Learning XNA 3.0 phần 10 doc
... programming, 2 50 2 53 spawning enemies, 2 53 256 game loops, 10 12 input, checking for, 44 game scoring, 1 30 – 137 , 34 2 34 6 informing the player, 34 5 game shutdown, 12 game states, 12, 137 –1 40, 33 2 enum ... 278–287 global variables, 2 80 programming flow, 281 techniques, 281 effects, 30 3 30 5 application of HLSL using textures, 295 30 2 applying in C#, 287–294 blur, 30 4 c...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 2 pot
... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... using the XNA Framework’s sound API. With XNA 3. 0, XACT can still be used to implement audio for the PC and the Xbox 36 0. However, because the Zune does not s...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 3 pdf
... variables that will be used to spawn sprites: int enemySpawnMinMilliseconds = 100 0; int enemySpawnMaxMilliseconds = 200 0; int enemyMinSpeed = 2; int enemyMaxSpeed = 6; These two sets of variables ... needed. 90 | Chapter 5: Sound Effects and Audio spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 400 ), new Point(7...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 4 pptx
... extremely easy for a user to flip the Zune horizontally and play a game in 32 0 × 2 40 instead of vertically in 2 40 × 32 0. The drawback is that the controls are then on the right instead of below ... that code: Figure 7- 10. Three lives left! 146 | Chapter 7: Putting It All Together for (int i = 0; i < ((Game1)Game).NumberLivesRemaining; ++i) { int offset = 10 + i * 40; li...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 5 pot
... bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50, 30 0) . Primitive Types | 2 03 A triangle list will take the first three ... Microsoft .Xna. Framework.Media; using Microsoft .Xna. Framework.Net; using Microsoft .Xna. Framework.Storage; namespace _3D_Game { public class Camera : Microsoft .Xna. Framewor...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 6 ppsx
... LevelInfo ( 30 0, 1 600 , 34 , 4, 8, 3) ); levelInfoList.Add(new LevelInfo( 200 , 1 400 , 36 , 5, 8, 2)); levelInfoList.Add(new LevelInfo( 100 , 1 200 , 38 , 5, 9, 1)); levelInfoList.Add(new LevelInfo( 50, 100 0, 40, ... LevelInfo( 700 , 2 400 , 26, 3, 7, 7)); levelInfoList.Add(new LevelInfo( 600 , 2 200 , 28, 3, 7, 6)); levelInfoList.Add(new LevelInfo( 500 , 200 0, 30 , 3, 7, 5));...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 7 pptx
... PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59, 0. 11)); } 30 2 | Chapter 13: HLSL Basics Now the ... VertexPositionTexture[4]; verts [0] = new VertexPositionTexture( new Vector3(-1, 1, 0) , new Vector2 (0, 0) ); verts[1] = new VertexPositionTexture( new Vector3(1, 1,...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 8 ppsx
... RAPID_FIRE } int shotDelayRapidFire = 100 ; int rapidFireTime = 100 00; int powerUpCountdown = 0; string powerUpText = ""; Split-Screen Functionality | 37 9 The last thing you’ll need to do ... 747- 400 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from your PC, your Xbo...
Ngày tải lên: 12/08/2014, 20:22
Learning XNA 3.0 phần 9 pdf
... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The result? A new and complete networking API was the XNA 1 .0 ... API provided with the XNA Framework 3. 0. If you’re looking to learn more about XACT, please refer to the other examples in this book. To start things off, create a new X...
Ngày tải lên: 12/08/2014, 20:22