LightWave 3D 8 Texturing phần 2 pdf

LightWave 3D 8 Texturing phần 2 pdf

LightWave 3D 8 Texturing phần 2 pdf

... we would simply calcu - late it as follows: 72 / 25 5 = 0. 28 2 35. Chapter 5 ······································· Part 2 76 Figure 5-19 Figure 5 -20 If we wish to add variation to the translucency ... strengths. ···································· Surface Attributes The Surface Editor 47 Figure 4 -27 Figure 4- 28 Figure 4 -29 To use Textured Environment, sim - ply select it from...

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LightWave 3D 8 Texturing phần 1 pdf

LightWave 3D 8 Texturing phần 1 pdf

... 25 7 Loading Images 25 7 Replacing Images 25 9 Cloning Images 26 0 Preview Display Options 26 0 The Source Tab 26 1 Image Type 26 1 Still 26 1 Sequence 26 1 Animation 26 2 Reference 26 2 Alpha Channel 26 2 Interlace ... Map 24 6 Good File Habits 25 0 3D Paint Solutions 25 1 Right Hemisphere’s Deep Paint 3D ® 25 2 Program Overview 25 3 Maxon’s BodyPaint 3D 25 4 Program...

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LightWave 3D 8 Texturing phần 9 pdf

LightWave 3D 8 Texturing phần 9 pdf

... fingerprints to the textures — 420 Chapter 20 ··········································· Part 7 Figure 20 -30 Figure 20 -31 Figure 20 - 32 The final reflection texture looks like Figure 20 -47. While it is almost impossible ... brushed grain to the underlying layers. This will help 4 18 Chapter 20 ··········································· Part 7 Figure 20 -26 Figure 20 -27 5....

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LightWave 3D 8 Texturing phần 3 docx

LightWave 3D 8 Texturing phần 3 docx

... underlying colors. Chapter 5 ······································· Part 2 98 Figure 5 -80 Figure 5 -81 Figure 5 - 82 Figure 5 -83 Chapter 7············································ Part 3 These are ... the Min of the next. Chapter 5 ······································· Part 2 100 Figure 5 -86 Figure 5 -87 Figure 5 -88 At this stage, there really should be no textures added...

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LightWave 3D 8 Texturing phần 4 pot

LightWave 3D 8 Texturing phần 4 pot

... Figure 8- 33 shows the difference between the default value, a low value, and a high value of Ledge Level. 147 Figure 8- 29 : Crust texture Figure 8- 30: Inverted Crust texture Figure 8- 31 Figure 8- 32: ... clouds while higher values create denser ones. 166 Figure 8- 89 Figure 8- 90: Coriolis Scale values Figure 8- 91: Coriolis Twist values Figure 8- 92: Coriolis Offset values ···...

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LightWave 3D 8 Texturing phần 5 pptx

LightWave 3D 8 Texturing phần 5 pptx

... RAM usage while rendering since they are smaller files that use less memory. 22 0 Figure 11 -20 Figure 11 -21 Figure 11 -22 ··········································Image Maps Creating Textures I ... CorelPHOTO-PAINT (among many others) to 3D painting packages such as Right Hemisphere’s Deep Paint 3D, Maxon’s BodyPaint 3D, Pixologic’s ZBrush (a full 3D package that includes a 3D...

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LightWave 3D 8 Texturing phần 6 doc

LightWave 3D 8 Texturing phần 6 doc

... inverted. In Figure 13 -24 we see a Ridged Multi-Fractal procedural as it usually is (on the left) and inverted (on the right). 2 78 Figure 13 -21 Figure 13 -22 Figure 13 -23 Figure 13 -24 Chapter 13 ··········································· Part ... the image as a mask in the Texture Editor. 26 2 Figure 12- 9 Figure 12- 10 Chapter 13 ··········································· Part...

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LightWave 3D 8 Texturing phần 7 potx

LightWave 3D 8 Texturing phần 7 potx

... model in LightWave. You can use this to ensure that the image is seamless at the poles. In Figure 14- 52, we can see that the Earth image has 3 12 Figure 14-50 Figure 14-51 Figure 14- 52 This page ... are there for when you are texturing tubes, poles, spears, arms, legs, soda cans, and any - thing else that is, well, cylindrical in shape. 3 02 Figure 14 -25 Figure 14 -26 ············...

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LightWave 3D 8 Texturing phần 8 pptx

LightWave 3D 8 Texturing phần 8 pptx

... right- clicking on them in the list, or by clicking on the button labeled Edit. 389 Figure 18- 1 Figure 18- 2 Figure 18- 3 ·····································UVMapping and Editing Texture Projections ... model was unwelded, LightWave has assumed that all the pieces are separate, and so it has not kept them intact when it unwrapped the model. 21 . So press Ctrl+z to kill the UV map....

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LightWave 3D 8 Texturing phần 10 pps

LightWave 3D 8 Texturing phần 10 pps

... less 4 48 Chapter 22 ··········································· Part 7 Figure 22 -6 Figure 22 -7

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