Ngày tải lên :
12/08/2014, 20:22
... particle effects files, 32 0 32 2 particle engines, 30 8, 31 2 32 0 adding a starfield, 32 5 32 9 adding to games, 32 2 32 5 passes, 1 93, 281 peer-to-peer networks, 38 5 pitch, 201 pitches, 239 –241 pixel shaders, ... 2 53 256 game loops, 10 12 input, checking for, 44 game scoring, 1 30 – 137 , 34 2 34 6 informing the player, 34 5 game shutdown, 12 game states, 12, 137 –1 40, 33 2 enum variable, 138 game testing, 1 50 154 ... global variables, 2 80 programming flow, 281 techniques, 281 effects, 30 3 30 5 application of HLSL using textures, 295 30 2 applying in C#, 287–294 blur, 30 4 creating a negative, 30 3 global variables,...