... because local variable is not initialized correctly. Questions to .NET and Programming in C# Ver 1.0 1. .NET is said to accelerate the next generation of the Internet [0.5] a) True b) False ... respect to destructors? [2.0] a) Destructors can be invoked explicitly. c) When an instance is destructed, the destructors in an inheritance chain are called in...
Ngày tải lên: 21/08/2012, 15:55
... Questions to .NET and Programming in C# Part 2: 101->235 101. interface intA: one, two,three{ } Which of the following statements are true for the ... Main(string[] args) { IntIndexer myInd = new IntIndexer(5); myInd[1] = "Some Value"; myInd[4] = "Any Value"; myInd[2] = "Another Value"; Console.WriteLine("\nIndexer ... v...
Ngày tải lên: 29/08/2012, 16:37
Question Bank Introduction to .NET and Programming in C#
... Methods can be overloaded in C# by: [1.0] Question Bank Introduction to .NET and Programming in C# 1. .NET is said to accelerate the next generation of the Internet [0.5] a) True b) False 2. ... static void Print(object[] arr){ 3. foreach(object p in arr) 4. System.Console.WriteLine(p); 5. } 6. public static void Main(){ 7. string s=" ;Programming in c#& quot;;...
Ngày tải lên: 09/04/2013, 09:10
A Complete Guide to Programming in C++ part 2 doc
... Standard Class string 153 Defining and Assigning Strings 154 Concatenating Strings 156 Comparing Strings 158 Inserting and Erasing in Strings 160 Searching and Replacing in Strings 162 Accessing ... 28 Exception Handling 607 Traditional Error Handling 608 Exception Handling 610 Exception Handlers 612 Throwing and Catching Exceptions 614 Nesting Exception Handling 616 Defining Your...
Ngày tải lên: 06/07/2014, 17:21
A Complete Guide to Programming in C++ part 85 potx
... Random access iterators, 755 Random file access, 381, 639 positioning for, 640, 641, 642, 643 Random number generator initializing, 44, 45 Random positioning statements, 643 Random read and ... 48 Streams, 9 discovering/changing status of, 645 standard, 59 standard exception handling for, 647 String assignments, 155, 157 string class, 153, 251, 413 C strings and, 327 defining, 155 objects...
Ngày tải lên: 06/07/2014, 17:21
A Complete Guide to Programming in C++ part 1 ppsx
... addition to defining strings, the chapter looks at the various methods of string manipulation. These include inserting and erasing, searching and replacing, com- paring, and concatenating strings. Chapter ... Northeast Compositors Text Design: Mary McKeon Printing and Binding: Courier Westford Cover printing: John Pow Company, Inc. This book was typeset in QuarkXpress 4.11 on a Ma...
Ngày tải lên: 06/07/2014, 17:21
A Complete Guide to Programming in C++ part 3 pptx
... 742 Chapter 33 Containers 749 Container Types 750 Sequences 752 Iterators 754 Declaring Sequences 756 Inserting in Sequences 758 Accessing Objects 760 Length and Capacity 762 Deleting in Sequences 764 List ... into a single task. A graphical user interface is available for editing, compiling, linking, and running the application. Moreover, addi- tional tools, such as a debugger, can b...
Ngày tải lên: 06/07/2014, 17:21
A Complete Guide to Programming in C++ part 4 pot
... semicolon and does nothing. 18 ■ CHAPTER 2 FUNDAMENTAL TYPES, CONSTANTS, AND VARIABLES #include <iostream> #include <climits> // Definition of INT_MIN, using namespace std; int main() { cout ... byte —128 to +127 or 0 to 255 0 to 255 —128 to +127 —32768 to +32767 resp. —2147483648 to +2147483647 0 to 65535 resp. 0 to 4294967295 —2147483648 to +214748364...
Ngày tải lên: 06/07/2014, 17:21
A Complete Guide to Programming in C++ part 5 pot
... fraction part are indicated by a decimal point in C++ and are referred to as floating-point numbers. In contrast to integers, floating-point numbers must be stored to a preset accuracy. The following ... continue a string in the next line you can also use a backslash \ as the last character in a line, and then press the Enter key to begin a new line, where you can contin...
Ngày tải lên: 06/07/2014, 17:21
A Complete Guide to Programming in C++ part 6 potx
... are stored in variables to enable their processing by a program. Variables are also referred to as objects, particularly if they belong to a class. ᮀ Defining Variables A variable must be defined ... for integers, in particular indices x, y, z for floating-point numbers To improve the readability of your programs you should choose longer and more self- explanatory names, such as...
Ngày tải lên: 06/07/2014, 17:21