Designing the Mobile User Experience phần 4 docx

Designing the Mobile User Experience potx

Designing the Mobile User Experience potx

... of mobile users. Fashion is a consideration. Size is important. The device is always present, always carried. The user is interruptible. 2.1.1 Mobile Mobile users are mobile. They may be mobile ... on the survey. 2.1 MOBILE USER CHARACTERISTICS To some degree, there is no particular difference between mobile users and the users of other devices. In fact, the low cost...
Ngày tải lên : 27/06/2014, 09:20
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Designing the Mobile User Experience phần 1 pps

Designing the Mobile User Experience phần 1 pps

... 17 7 10 .1 User Requirements 17 7 10 .1. 1 User Types 17 8 10 .1. 2 User Goals 17 9 10 .1. 3 Devices 17 9 10 .1. 4 Key User Needs 17 9 CONTENTS ix 10 .2 Product Requirements 18 2 10 .2 .1 Features 18 3 10 .2.2 ... 7 2 Mobile Users in the Wild 9 2 .1 Mobile User Characteristics 10 2 .1. 1 Mobile 10 2 .1. 2 Interruptible and Easily Distracted 12 2...
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 2 pps

Designing the Mobile User Experience phần 2 pps

... to identify users. However, even more than in the desktop world, there is a reliable 12 MOBILE USERS IN THE WILD 2. 1 .2 Interruptible and Easily Distracted The mobile user has all the sources ... as the device. Further, in some ways the user s messaging address is more valuable to the user than the device itself, since it is a persistent method of contacting the...
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 3 pdf

Designing the Mobile User Experience phần 3 pdf

... ‘you are here’ indicator unique to the user is displayed. As the user gets closer, the icon grows larger; as the user moves right or left the icon follows. The icon contains gate information ... to the user and does not require precision from the user. Other one-handed text input mechanisms have come on the market. Some are doomed because they don’t solve the fat...
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 4 docx

Designing the Mobile User Experience phần 4 docx

... which states that the time to acquire a target is a function of the distance to the target and the size of the target. The further the target is away from the user s current position, the longer it ... to the experience at any time. There is also of course a market logic for providing mobile users with the features they typically associate with information devices....
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 5 potx

Designing the Mobile User Experience phần 5 potx

... takes the user to the next item or page of results; ‘Previous’, which takes the user to the previous item or page of results; and ‘Done’ which returns the user to the screen that called the first ... below the content. Otherwise, the buttons should be below the title but above the content. Control buttons on stylus devices tend to go below the content, and the...
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 6 pot

Designing the Mobile User Experience phần 6 pot

... application without costing user experience. ADVERTISING 127 When the user clicks the image, the associated link is followed. When the user scrolls off the image, set the CSS style for the ad to hidden ... add user identification data to the URL string and then having the user bookmark the URL string with ID. If worried about users sharing the identity-speci...
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 7 docx

Designing the Mobile User Experience phần 7 docx

... open formats. The mobile application value chain includes the user, the device in the user s hand, the technologies on the device, the connectivity to the web, services enhancing the connection, ... but should have the same core user interface. The fact that users cannot pick up the device to use it will affect their comprehension of the application and their p...
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Designing the Mobile User Experience phần 8 ppsx

Designing the Mobile User Experience phần 8 ppsx

... solution to the problem is to put the device on a sled. The sled has two cameras, one pointing at the device face, and the other pointing to where the user s face is if the user is looking at the device. This ... lab provides a closer experience to the actual application. The use of an actual device makes the experience closer to the actual experience. The u...
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 9 pptx

Designing the Mobile User Experience phần 9 pptx

... is that users may not be confident that the site works well on the mobile. A mobile subdomain can be used to give users the confidence that the site is targeted at mobile, as well as the flexibility ... choose whether they want the mobile or the full version. This can be a good solution if the full version has many more features than the mobile version that are infr...
Ngày tải lên : 07/08/2014, 21:20
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Designing the Mobile User Experience phần 10 doc

Designing the Mobile User Experience phần 10 doc

... nearby. Depending on the context, the information can be used to identify a device for use as a mobile wallet – the user just waves the phone over the reader at the point of sale, and the transaction ... 14 mobility 10 sociability 15, 19 User context 82–3 User experience design deliverables 163 User- generated content 136–7 User goals 179 User interface design p...
Ngày tải lên : 07/08/2014, 21:20
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Programming the iPhone User Experience phần 1 docx

Programming the iPhone User Experience phần 1 docx

... . . . . . . . 14 7 Billboards 14 7 Sleight of Hand 15 0 Bullhorns 15 2 App As OS 15 5 Spin Zone 15 7 The Bouncer 15 7 Gesture Hijacking 16 0 Memory Lapse 16 1 The High Bar 16 3 Sound Off 16 4 Index . . ... 98 Sliders 10 3 Tables and Pickers 10 6 Search Bars 10 9 Segmented Controls 11 1 Scrolling Controls 11 4 Tables and Embedded Controls 12 0 Passive Indicators 12 1 Acti...
Ngày tải lên : 13/08/2014, 08:20
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Programming the iPhone User Experience phần 4 docx

Programming the iPhone User Experience phần 4 docx

... the change. Apple could then push the notification to related devices, with the result being that the iPhone OS could add a numeric badge graphic to the application icon on the Home screen. The numeric ... over HTTP. 5. When the expensive, asynchronous HTTP request completes, the application dis- plays the result in place of the cached view. Undimming the user inte...
Ngày tải lên : 13/08/2014, 08:20
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Programming the iPhone User Experience phần 6 docx

Programming the iPhone User Experience phần 6 docx

... between views animates the more specific view in from the right, while the less specific view moves out toward the left. Moving back up the hierarchy animates the views in the other direction. Navigation ... responds to user interaction. The UIControl class is the foundation for all of the standard buttons, switches, and sliders. Figure 7 -6 shows the UIControl class...
Ngày tải lên : 13/08/2014, 08:20
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Programming the iPhone User Experience phần 8 docx

Programming the iPhone User Experience phần 8 docx

... indication of the object assigned to the cell. Users can get additional information for each row by tapping the row. When a user taps the row, an event is sent to the delegate of the table, which ... can use the Outbox meta- phor to address the natural separation of functionality: the user composes content, and the user transfers content. The two functions aren’t n...
Ngày tải lên : 13/08/2014, 08:20
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