programming LEGO MINDSTORMS phần 4 pps

programming LEGO MINDSTORMS phần 4 pps

programming LEGO MINDSTORMS phần 4 pps

... { System.exit(1); } } www.syngress.com Figure 4. 13 Continued 177 _LEGO_ Java_ 04. qxd 4/ 2/02 1:12 PM Page 149 Communicating with the RCXJava API • Chapter 4 141 import java.util.*; import rcx.*; public ... Button("forward"); motor1fwd.addActionListener(this); www.syngress.com Figure 4. 11 Continued Continued 177 _LEGO_ Java_ 04. qxd 4/ 2/02 1:12 PM Page 141 160 Chapter 4...

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programming LEGO MINDSTORMS phần 6 pps

programming LEGO MINDSTORMS phần 6 pps

... subsumption-based architecture for programming the line following in the first place. Designing & Planning… 177 _LEGO_ Java_06.qxd 4/ 3/02 12: 54 PM Page 225 244 Chapter 6 • Programming for the leJOS Environment Q: ... { www.syngress.com Figure 6.16 Continued Continued 177 _LEGO_ Java_06.qxd 4/ 3/02 12: 54 PM Page 231 Programming for the leJOS Environment • Chapter 4 243 Q: I...

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Advanced 3D Game Programming with DirectX - phần 4 ppsx

Advanced 3D Game Programming with DirectX - phần 4 ppsx

... column _ 14 = 0; _ 24 = 0; _ 34 = 0; _44 = 1; // now get the new translation vector point3 temp = in.GetLoc(); _41 = -(temp.x * in._11 + temp.y * in._12 + temp.z * in._13); _42 = -(temp.x ... z*z*(1-c)+c; _43 = 0; _ 14 = 0; _ 24 = 0; _ 34 = 0; _44 = 1; } matrix4 matrix4::AxisAngle( const point3& axis, float angle ) { matrix4 out; out.ToAxi...

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Beginning Linux Programming Third Edition phần 4 pps

Beginning Linux Programming Third Edition phần 4 pps

... { mvprintw(ERROR_LINE, 0, “You must select a CD first. “); get_return(); return; } 244 Chapter 6 b 544 977 Ch06.qxd 12/1/03 8:56 AM Page 244 Try It Out—Querying the CD Database 1. Essential to all acquisitive ... is a serious issue. 2 54 Chapter 7 b 544 977 Ch07.qxd 12/1/03 8:56 AM Page 2 54 On its own, this program isn’t very useful. We need a second program to test the locks, lock4.c....

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microsoft visual basic game programming with directx phần 4 ppsx

microsoft visual basic game programming with directx phần 4 ppsx

... for a Direct3D sprite is shown in Figure 4- 7 . Figure 4- 7: The Sprite class interface The Sprite class members are described in Table 4- 2 . Table 4- 2: Interface Members for the DirectX Sprite ... exchanging positions. We can remake the screen from Figure 4- 10 to add the borders, resulting in the screen shown in Figure 4- .NET Game Programming with DirectX 9.0 by Alexand...

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programming LEGO MINDSTORMS phần 2 doc

programming LEGO MINDSTORMS phần 2 doc

... sPort=null; Enumeration pList=null; www.syngress.com Continued 177 _LEGO_ Java_02.qxd 4/ 2/02 12:01 PM Page 35 177 _LEGO_ Java_01.qxd 4/ 2/02 11:58 AM Page 30 48 Chapter 2 • The Java Communications API # Solaris ... would then be notified through its parallelEvent() method. 177 _LEGO_ Java_02.qxd 4/ 2/02 12:01 PM Page 64 28 Chapter 1 • Introducing LEGO MINDSTORMS Q: How much memory do...

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programming LEGO MINDSTORMS phần 3 ppt

programming LEGO MINDSTORMS phần 3 ppt

... of bytes: 43 ,02,0a,00, in between the commands that turn the motors on and off. Your file should now look like this: 51,01, 21,81, 43 ,02,0a,00, 21 ,41 , 21, 84, 43 ,02,0a,00, 21 ,44 , e1 ,45 , etc… www.syngress.com 177 _LEGO_ Java_03.qxd ... { e.printStackTrace(); } try { www.syngress.com Figure 4. 1 Continued Continued 177 _LEGO_ Java_ 04. qxd 4/ 2/02 1:12 PM Page 115 1 14 Chapter 4...

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programming LEGO MINDSTORMS phần 5 doc

programming LEGO MINDSTORMS phần 5 doc

... with StringBuffer. Programming for the leJOS Environment • Chapter 6 205 177 _LEGO_ Java_06.qxd 4/ 3/02 12: 54 PM Page 205 The leJOS System • Chapter 5 201 The LEGO Java Operating System  LeJOS leverages the LEGO- provided ... can readily be built using a standard LEGO Robotic Invention System kit. www.syngress.com Figure 6 .4 The Line-following Robot 177 _LEGO_ Java_06.qxd 4/ 3/0...

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programming LEGO MINDSTORMS phần 7 doc

programming LEGO MINDSTORMS phần 7 doc

... Metric Conversion Factor One inch 25 .4 millimeters One inch 2. 54 centimeters One foot 0.3 048 meters Three feet 0.9 144 meters Bricks & Chips… 177 _LEGO_ Java_07.qxd 4/ 3/02 10:11 AM Page 280 302 Chapter ... development environment. www.syngress.com Figure 7.37 RCXDirectMode Main Window 177 _LEGO_ Java_07.qxd 4/ 3/02 10:11 AM Page 2 84 2 64 Chapter 7 • leJOS Tools These terms can...

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programming LEGO MINDSTORMS phần 8 ppt

programming LEGO MINDSTORMS phần 8 ppt

... running lookup service. try { www.syngress.com Continued 177 _LEGO_ Java_09.eps 4/ 3/02 1:11 PM Page 348 340 Chapter 9 • Programming LEGO MINDSTORMS with Jini rem rem startreggie.bat rem java -jar ... main inter- preter loop in vmsrc/language.c for examples. 177 _LEGO_ Java_08.qxd 4/ 3/02 10:22 AM Page 323 344 Chapter 9 • Programming LEGO MINDSTORMS with Jini import net.jini....

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