beginning opengl game programming 2004 phần 4 ppsx

beginning opengl game programming 2004 phần 4 ppsx

beginning opengl game programming 2004 phần 4 ppsx

... corresponds to element mn in Figure 4. 18. Using Your Own Matrices 95 Figure 4. 18 OpenGL s column-major matrix format. 04 BOGL_GP CH 04 3/1/ 04 9:58 AM Page 95 TLFeBOOK Blending OpenGL allows you to blend ... matrix, you need to specify it. OpenGL matrices are column-major 4 × 4 matrices of floating point numbers, laid out as in Figure 4. 18. Because the matrices are 4 × 4...
Ngày tải lên : 05/08/2014, 10:20
  • 39
  • 340
  • 0
beginning opengl game programming 2004 phần 2 ppsx

beginning opengl game programming 2004 phần 2 ppsx

... created using the GLU tesselation functions 03 BOGL_GP CH03 3/1/ 04 2: 34 PM Page 40 TLFeBOOK Giving OpenGL a Hint Some operations in OpenGL may vary slightly from implementation to implementation (or ... point pointSize += 1.0; } Chapter 3 ■ OpenGL States and Primitives46 Figure 3.2 Screenshot of the Points example for Chapter 3 on the CD. 03 BOGL_GP CH03 3/1/ 04 2: 34 PM Page...
Ngày tải lên : 05/08/2014, 10:20
  • 38
  • 375
  • 0
beginning opengl game programming 2004 phần 1 potx

beginning opengl game programming 2004 phần 1 potx

... BOGL_GP FM 3/1/ 04 2: 14 PM Page viii TLFeBOOK that. Games like Halo by Bungie Software have pushed the envelope of game design to the point that the industry will never be the same again. Game developers ... Again10 Figure 1 .4 A simple OpenGL example. 01 BOGL_GP CH01 3/1/ 04 2:15 PM Page 10 TLFeBOOK For my family and friends —Kevin For my crash of rhinos —Dave 00 BOGL_GP FM 3/1/ 0...
Ngày tải lên : 05/08/2014, 10:20
  • 36
  • 309
  • 0
beginning opengl game programming 2004 phần 3 pdf

beginning opengl game programming 2004 phần 3 pdf

... source code. Figure 4. 14 shows a screenshot of the Robot example. Chapter 4 ■ Transformations and Matrices 84 Figure 4. 13 Pushing and popping on the matrix stack. Figure 4. 14 A screenshot of the ... reset the modelview matrix // do other transformations Chapter 4 ■ Transformations and Matrices 74 04 BOGL_GP CH 04 3/1/ 04 9:58 AM Page 74 TLFeBOOK an up vector from the viewp...
Ngày tải lên : 05/08/2014, 10:20
  • 42
  • 425
  • 0
beginning opengl game programming 2004 phần 5 ppt

beginning opengl game programming 2004 phần 5 ppt

... G6, R5 GL_UNSIGNED_SHORT _4_ 4 _4_ 4 Packed into unsigned 16-bit integer. R4, G4, B4, A4 GL_UNSIGNED_SHORT _4_ 4 _4_ 4_REV Packed into unsigned 16-bit integer. A4, B4, G4, R4 GL_UNSIGNED_SHORT_5_5_5_1 Packed ... G6, R5 GL_UNSIGNED_SHORT _4_ 4 _4_ 4 Packed into unsigned 16-bit integer. R4, G4, B4, A4 GL_UNSIGNED_SHORT _4_ 4 _4_ 4_REV Packed into unsigned 16-bit integer. A4, B4, G4, R4 GL_UNSIG...
Ngày tải lên : 05/08/2014, 10:20
  • 34
  • 468
  • 0
beginning opengl game programming 2004 phần 6 pps

beginning opengl game programming 2004 phần 6 pps

... (GLEE_VERSION_1 _4) glFogCoordf( ) else if (GLEE_EXT_fog_coord) glFogCoordfEXT( ) Chapter 8 ■ OpenGL Extensions1 94 08 BOGL_GP CH08 3/1/ 04 10:03 AM Page 1 94 TLFeBOOK Beyond the Basics Chapter 8 OpenGL ... 0 .4, 0.9), the formula gives a final value of (1 .4, 0 .45 , 0.9). However, 1 .4 is beyond the [0, 1] range that color values are limited to, so OpenGL clamps the final color...
Ngày tải lên : 05/08/2014, 10:20
  • 36
  • 373
  • 0
beginning opengl game programming 2004 phần 7 docx

beginning opengl game programming 2004 phần 7 docx

... integer GL_UNSIGNED_SHORT Unsigned 2-byte integer GL_INT Signed 4- byte integer GL_UNSIGNED_INT Unsigned 4- byte integer GL_FLOAT 4- byte floating-point value 10 BOGL_GP CH10 3/1/ 04 10:05 AM Page 2 24 TLFeBOOK i is the argument number ... GL_DOT3_RGBA 4 * ( Arg0 r – 0.5) * ( Arg1 r – 0.5) + ( Arg0 g – 0.5) * ( Arg1 g – 0.5) + ( Arg0 b – 0.5) * ( Arg1 b – 0.5). GL_COMBINE_RGB only. 09...
Ngày tải lên : 05/08/2014, 10:20
  • 25
  • 338
  • 0
beginning opengl game programming 2004 phần 8 pptx

beginning opengl game programming 2004 phần 8 pptx

... (x,y,z) GL_T2F_C4F_N3F_V3F Texture coordinates, 2 elements (s,t), color, 4 elements (r,g,b,a), normals, 3 elements, and position, 3 elements (x,y,z) GL_T4F_C4F_N3F_V4F Texture coordinates, 4 elements ... plane.B*sphere.y + plane.C*sphere.z + plane.D Chapter 10 ■ Up Your Performance 244 10 BOGL_GP CH10 3/1/ 04 10:05 AM Page 244 TLFeBOOK On the CD you will find the code for this example...
Ngày tải lên : 05/08/2014, 10:20
  • 25
  • 321
  • 0
beginning opengl game programming 2004 phần 9 pps

beginning opengl game programming 2004 phần 9 pps

... 3/1/ 04 10:06 AM Page 266 TLFeBOOK 277 The Endgame chapter 13 T he endgame. This is the end, and we have a game for you. We’ve covered quite a bit of OpenGL in this book, and now it’s time to put OpenGL ... 13 ■ The Endgame278 Figure 13.1 Classes and their dependencies in the game. Table 13.1 Chess Game Classes Class Description CGfxOpenGL The OpenGL rendering class. The majorit...
Ngày tải lên : 05/08/2014, 10:20
  • 26
  • 369
  • 0
beginning opengl game programming 2004 phần 10 pps

beginning opengl game programming 2004 phần 10 pps

... 121 frames in CGfxOpenGL class, 27 frustum culling, 241 – 247 application of, 245 – 247 determining view frustum, 243 – 244 plane equations for, 243 – 244 points, testing, 244 spheres, testing, 244 – 245 frustums. ... 7 swimming, 166 T Targa files, 143 – 147 format for, 143 – 145 header information, 144 image origin, 145 loading, 145 – 147 types of, 144 Index308 17 BOGL_GP INDEX 3...
Ngày tải lên : 05/08/2014, 10:20
  • 36
  • 403
  • 0

Xem thêm