Maya Secrets of the Pros Second Edition phần 4 pot

Maya Secrets of the Pros Second Edition phần 4 pot

Maya Secrets of the Pros Second Edition phần 4 pot

... 3. 24: The Track layout within Maya Live. 43 45c03_p3.1.qxd 1/1/05 10 :44 AM Page 79 ■ Ambient Occlusion 99 Figure 4. 13: The droid specular pass Figure 4. 14: The droid raw (ambient) color pass 43 45c 04_ p3.1.qxd ... Occlusion 97 Figure 4. 10: The droid open GL view Figure 4. 11: The droid beauty pass 43 45c 04_ p3.1.qxd 1/1/05 12:01 PM Page 97 CHAPTER four 43 45c 04_ p...

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Maya Secrets of the Pros Second Edition phần 1 pps

Maya Secrets of the Pros Second Edition phần 1 pps

... pages of xx ■ Introduction 43 45_FM_p3.1.qxd 1/1/05 11: 14 AM Page xx Maya ® : Secrets of the Pros ™ Second Edition John Kundert-Gibbs Dariush Derakhshani et. al. San Francisco • London 43 45_FM_p3.1.qxd ... professionals rather than just the latest bells and whistles Maya provides (though there’s plenty of “wow” factor to each of the chapters). So, whether you’re...

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Maya Secrets of the Pros Second Edition phần 2 ppsx

Maya Secrets of the Pros Second Edition phần 2 ppsx

... the .mcc file is stored in the same folder with the same name as the scene file. In previous versions of Maya, the cpSolver had an attribute that listed the path to the cache file. Maya 6 has the ... successful completion of the script, a locator is created at the selected surface point. Repeat these steps for the rest of the beads around the strand. When all...

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Maya Secrets of the Pros Second Edition phần 3 pdf

Maya Secrets of the Pros Second Edition phần 3 pdf

... from the first shake. Figure 3.15: The X translation curve of the camera’s aim node as seen in the Graph Editor. This animates the panning motion of the camera shake. 43 45c03_p3.1.qxd 1/1/05 10 :44 ... nor- mal lens of 40 mm as our CG actor hesi- tates for fear of impending danger. 43 45c03_p3.1.qxd 1/1/05 10 :44 AM Page 66 CHAPTER three 43 45c03_p3.1.qxd 1/1/05 10 :4...

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Maya Secrets of the Pros Second Edition phần 5 pdf

Maya Secrets of the Pros Second Edition phần 5 pdf

... 113 Figure 4. 31: The katana fire in the Maya panel Figure 4. 32: The katana fire render 43 45c 04_ p3.1.qxd 1/1/05 12:01 PM Page 113 5. In the Visibility section in the IBL Attributes dialog box, turn off ... into the scene to block or supplement the Final Gathering light from the NURBS sphere. In Figures 4. 31 and 4. 32, the cylinder has had polygons removed from the...

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Maya Secrets of the Pros Second Edition phần 6 ppt

Maya Secrets of the Pros Second Edition phần 6 ppt

... into $buffer[2]. To get the results of the first part of the string, or the character prefix, you want $buffer[0]. I take the results of that and use match to strip off any numbers at the end of the string. ... units to the left of the origin on the X axis. Continue clicking at 8 units to the left and then 4 units to the left, and finally click the origin an...

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Maya Secrets of the Pros Second Edition phần 7 ppsx

Maya Secrets of the Pros Second Edition phần 7 ppsx

... Our intent next is to attach the top of the car to this motion. 5. We’ll have to attach the top of the car to the hair. Now, the best way to attach the top end of the car to the bottom is to create ... extend the ends of the ear-bud cords to the ears and extend the plug end directly to the MP3 player. 1. Position the ends of the cord as close as possi...

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Maya Secrets of the Pros Second Edition phần 8 pptx

Maya Secrets of the Pros Second Edition phần 8 pptx

... 8.7, in which the particles are drawn into the center of the ring. 2 14 chapter 8 ■ The Art of (Maya) Noise Figure 8.5: The particle fountain with some texture mapping applied to it 43 45c08_p3.1.qxd ... Place the ball as shown. 43 45c07p3.1.qxd 1/1/05 11:05 AM Page 195 The Art of (Maya) Noise By Kenneth Ibrahim and John Kundert-Gibbs One of the amazing aspects of...

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Maya Secrets of the Pros Second Edition phần 9 doc

Maya Secrets of the Pros Second Edition phần 9 doc

... rows 43 45c09_p3.1.qxd 1/1/05 1:51 PM Page 241 ■ Modeling the Face 249 Figure 9.33: Polygons of the neck muscle Figure 9. 34: Extruded faces of neck muscle 43 45c09_p3.1.qxd 1/1/05 1:52 PM Page 249 the ... the ear (see Figure 9 .44 ), and then choose Edit Polygons → Split Polygon Tool to edit the shape. This cre- ates a 2D template for the inside of the ear. ■ Modelin...

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Maya Secrets of the Pros Second Edition phần 10 ppt

Maya Secrets of the Pros Second Edition phần 10 ppt

... textures integrating with 3D models, 37 48 creating and applying, 37 44 edge lines, 47 48 shader creation, 44 46 layering sets of UVs, 40 scanning, 43 shaders for, 44 46 for virtual models, 36 handheld ... make these techniques obsolete. In the end, you the modeler, the artist—must be the one who makes the model great. You create the subtle form of the details of...

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