C++ Programming for Games Module II phần 8 pps

C++ Programming for Games Module II phần 8 pps

C++ Programming for Games Module II phần 8 pps

... Tank sample. The tank is drawn using a rectangle for the tank base, an ellipse for the gun base, and a thick line (i.e., pen width > 1) for the gun. You can move the tank up and down and ... current application so that Windows is free to perform other processes. Despite being long, the game loop implementation is fairly straightforward. The only tricky part might be updating th...

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C++ Programming for Games Module II phần 1 pps

C++ Programming for Games Module II phần 1 pps

... 273 18. 2.1.6 Pausing/Unpausing 275 18. 2.1.7 Detecting a Score 275 18. 2.2 Software Design 276 18. 3 IMPLEMENTATION 280 18. 3.1 Circle 280 18. 3.2 Rect 281 18. 3.3 AirHockeyGame 282 18. 3.4 ... QUEUES 78 13.4.1 Theory 78 13.4.2 Queue Operations 78 13.5 DEQUES 80 13.5.1 Theory 80 13.5.2 Deque Operations 81 13.6 MAPS 81 13.6.1 Theory 81 13.6.2 Insertion 81 13....

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C++ Programming for Games Module II phần 7 pps

C++ Programming for Games Module II phần 7 pps

... it // is not efficient copying bitmaps is slow (lots of memory). 2 08 Introduction We now have enough C++ and Win32 programming background to begin work on a 2D game. However, in order to ... 1− −=∆ ii ttt The real issue is how to do this in code. First of all, we are going to modify our message loop into a more “game friendly” version. We do this for two reasons: 1) ga...

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C++ Programming for Games Module II phần 10 pps

C++ Programming for Games Module II phần 10 pps

... force strength and the duration for which it is applied determines the change in linear momentum. 18. 4.3 Impulse Defined Definition: When a constant force F r (may actually be a varying force ... y-axis as: nnvvnnvv iiini ˆ ) ˆ ( ˆ ) ˆ ( 111,1 r r r r r r r r ⋅−+⋅= nnvvnnvv iiini ˆ ) ˆ ( ˆ ) ˆ ( 222,2 r r r r r r r r ⋅−+⋅= From the conservation of kinetic energy for elastic...

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C++ Programming for Games Module I phần 8 pdf

C++ Programming for Games Module I phần 8 pdf

... list replace formatting symbols. The following table summarizes the different kinds of format symbols: %s Formats a string to a string. %c Formats a character to a string. %n Formats an ... specified whose values are to replace the formatting symbols in format. Why a variable number of arguments? Because the format string can contain any number of formatting symbols and we will need...

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C++ Programming for Games Module II phần 2 pot

C++ Programming for Games Module II phần 2 pot

... Indeed, if we recall from Chapter 1 in Module I, the compiler is responsible for translating our C++ code into machine code, which is all 0’s and 1’s. For this reason, a computer’s natural number ... when we talk about an 8- bit byte, we are talking about a piece of memory that is represented by 8- bits; that is, 8 binary digits are used to express a byte sized piece of inform...

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C++ Programming for Games Module II phần 3 potx

C++ Programming for Games Module II phần 3 potx

... reverse(intVec.begin(), intVec.end()); for_ each(intVec.begin(), intVec.end(), p); cout << endl; } Program 13 .8 Output Before reversing: 9 8 8 10 2 10 1 10 10 1 5 6 4 5 4 After reversing: ... do for you. Be sure to check the documentation contained at: http://www.sgi.com/tech/stl/table_of_contents.html or at the MSDN library (http://msdn.microsoft.com/). 8...

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C++ Programming for Games Module II phần 4 pptx

C++ Programming for Games Module II phần 4 pptx

... Event Driven Programming Model 14.2.1 Theory One of the key differences between the console programming we have been doing since Module I and Windows programming is the event driven programming ... one is received it is forwarded to the window it was intended for (a single Windows application can consists of multiple windows itself—a main window and child windows, for exam...

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C++ Programming for Games Module II phần 5 doc

C++ Programming for Games Module II phần 5 doc

... describe a single color element). 24 bits per pixel is common for colored bitmaps; that is, 8- bits for red, 8- bits for green, and 8- bits for blue. bmBits: A pointer to the actual bitmap elements; ... parameters for both functions are the x- and y-coordinates of a point, which is relative to the client area rectangle. For MoveToEx, that point is the starting point of th...

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C++ Programming for Games Module II phần 6 ppt

C++ Programming for Games Module II phần 6 ppt

... particular, we need to intercept messages aimed for the dialog box from the message loop and forward them to the dialog box procedure. This is done for us with modal dialog boxes. To do this interception ... gLogBrush.lbColor = WHITE; return 0; 186 Essentially, the line IsDialogMessage(ghDlg, &msg ) can be read as “is the message stored in msg aimed for the dialog bo...

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