Game Programming All in One 2 nd Edition phần 1 pptx

Game Programming All in One 2 nd Edition phần 1 pptx

Game Programming All in One 2 nd Edition phần 1 pptx

... of game programming, including Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game ... 25 x Contents Chapter 10 Programming Tile-Based Backgrounds with Scrolling . . . . . . .339 Chapter 11 Timers, Interrupt Handlers, and Multi-Threading . . . . . . . . . . .3 8...
Ngày tải lên : 12/08/2014, 19:20
  • 75
  • 379
  • 1
Game Programming All in One 2 nd Edition phần 2 pps

Game Programming All in One 2 nd Edition phần 2 pps

... random location x1 = 10 + rand() % (SCREEN_W -20 ); y1 = 10 + rand() % (SCREEN_H -20 ); x2 = 10 + rand() % (SCREEN_W -20 ); y2 = 10 + rand() % (SCREEN_H -20 ); //set a random color red = rand() % 25 5; green ... <stdlib.h> #include “allegro.h” void main(void) { int x,y,x1,y1,x2,y2; int red,green,blue,color; //initialize Allegro allegro_init(); //initialize the keyboard install_key...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 319
  • 0
Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

... makecol (14 0 ,13 0, 12 0 ) //point structure used to draw lines typedef struct POINT { int x,y; }POINT; //points array holds do_line points for drawing a line POINT points [20 00]; int curpoint,totalpoints; //bitmap ... GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define BLOCKS 5 #define BLOCKSIZE 10 0 #define MAXSPEED 2 #define BULLETSPEED 10 #define TAN makecol (25 5...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 363
  • 0
Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... drawsprite. #include <conio.h> #include <stdlib.h> #include “allegro.h” #define WHITE makecol (25 5 ,25 5 ,25 5) int main() Basic Sprite Handling 23 9 Figure 8 .1 A high-color sprite drawn to the ... entire game. You can then freeze the design and complete each piece of the game individually until the game is finished. Quality Control Individuals like you who are working on...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 274
  • 0
Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

... \chapter09\multiplesprites.) #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define WHITE makecol (25 5 ,25 5 ,25 5) #define MAX 10 0 #define WIDTH ... uses a ball sprite with 16 frames of animation, each stored in a file (ball1.bmp, ball2.bmp, and so on to ball16.bmp). One thing that you must do is learn how...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 215
  • 0
Game Programming All in One 2 nd Edition phần 6 docx

Game Programming All in One 2 nd Edition phần 6 docx

... { B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,B,B,B, B,B,B,0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2,...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 327
  • 0
Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

... refer- ence to the Allegro library as usual. Then, type the following code into the main.c file. Figure 12 . 11 shows the program running. 437Loading and Drawing Mappy Level Files Figure 12 . 11 The ArrayMapTest program ... changes noted in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); E...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 241
  • 0
Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

... GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define WHITE makecol (25 5 ,25 5 ,25 5) void main(void) { SAMPLE *samples[5]; int volume = 12 8 ; int pan = 12 8 ; int pitch = 10 00; int n; //initialize the program allegro_init(); install_keyboard(); ... quiz in Appendix A, “Chapter Quiz Answers.” 1. What is the name of the function that initializes the Allegro sound system?...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 225
  • 0
Game Programming All in One 2 nd Edition phần 9 docx

Game Programming All in One 2 nd Edition phần 9 docx

... struct vector2d Chapter 19 ■ The Mathematical Side of Games590 Equation 19 .11 Equation 19 . 12 Equation 19 .13 Using these three states, as well as the previous three, you can define a matrix that ... element, proving Equation 19 .34 true. This operation is usually used to change coordinate systems in 3D. Chapter 19 ■ The Mathematical Side of Games600 Equation 19 . 31 Equatio...
Ngày tải lên : 12/08/2014, 19:20
  • 74
  • 305
  • 0
Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

... Value 11 22 34 48 516 6 32 764 8 12 8 9 25 6 10 5 12 11 1, 024 12 2,048 13 4,096 14 8 ,1 92 15 16 ,384 16 32, 768 17 65,536 18 13 1,0 72 19 26 2 ,14 4 20 524 ,28 8 21 1, 048,576 22 2, 097 ,1 52 23 4 ,19 4,304 24 8,388,608 25 16 ,777 , 21 6 26 33,554,4 32 27 ... 16 ,777 , 21 6 26 33,554,4 32 27 67 ,10 8,864 28 13 4 , 21 7, 728 29 26 8,435,456 30...
Ngày tải lên : 12/08/2014, 19:20
  • 83
  • 314
  • 0

Xem thêm

Từ khóa: