Right Hemisphere’s site at www.righthemisphere.com. Maxon’s BodyPaint 3D A slightly newer addition to the 3D painting market, Maxon’s BodyPaint 3D feels very...

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LightWave 3D 8 Texturing phần 8 pptx

LightWave 3D 8 Texturing phần 8 pptx

... until the patterns become square instead of rectan- gular, as shown in Figure 15 -49 . 349 Figure 15- 48 Figure 15 -49 ······························MapTransformation and Editing Tools Texture Projections ... right- clicking on them in the list, or by clicking on the button labeled Edit. 389 Figure 18- 1 Figure 18- 2 Figure 18- 3 ·····································UVMapping and Editi...

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LightWave 3D 8 Texturing phần 9 pdf

LightWave 3D 8 Texturing phần 9 pdf

... Figure 18- 16 shows the Smooth falloff on the left and the Center Bias falloff on the right. As you can see, they are very similar. 3 94 Figure 18- 13 Figure 18- 14: Effect options Figure 18- 15: Linear ... logo in the foreground does not have the 396 Figure 18- 19 Figure 18- 20 Figure 18- 21 ····································Image Filters in LightWave Effects Processing Geometry uses t...

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LightWave 3D 8 Texturing phần 10 pps

LightWave 3D 8 Texturing phần 10 pps

... creating, 243 - 244 Turbulence procedural texture, 1 58- 159 Turbulent Noise procedural texture, 171 tutorials, gradients, 180 -195 mapping, 3 28- 331, 333- 343 , 346 -3 58 metal surfaces, 40 5 -43 1 organic ... 390-391 BodyPaint 3D, 2 54- 256 BRDF shader, 48 , 86 -89 Brick procedural texture, 142 - 143 brightness, 35-36, 265 brush, creating in Adobe Photoshop, 226 Bump Array procedura...

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