Learning XNA 3 0 phần 2 pot

Learning XNA 3.0 phần 2 pot

Learning XNA 3.0 phần 2 pot

... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... using the XNA Framework’s sound API. With XNA 3. 0, XACT can still be used to implement audio for the PC and the Xbox 36 0. However, because the Zune does not suppo...

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Learning XNA 3.0 phần 5 pot

Learning XNA 3.0 phần 5 pot

... bottom-right corner of a texture that is 2 50 × 30 0 pix- els in size to a vertex, you should specify the (U, V) coordinate (2 50, 30 0) . Primitive Types | 2 03 A triangle list will take the first three ... means you can Figure 9-7. Triangle with coordinate system overlaid (0, 1, 0) (1, -1, 0) (-1, -1, 0) X Z Y 22 6 | Chapter 10: 3D Models You may also notice that, using...

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Essential ActionScript 3.0 PHẦN 2 pot

Essential ActionScript 3.0 PHẦN 2 pot

... than the maximum allowed (which is 20 0 0) if (newCurrentCalories > 20 0 0) { // set currentCalories to its maximum allowed value ( 20 0 0) currentCalories = 20 0 0; } else { // otherwise, increase ... var maxNameLength = 20 ; private static var maxCalories = 20 0 0; private static var caloriesPerSecond = 100 ; private var petName; private var currentCalories = VirtualPet.maxCal...

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Learning XNA 3.0 phần 3 pdf

Learning XNA 3.0 phần 3 pdf

... will be used to spawn sprites: int enemySpawnMinMilliseconds = 100 0; int enemySpawnMaxMilliseconds = 20 0 0; int enemyMinSpeed = 2; int enemyMaxSpeed = 6; These two sets of variables represent ... needed. 90 | Chapter 5: Sound Effects and Audio spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 400 ), new Point(75,...

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Learning XNA 3.0 phần 4 pptx

Learning XNA 3.0 phần 4 pptx

... extremely easy for a user to flip the Zune horizontally and play a game in 32 0 × 2 40 instead of vertically in 2 40 × 32 0. The drawback is that the controls are then on the right instead of below ... Game.Content.Load<Texture2D>(@"images\threerings"), new Vector2(offset, 35 ), new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8), Vector2.Zero, null, 0...

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Learning XNA 3.0 phần 6 ppsx

Learning XNA 3.0 phần 6 ppsx

... Logic | 2 53 // Initialize game levels levelInfoList.Add(new LevelInfo( 100 0, 30 00 , 20 , 2, 6, 10) ); levelInfoList.Add(new LevelInfo( 900 , 2 800 , 22 , 2, 6, 9)); levelInfoList.Add(new LevelInfo( 800 , 2 600 , ... 2 600 , 24 , 2, 6, 8)); levelInfoList.Add(new LevelInfo( 700 , 2 400 , 26 , 3, 7, 7)); levelInfoList.Add(new LevelInfo( 600 , 2 20 0 , 28 , 3, 7, 6)); l...

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Learning XNA 3.0 phần 7 pptx

Learning XNA 3.0 phần 7 pptx

... Vector3(1, 1, 0) , new Vector2(1, 0) ); verts [2] = new VertexPositionTexture( new Vector3(-1, -1, 0) , new Vector2 (0, 1)); verts [3] = new VertexPositionTexture( new Vector3(1, -1, 0) , new Vector2(1, ... PixelShader(VertexOut input) : COLOR0 { float4 color; color = tex2D( ColoredTextureSampler, input.textureCoordinates.xy); return dot(color, float3 (0 .3, 0. 59, 0. 11)); }...

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Learning XNA 3.0 phần 8 ppsx

Learning XNA 3.0 phần 8 ppsx

... 747- 400 airplane? How many of those parts are fasteners? 36 8 | Chapter 16: Deploying to the Xbox 36 0 Any time you want to deploy a game to the Xbox 36 0 from your PC, your Xbox 36 0 must be on the XNA ... RAPID_FIRE } int shotDelayRapidFire = 100 ; int rapidFireTime = 100 00; int powerUpCountdown = 0; string powerUpText = ""; Split-Screen Functionality | 37 9 The...

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Learning XNA 3.0 phần 9 pdf

Learning XNA 3.0 phần 9 pdf

... timeSinceLastFrame = 0; int millisecondsPerFrame = 16; //Speed and movement Vector2 speed = new Vector2(5, 2) ; Vector2 position = Vector2.Zero; public Game1() Adding Biohazard Bombs of Insanity! | 421 bombEffectCooldown ... functionality. XNA 1 .0 followed suit with no support for networking API outside of System.net and no support for network play on the Xbox 36 0. The resul...

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