Essential ActionScript 3.0 PHẦN 2 pot
... than the maximum allowed (which is 20 0 0) if (newCurrentCalories > 20 0 0) { // set currentCalories to its maximum allowed value ( 20 0 0) currentCalories = 20 0 0; } else { // otherwise, increase ... maxNameLength = 20 ; private static var maxCalories = 20 0 0; private static var caloriesPerSecond = 100 ; private var petName; private var currentCalories = VirtualPet.maxCalorie...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 9 pot
... value between– 400 (blurry) and 400 (sharp). TextField’s instance variable thickness Sets the thickness of the lines in a text field’s text to an inte- ger value between– 20 0 (thin) and 20 0 (thick). ... font variations. Table 27 -8. Name in font menu Font variation Font size Example fontName value Verdana Standard 12 Verdana_12pt_st Verdana Bold 12 Verdana_12pt_b Verdana Italic 12 Verda...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 1 ppsx
... to: O’Reilly Media, Inc. 100 5 Gravenstein Highway North Sebastopol, CA 954 72 ( 800 ) 998-9 938 (in the United States or Canada) ( 707 ) 829 -05 15 (international/local) ( 707 ) 829 -01 04 (fax) We have a web ... . . . . . . . . . . . 29 5 Global Scope 29 6 Class Scope 29 7 Static Method Scope 29 8 Instance Method Scope 29 8 Function Scope 29 9 Scope Summary 30 0 The Internal Deta...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 3 pptx
... reassigns // Multiply n's value by 10 n *= 10; // same as n = n * 10; /= 2 Divides and reassigns // Divide n's value by 10 n /= 10; // same as n = n / 10; %= 2 Performs modulo division and reassigns // ... has no value"); } * 13 Multiplies two numbers // Calculate four times six 4 * 6 / 13 Divides left operand by right operand // Calculate 30 divided by 5 30 / 5...
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Essential ActionScript 3.0 PHẦN 5 docx
... Standard Time, the output is: Your items are due: Sun Jan 1 00 :00 :00 GMT -05 00 20 0 6 Sat Jan 7 00 :00 :00 GMT -05 00 20 0 6 Sat Jan 14 00 :00 :00 GMT -05 00 20 0 6 To retrieve an XMLList that includes every single ... comment. Filtering XML Data | 38 3 20 0 1 A Space Odyssey: ISBN =07 907 4 30 86 20 0 1 A Space Odyssey: DUE=1 136 6 100 000 00 Spirited Away: ISBN =07 8884461X Spi...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 6 ppsx
... // Rectangle graphics.beginFill(0x 000 0FF, 1); graphics.drawRect( 125 , 0, 1 50, 75); // Circle graphics.beginFill(0xFF 000 0, 1); graphics.drawCircle( 50, 100 , 50) ; } } } That code successfully ... from example1.com can connect to ports 9 100 and 9 20 0 . • .swf files from example2.com can connect to ports 100 00 through 1 100 0. <?xml version="1 .0& quot;?> <!DOCTY...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 7 doc
... rect1.graphics.beginFill(0x 000 0FF); rect1.graphics.drawRect (0, 0, 75, 75); rect1.tabEnabled = true; var rect2:Sprite = new Sprite( ); rect2.graphics.lineStyle(1); rect2.graphics.beginFill(0x 000 0FF); rect2.graphics.drawRect (0, ... graphic rect = new Sprite( ); rect.x = 20 0 ; rect.y = 20 0 ; rect.graphics.lineStyle(1); rect.graphics.beginFill(0x 000 0FF); rect.graphics.drawR...
Ngày tải lên: 12/08/2014, 16:21
Essential ActionScript 3.0 PHẦN 8 pdf
... of 0x 33 to the Alpha channel succeeds. var imgData:BitmapData = new BitmapData( 20 , 20 , true, 0x 3 30 00 0FF); trace(imgData.getPixel 32 (0, 0) ); // Displays: 855 638 27 1 // (Alpha is 0x 33) getPixel 32( ) ... ); byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; byteArray.writeUnsignedInt(0xFF00FF 00) ; by...
Ngày tải lên: 12/08/2014, 16:21
Learning XNA 3.0 phần 2 pot
... ball’s Draw call to draw the image at ( 100 , 100 ) rather than at (0, 0) . Your skull ball Draw call should look like this: spriteBatch.Draw(skullTexture, new Vector2( 100 , 100 ), new Rectangle(skullCurrentFrame.X ... an Xbox 36 0 gamepad. • You implemented force feedback using the Xbox 36 0 controller. Figure 3- 5. Airplane with single bounding box (left) and multiple bounding box...
Ngày tải lên: 12/08/2014, 20:22
... 34 12 A6 00 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D4 4C C7 78 02 41 00 20 00 63 00 61 00 63 00 6F 00 70 00 68 00 6F 00 6E 00 79 00 20 00 6F 00 66 00 20 00 72 00 61 ... 2. 2: Reference Types Point to the Heap int number1 char letter float pi int number2 string text StringReader reader Heap 00 66 00 20 00...
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