... 12:58 pm Page 3 Object- oriented game development2 1.2 But why? Currently, as we begin the twenty-first century, commercial game development is at a crossroads. As I type this, three new game platforms ... Data Gold, Julian. Object- oriented game development / Julian Gold. p. cm. Includes bibliographical references and index. ISBN 0-321-17660-X (pbk.) 1. Computer games Prog...
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... something similar. It could be argued that what makes game development unique is the synergy of constraints, the par- Object- oriented game development2 0 8985 OOGD_C02.QXD 1/12/03 2:26 pm Page ... of the game. In short, the Hacker’s Charter, which originated in a cottage industry devel- opment environment, has infiltrated larger-scale commercial development and Object- oriente...
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Object oriented Game Development -P3 ppt
... point back to the car object. This is not always desirable – in princi- ple, an object should exist in its own right without reference to other non-related Object- oriented game development7 4 Wheel Tyr ... ref- erences to other header files – required to declare their contents. Object- oriented game development6 6 16 An exception: in some PC development environments, the use...
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Object oriented Game Development -P4 doc
... component: // ObjectFactory.hpp class Object; struct ObjectFactory { static Object * CreateObject( const char* pType ); }; // ObjectFactory.cpp #include "ObjectFactory.hpp" #include " ;Object. hpp" #include ... Object factory The object factory allows us to address a shortcoming of C++. We’d like to be able to write class Object { /*…*/ }; class Rocket : public O...
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Object oriented Game Development -P5 doc
... fields }; // Object- oriented game development1 10 8985 OOGD_C04.QXD 1/12/03 2:32 pm Page 110 4.4 Summary ● Object orientation fits well with game development. ● C++ may not be the most object- oriented ... with players and cursors… } Object- oriented design for games 107 ctrl_InputHandler Controller GameInputHandler Game ctrl_User Player ctrl_Target Cursor Figure 4.5 The g...
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Object oriented Game Development -P6 docx
... model for game development 143 Static Data Object NObject 2Object 1 Figure 5.4 Many objects referring to a single static dataset. Dynamic ObjectInstance ObjectData Static Object DataData Object Figure ... ObjectInstance; class Object { public: ObjectInstance * CreateInstance(); private: StaticData m_StaticData; }; // File: ObjectInstance.hpp class Object; class ObjectInstance {...
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Object oriented Game Development -P7 pps
... component model for game development 185 SCENE MODEL REND Figure 5.21 A cyclic dependency in the rendering package. 8985 OOGD_C05.QXD 1/12/03 2:38 pm Page 185 Object- oriented game development1 84 Renderer REND ShaderManager Shader RenderBuffer Shader ... STRM_ReadStream.hpp namespace STRM { Object- oriented game development1 78 IsIntegrable VectorFunction IntegratorMidpoint I...
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Object oriented Game Development -P8 pot
... an object that is responsible for coordinating one or more instances of a specific game on a single machine. ● Session: an instance of a specific game controlled by a host. Object- oriented game development2 20 Vector3IsIntegrable MATHS Object PHYS ReferenceFrame Matrix33 PositionOrientation Controller float *Controllers Mass Rope Spring RopeVertex float Length K d K s *Vertices *...
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Object oriented Game Development -P9 ppt
... The rest is up to you. Object- oriented game development2 26 GamePlayer Player ServerModeSlave ServerMode ServerModeMaster NET GameServerModePeer GameServerModeSlaveGameServerModeMaster GameDataModel DataModel Server Data model Mode Figure ... principle of smallest effect, which says that if you have a block of code like this: Object- oriented game development2 32 8985 OOGD_C06.QX...
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Object oriented Game Development -P10 pdf
... "IsReferenceCounted.hpp" class Object : public IsReferenceCounted { public: Object( ); virtual ~Object( ); Object- oriented game development2 70 Object1 234 Object1 23 Object1 2 Object1 Object 4 3 2 1 1 2 3 4 Figure ... mainPlatform1.cpp #include <GamePlatform1.hpp> #include <MyGameLoop.hpp> void main() { MyGameLoop aLoop; GamePlatform1 * pGame; pGame = ne...
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