Học Actionscript 3.0 - p 4 doc
... Beginning with Chapter 7, chapters will introduce new concepts using simple timeline syntax and, when appropriate, include an applied OOP example. This is our preferred approach to presenting material ... movie clips, which can be nested within each other. The upper- or outermost movie clip is sometimes referred to as the par- ent (there is even an ActionScript 3. 0 property called...
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Học Actionscript 3.0 - p 2 doc
... experienced—embrace the power and perfor- mance of ActionScript 3. 0. We hope these pages will ease the transition from whatever prior version of ActionScript you may have used (if any) to 3. 0 the ... for you. Migration from ActionScript 2 . 0- to -ActionScript 3. 0 is not our primary focus, so we want you to be happy with the tone and straightforward approach we’ve adopted...
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Học Actionscript 3.0 - p 12 docx
... moving the button down 10 / 2, or 5 pixels. 10 10 65 10 65 10 65 10 65 10 106 5 75 1 50 225 Figure 4- 10. Object positioning in the dynamic navigation bar N OT E The SimpleButton class, used to ... theoreti- cally possible to assign a frame rate up to 100 0 fps. Any assignment above that number will fall back to 100 0. N OT E To review the basics of movie clips, con- sult Chapte...
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Học Actionscript 3.0 - p 14 doc
... for quick experi- ments or proofs of concept. The goal of this chapter is to give you a high-level view of object-oriented principles, as well as supporting examples, to help prepare you to ... meth- ods), and understand the fundamentals of the ActionScript 3. 0 event model. Up to this point, we’ve been focusing primarily on syntax and approaching each task using simple procedural pro...
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Học Actionscript 3.0 - p 16 doc
... _compact.x = 0; 16 _compact.y = 20; 17 addChild(_compact); 18 _compact.openSunroof(); 19 20 _pickup = new Truck(16, 23) ; 21 _pickup.x = 0; 22 _pickup.y = 100 ; 23 addChild(_pickup); 24 _pickup.lowerTailgate(); 25 ... onAddedToStage, 28 false, 0, true); 29 } The property names also appear in the onClick() method. 30 private function onClick(evt:MouseEvent):void { 31 _compact.g...
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Học Actionscript 3.0 - p 21 doc
... 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 Line 6 sets the ... <www.wowebook.com> Programmatic Tweening Chapter 7: Motion 1 83 Table 7 -3 . 70 values (i) listed by their remainder when dividing by 10 (i % 1...
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Học Actionscript 3.0 - p 22 docx
... 10; 6 g.lineStyle( 20, 0x 000 000 ); 7 8 var gradType:String = GradientType.LINEAR; 9 var colors:Array = [0xFF 000 0, 0x 000 000 ]; 10 var alphas:Array = [1, 1]; 11 var ratios:Array = [0, 255]; 12 13 ... sg:Graphics = shapes.graphics; 8 9 sg.lineStyle(6, 0x 000 0FF, 0. 5); 10 sg.beginFill(0xFF 000 0, 0. 5); 11 sg.drawCircle( 50, 50, 50) ; 12 sg.endFill(); 13 14 sg.lineStyle()...
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Học Actionscript 3.0 - p 28 docx
... _chip.graphics; 41 g.beginFill(0x 000 000 ); 42 g.drawRect (0, 0, 100 , 14) ; 43 g.endFill(); 44 _chip.y = 1 14; 45 addChild(_chip); 46 47 var border:MovieClip = new MovieClip(); 48 border.graphics.lineStyle(1, 0x 000 000 ); 49 ... 14; 33 _tf.y = 100 ; 34 _tf.text = " #00 000 0"; 35 _tf.background = true; 36 _tf.mouseEnabled = false; 37 addChild(_tf); 38 39 _chip...
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Học Actionscript 3.0 - p 32 doc
... sp.graphics; 60 g.lineStyle(1, 0x 000 000 ); 61 g.drawRect (0, 0, 2 20, 2 20) ; 62 return sp; 63 } Figure 1 0- 12. Text flowed across two TLF containers with selection in progress Distributing SWFs that ... container1:Sprite = new Sprite(); 28 container1.x = container1.y = 20; 29 addChild(container1); 30 31 var container2:Sprite = new Sprite(); 32 container2.x = 2 50; 33 container...
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Học Actionscript 3.0 - p 34 docx
... lPeak:Sprite = drawBar(0x 009 900 ); 1 30 lPeak.rotation = - 90; 131 lPeak.x = 500 ; 132 lPeak.y = 1 10; 133 addChild(lPeak); 1 34 135 var rPeak:Sprite = drawBar(0x 009 900 ); 136 rPeak.rotation = - 90; 137 rPeak.x ... rPeak.x = 5 20; 138 rPeak.y = 1 10; 139 addChild(rPeak); 1 40 141 function updatePeakMeters():void { 142 lPeak.scaleX = channel.leftPeak * 100 ; 1 4...
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