Designing the Mobile User Experience phần 6 pot

Designing the Mobile User Experience phần 6 pot

Designing the Mobile User Experience phần 6 pot

... application without costing user experience. ADVERTISING 127 When the user clicks the image, the associated link is followed. When the user scrolls off the image, set the CSS style for the ad to hidden ... add user identification data to the URL string and then having the user bookmark the URL string with ID. If worried about users sharing the identity-specif...
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Designing the Mobile User Experience phần 5 potx

Designing the Mobile User Experience phần 5 potx

... takes the user to the next item or page of results; ‘Previous’, which takes the user to the previous item or page of results; and ‘Done’ which returns the user to the screen that called the first ... and navigate directly to the next or previous item from there. Some users prefer the pick-and-view method all the time; others almost always prefer the view-in-sequenc...
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Designing the Mobile User Experience phần 1 pps

Designing the Mobile User Experience phần 1 pps

... Supplemental Technologies 60 4 .6 Distribution Methods 62 4 .6. 1 Cost of Deployment 62 4 .6. 2 Sales Channels 63 4.7 Other Concerns 65 4.8 Platforms 66 5 Mobile Design Principles 69 5.1 Mobilize, Don’t ... indispensable, users tend to carry the device with them all the time. This fact forms the core of understanding the mobile user experience. The fundamental...
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Designing the Mobile User Experience phần 2 pps

Designing the Mobile User Experience phần 2 pps

... as the device. Further, in some ways the user s messaging address is more valuable to the user than the device itself, since it is a persistent method of contacting the user. Not only is the user ... of the issues of mobile users. Fashion is a consideration. Size is important. The device is always present, always carried. The user is interruptible. 2.1.1 Mobile M...
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Designing the Mobile User Experience phần 3 pdf

Designing the Mobile User Experience phần 3 pdf

... ‘you are here’ indicator unique to the user is displayed. As the user gets closer, the icon grows larger; as the user moves right or left the icon follows. The icon contains gate information ... to the user and does not require precision from the user. Other one-handed text input mechanisms have come on the market. Some are doomed because they don’t solve the fat...
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Designing the Mobile User Experience phần 4 docx

Designing the Mobile User Experience phần 4 docx

... which states that the time to acquire a target is a function of the distance to the target and the size of the target. The further the target is away from the user s current position, the longer it ... in spending half the day on your site, or in downloading large Flash presentations while they are sitting at their desks, they may not want to view this information while...
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Designing the Mobile User Experience phần 7 docx

Designing the Mobile User Experience phần 7 docx

... open formats. The mobile application value chain includes the user, the device in the user s hand, the technologies on the device, the connectivity to the web, services enhancing the connection, ... but should have the same core user interface. The fact that users cannot pick up the device to use it will affect their comprehension of the application and their p...
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Designing the Mobile User Experience phần 8 ppsx

Designing the Mobile User Experience phần 8 ppsx

... solution to the problem is to put the device on a sled. The sled has two cameras, one pointing at the device face, and the other pointing to where the user s face is if the user is looking at the device. This ... lab provides a closer experience to the actual application. The use of an actual device makes the experience closer to the actual experience. The u...
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Designing the Mobile User Experience phần 9 pptx

Designing the Mobile User Experience phần 9 pptx

... the confidence that the site is targeted at mobile, as well as the flexibility to choose whether they want the mobile or the full version. This can be a good solution if the full version has ... are the limiting factor. For the minimum resolution for a target device we need to know the following: • the angle of view of the lens creating the image, AoV • the distan...
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Designing the Mobile User Experience phần 10 doc

Designing the Mobile User Experience phần 10 doc

... 59, 68 , 96, 1 06, 222 cHTML 51, 66 , 201, 222 ECMAScript 68 , 85, 224 Flash Lite 52, 61 , 63 , 68 , 137, 1 86, 212, 224 HDML 66 , 161 , 199, 225 iMode 20, 24, 160 , 203, 225 SVG 52, 68 , 231 WAP 20, 160 –1, ... technologies BREW 52–3, 61 , 64 , 68 , 92, 157, 158, 1 86, 213, 2 16, 222 Java ME 52, 55, 61 , 63 , 68 , 78, 92, 96, 98, 118, 125, 157, 1 86, 187, 217, 2 26 MIDP 38,...
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